Defensive Ground Value
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Defensive Ground Value
Is there a function that will return the defensive value of the terrain at a unit's position? OnDefTerr() just returns true if the defensive value is greater than 0.
I can make this march and I will make Georgia howl.
Re: Defensive Ground Value
no, but I opened the ticket for this, as soon as possible will be exposed new functions in the AI code.
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Re: Defensive Ground Value
Thanks for asking for this to be included. I look forward to seeing what new functions are available.
I can make this march and I will make Georgia howl.