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Gun capture

Posted: Wed Dec 02, 2015 3:16 pm
by roy64
Is there anyway to stop gun capture in the game. Making them surrender would probably the best solution as this would stop my Cavalry routing every time they charge the guns. :woohoo:

I Know editing the OOB_Waterloo_Battle_AM changing all artillery commanders UGLB_PR_Art_Cdr_Bty,UGLB_BR_Art_Cdr_Bty & UGLB_FR_Art_Cdr_Bty with infantry commanders UGLP_PR_Inf_Cdr_Brig, UGLB_BR_Inf_Cdr_Brig & UGLB_FR_Inf_Cdr_Brig works but that stops the ammo wagons re-arming the artillery. :(

Re: Gun capture

Posted: Fri Dec 11, 2015 11:43 pm
by RebBugler
The only way I know is restructure the OOB so artillery units are not in the division, only infantry and/or cavalry. Then design the artillery in as an additional division. Another plus with this method is the artillery then have their own supply wagon. However, you're stuck with corps level play if you include artillery with your forces.

General Rules of Capture vs Surrender:

- Division with Artillery - Enemy artillery is captured (troops allotted to man gun)
- Division without Artillery - Enemy artillery surrenders (white flag appears, no loss of troops to man gun)

Capture points are the same with both designs

Re: Gun capture

Posted: Fri Dec 11, 2015 11:57 pm
by Saddletank
Guns are not captured in the KS Mod, instead they are driven off, sometimes routed, sometimes they withdraw; it depends how close and how aggressively the enemy approaches them (charging or advancing). We achieved this by editing the SoWAiInf.dll file. There is a lot you can do in that file if you know some basic coding.