ABATIS disappeared?
Posted: Tue Feb 02, 2016 6:51 pm
I have been using the scenario editor to update game scenario WL10 the whole battle from French side as it is a bit weak on historical forces etc.
I have been making changes to OOBs, events and objectives but not intentionally the map. However some of my attempts to learn the editor might have caused an unintended change. In particular the Abatis, a barrier made by the Allies to block the road by La Haye Sainte, has disappeared from both my own scenario and all other methods of using the main Waterloo map. Any suggestions as to what I might have done and how I can get it back?
The only clue I have is an error report in the scenario editor log saying this:
WRN Map Unable to parse grayscale value "Grayscale (RGB)"
WRN Map Unable to parse move mod value "Movement Rate Modifier"
As the Abatis was coloured grey (probably should have been trees actually) I thought this might relate.
Now I have your attention I will mention one or two other error reports.
ERR Dictionary`2 [GetValue] Unable find "NorbSoftDev.SOW.Formation" "DRIL_Lvl3_Inf_Div_DoubleLine_FR" in System.Collections.Generic.Dictionary`2[System.String,NorbSoftDev.SOW.Formation]
ERR Dictionary`2 [GetValue] Unable find "NorbSoftDev.SOW.Formation" "DRIL_Lvl3_Inf_Div_DoubleLine_FR" in System.Collections.Generic.Dictionary`2[System.String,NorbSoftDev.SOW.Formation]
I have not actually seen anything that this causes but I do get CTD about every 4th time I run the scenario through.
Similarly with these:
WRN Sprite Missing key: 'GFX_FR_SC_19-1_Walk' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-2_Stand' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-3_Load' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-3_Ready' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-3_Fire' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-4_Run' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-5_Charge' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-6_Melee' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-7_Prone' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-8_Death_2' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-8_Death_2' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_06-6_Kneel' used by [UNIT_Mod_Fr_SC_Kneel] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
There are other reports about Mules but there not any of those at Waterloo!
ERR Slot DRIL_Lvl6_Cav_SingleLine Unable to parse slot x
I tried to work out what this meant but I think your DRIL files need a bit more study before I will mess about with them! However, does this ERR report matter?
Last one from Scenario Editor
WRN DefaultMod Cannot Find Mod "Game" "C:\Program Files (x86)\MyProduct\Base"
Moving on to the game log itself I have annoyingly innumerable instances of these:
08:00:06 Language Tag not found: #{IDS_Rallying}
That was not from my own scenario but just to show the type of report of which there are hundreds if not thousands!
11:31:49 Formation DRIL_LVL3_INF_RES_CORPS_FR cannot support additional unit type:1
11:31:49 Formation DRIL_LVL3_INF_RES_CORPS_FR cannot support additional unit type:1
I checked the scenario.csv file that I inherited from the standard scenario and then added more Prussians. I found that I had cavalry core commanders with lvl4 cavalry stances. My understanding is that all Corps commanders should have Lvl3 Infantry stances. So I changed mine but still got these reports. I checked the scenario original data and found Paget for example as a Lvl4 so I changed him and I thought all the others but I still get some of these reports although it appears fewer. I do not know if the report is generated when the officer moves so the reduction may be chance.
Once I have cleared up the missing Abatis I will nearly be ready to publish the scenario.
By the way I should say I do like the editor and the way you have designed the files to be so accessible.
Regards
Mike
I have been making changes to OOBs, events and objectives but not intentionally the map. However some of my attempts to learn the editor might have caused an unintended change. In particular the Abatis, a barrier made by the Allies to block the road by La Haye Sainte, has disappeared from both my own scenario and all other methods of using the main Waterloo map. Any suggestions as to what I might have done and how I can get it back?
The only clue I have is an error report in the scenario editor log saying this:
WRN Map Unable to parse grayscale value "Grayscale (RGB)"
WRN Map Unable to parse move mod value "Movement Rate Modifier"
As the Abatis was coloured grey (probably should have been trees actually) I thought this might relate.
Now I have your attention I will mention one or two other error reports.
ERR Dictionary`2 [GetValue] Unable find "NorbSoftDev.SOW.Formation" "DRIL_Lvl3_Inf_Div_DoubleLine_FR" in System.Collections.Generic.Dictionary`2[System.String,NorbSoftDev.SOW.Formation]
ERR Dictionary`2 [GetValue] Unable find "NorbSoftDev.SOW.Formation" "DRIL_Lvl3_Inf_Div_DoubleLine_FR" in System.Collections.Generic.Dictionary`2[System.String,NorbSoftDev.SOW.Formation]
I have not actually seen anything that this causes but I do get CTD about every 4th time I run the scenario through.
Similarly with these:
WRN Sprite Missing key: 'GFX_FR_SC_19-1_Walk' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-2_Stand' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-3_Load' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-3_Ready' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-3_Fire' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-4_Run' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-5_Charge' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-6_Melee' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-7_Prone' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-8_Death_2' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_19-8_Death_2' used by [UNIT_Mod_Fr_WT] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
WRN Sprite Missing key: 'GFX_FR_SC_06-6_Kneel' used by [UNIT_Mod_Fr_SC_Kneel] C:\Program Files (x86)\MyProduct\SDK\Base\Logistics\unitmodel.csv
There are other reports about Mules but there not any of those at Waterloo!
ERR Slot DRIL_Lvl6_Cav_SingleLine Unable to parse slot x
I tried to work out what this meant but I think your DRIL files need a bit more study before I will mess about with them! However, does this ERR report matter?
Last one from Scenario Editor
WRN DefaultMod Cannot Find Mod "Game" "C:\Program Files (x86)\MyProduct\Base"
Moving on to the game log itself I have annoyingly innumerable instances of these:
08:00:06 Language Tag not found: #{IDS_Rallying}
That was not from my own scenario but just to show the type of report of which there are hundreds if not thousands!
11:31:49 Formation DRIL_LVL3_INF_RES_CORPS_FR cannot support additional unit type:1
11:31:49 Formation DRIL_LVL3_INF_RES_CORPS_FR cannot support additional unit type:1
I checked the scenario.csv file that I inherited from the standard scenario and then added more Prussians. I found that I had cavalry core commanders with lvl4 cavalry stances. My understanding is that all Corps commanders should have Lvl3 Infantry stances. So I changed mine but still got these reports. I checked the scenario original data and found Paget for example as a Lvl4 so I changed him and I thought all the others but I still get some of these reports although it appears fewer. I do not know if the report is generated when the officer moves so the reduction may be chance.
Once I have cleared up the missing Abatis I will nearly be ready to publish the scenario.
By the way I should say I do like the editor and the way you have designed the files to be so accessible.
Regards
Mike