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How does the game decide the end and the winner for a battle within a campaign?

Posted: Wed Jan 27, 2016 11:44 pm
by Jean Lafitte
I find that the computer shuts the battles down before much is actually decided on the field and then declares the AI the winner! So, I'm left to Retreat instead of completing my version of Cannae against the AI.

Any explanation?

Thanks.

Re: How does the game decide the end and the winner for a battle within a campaign?

Posted: Thu Jan 28, 2016 12:11 am
by mitra76
There is % losses rate variable (from 21 to 30% according to the AI commander personality) which forces the AI to end the battle like the player could do

Re: How does the game decide the end and the winner for a battle within a campaign?

Posted: Thu Jan 28, 2016 12:27 am
by Jean Lafitte
In campaign battles, I'm seeing the AI end the battle after about three percent losses -- and the AI wins almost all the time.

Re: How does the game decide the end and the winner for a battle within a campaign?

Posted: Thu Jan 28, 2016 12:34 am
by mitra76
it depends from the battles type: some of them has a time limit which forced the end with the current points you need to check the battle info in order to be sure of parameters.

Re: How does the game decide the end and the winner for a battle within a campaign?

Posted: Fri Mar 25, 2016 3:55 am
by Capt Saucier
It there a way in the standard game to alter the forces to add, for example, a cavalry division to an infantry corps? Or if not in the standard game, is there a mod that does this? If so can a kind respondent attach a link?

Re: How does the game decide the end and the winner for a battle within a campaign?

Posted: Fri Mar 25, 2016 10:06 pm
by mitra76
The campaign oobs are the same used for the tactical battles, so you can prepare your own oob with the combo you want and create a mod for use it. There's a example of modified oob mod for the campaign released with the standard game.