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Texture Packer

Posted: Fri Feb 26, 2016 7:15 pm
by Zeke
Hi there guys

I have the full texture packer software and I'm wanting to pack up some re-skinned sprites I been working on is there a guide our there as to which settings to use ect I can't see any real detail in the 1.6 SDK

Re: Texture Packer

Posted: Fri Feb 26, 2016 10:51 pm
by RebBugler
I believe it is in bits and pieces, and spread over the years. So, off the top of my head, and briefly:

- Bulk convert sheets to PNG if not already
- Break down to individual frames; I use Paint.net, animation plug-in FREE
- Name and number frames, numbers must have 4 digits,ex. 0001; Renamer app FREE
- Pack and Save to ...\Graphics\Packed
- Convert to DDS

Study and learn the process through the csv files associated with packing; ask questions :)

Re: Texture Packer

Posted: Fri Feb 26, 2016 11:10 pm
by Little Powell
The instructions are in the SDK document (near the bottom if I recall). Yes they are pretty general in places, but if you follow them closely (and you can ask questions here) you'll succeed.

I still have to refer back to the SDK instructions, and I've probably packed textures a couple dozen times. :laugh:

Re: Texture Packer

Posted: Fri Feb 26, 2016 11:15 pm
by Zeke
Thanks guys appreciated

Zeke B)