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Re: Maps as promissed...

Posted: Mon Jan 23, 2023 2:11 pm
by seamount0
simovitch wrote: Sat Feb 27, 2016 8:08 am I have all the modules except pipe creek. And just to be clear, the Henry House itself appears on my map, but the objective sprite at that location was called "not found". I can only imagine that anyone who opens BR1 would see the same thing I see.

Either way, I downloaded the SDK and figured out the problem and now I can see the Stone House at the crossroads and the Henry House objective is called "Henry House Hill".
anyone could explain how to fix it ?

Re: Maps as promissed...

Posted: Tue Jan 24, 2023 7:24 pm
by seamount0
I just played the BR01 scenario of Bull Run, and it's really fun and with the OOB and the starting point of each division in their historical place, it's like a real "historical" sim of the battle
Only note, IIRC, McDowell followed the Hunter/Heintzelman column (Sudley bridge), while in the scenario at the start is still with Tyler on the road to Centreville

So I would like to modify the scenario to have McDowell start near to Hunter/Heintzelman, but how to do it ? I think I just have to change McDowell coordinates somewhere (using the same coordinates of Hunter); but I do not know how to do it (which is the file ? where are the start position coordinates ?)

Re: Maps as promissed...

Posted: Tue Jan 24, 2023 8:15 pm
by RebBugler
The scenario.csv file has all the beginning coordinates for each scenario.

Re: Maps as promissed...

Posted: Sat Jan 28, 2023 9:11 am
by seamount0
thank you
I made the change (my very small first mod :lol: ); joke aside, I started to give a look to the SDK manual to better understand how GB work