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RebelBugler's GB150 Scenarios.
Posted: Wed Mar 02, 2016 10:55 am
by Jean Lafitte
I just finished Day One with a Major Victory for CSA. This was my second try at the scenario. First try was a Victory.
Great scenario. Actually captured Cemetery Hill and Cemetery Ridge, but, when Day 2 starts, the scenario begins at the historical Day 2 positions.
I don't know whether it is worth it or not to continue to attack late into the scenario even after all of the Objectives are expired. I did so because I figured that I was causing more casualties than I was taking. Union 11th Corps wiped out. Union 1st Corps wiped out except for the Division that didn't make it to the battle.
I know that this engine has been tirelessly worked on and the results are wonderful. There are times when my Commanders are suicidal and walk right into enemy units, even when they are not on TC. The AI for the artillery sometimes seems to cause unnecessary and strange movements sometimes. I know that these issues are well known, and, I'm sure that these issues have already been worked on and improved, so, I'm thankful for all the hard work.
Thanks for the GB150 scenarios, RebBugler. I bought this game back before Norb's association with Matrix. I bought TC First and Second Manassas. However, the GB150 scenario is my first experience with your GB mods and scenarios.
Re: RebelBugler's GB150 Scenarios.
Posted: Wed Mar 02, 2016 1:27 pm
by RebBugler
Here's the write up for the second day in case you missed it:
http://www.norbsoftdev.net/forum/modifi ... =210#59212
Great job on that first day scenario, looking forward to hearing about your second day success story.
SPOILER: SHOW
Secure the Little Round Top and South Cemetery Ridge objectives before Devils Den and the Wheatfield. Then leave a couple of regiments to slow Union reinforcements as you attack LRT and DD from the front and rear. Don't try to hold the ridge, you can't. Once all the waypoint objectives are captured on the right settle into the historic hold points and concentrate on the echelon attack moving to the left. As historic, the Yanks will establish their defensive line along the ridge and won't attack your right, so you can use a minimum amount of troops to maintain your hold objectives and use what troops you have left to support the echelon attack.
Re: RebelBugler's GB150 Scenarios.
Posted: Wed Mar 02, 2016 10:04 pm
by Jean Lafitte
The attachment screen0001.jpg is no longer available
Score Screen grab for Day 1.
Re: RebelBugler's GB150 Scenarios.
Posted: Tue Mar 08, 2016 11:13 pm
by Jean Lafitte
I didn't read the spoilers before I tried the scenario on my own.
I got a Major Victory, but, I ended the scenario with End Battle once I scored the points. Is that cheating?
:laugh:
I will have to try your spoilers in the future.
I achieved an Inconclusive Fight result with the next scenario, which is a Cavalry battle East of Gettysburg.
Re: RebelBugler's GB150 Scenarios.
Posted: Wed Mar 09, 2016 10:30 pm
by RebBugler
I didn't read the spoilers before I tried the scenario on my own.
I got a Major Victory, but, I ended the scenario with End Battle once I scored the points. Is that cheating?
:laugh:
I will have to try your spoilers in the future.
I achieved an Inconclusive Fight result with the next scenario, which is a Cavalry battle East of Gettysburg.
Hey, if you didn't heed the Spoiler advice then more to ya, and Congratulations for conquering scenario two. You took a chance with the End Battle before time, glad that didn't mess with the carry over. I have never tested that scoring facet, now I know, thanks for the testing.
Now the big 'What If' begins: What if Jeb's division rolled over the Union cavalry contingent at East Cavalry Field and continued on to carry out it's vital part in Lee's victory plan at Cemetery Hill?
Re: RebelBugler's GB150 Scenarios.
Posted: Wed Mar 09, 2016 10:32 pm
by Jean Lafitte
I suffered a Major Defeat in the battle for Culp's Hill on 3 July. This terminates my effort to triumphantly crush this fine series of scenarios. Now I am reduced to begging for spoilers, tips and guidance as I replay it again and again trying to win.

Re: RebelBugler's GB150 Scenarios.
Posted: Wed Mar 09, 2016 10:48 pm
by RebBugler
I suffered a Major Defeat in the battle for Culp's Hill on 3 July. This terminates my effort to triumphantly crush this fine series of scenarios. Now I am reduced to begging for spoilers, tips and guidance as I replay it again and again trying to win.

Ha, we just overlapped posts. So, Jeb was successful, great, the plan goes on.
Now, the last key before the finale, maintain your position at Culp's hill.
No spoilers here, just protect the objective. Don't draw extra attention, let the Yanks attack on their own. Basic stuff for winning, use the defensive bonus objects, especially the breastworks, and seek out good flanking positions as you stop advancing units short of the objective perimeter.
Note: All you need is a draw, 3000 pts., to carryover. Still, all Major Victorys are best for Braggin' Rights, plus they denote solid wins casualty ratio wise.
Re: RebelBugler's GB150 Scenarios.
Posted: Thu Mar 10, 2016 12:46 am
by RebBugler
Just played Spangler's Springs again and barely got a Draw, yeah, it's kinda tough. Gotta get all of your troops over protecting the objective, plus, inflict a lot of casualties on the enemy, 500 more than received for a Major Victory.
Since these troops have been engaged and depleted over the course of the battle it's critical that you command enough to win this scenario. With my carryover efforts I begin with 5593 troops under Johnson. How many do you have?
Re: RebelBugler's GB150 Scenarios.
Posted: Thu Mar 10, 2016 10:42 pm
by Jean Lafitte
4811 is the strength of Johnson's command at start. Considerably less than 5593.
Reb, why is the Victory Objective icon copper/bronze colored instead of silver? Is it worth fewer points?
Re: RebelBugler's GB150 Scenarios.
Posted: Fri Mar 11, 2016 3:36 am
by RebBugler
4811 is the strength of Johnson's command at start. Considerably less than 5593.
Reb, why is the Victory Objective icon copper/bronze colored instead of silver? Is it worth fewer points?
Yeah, that lower number may hurt your cause, but you should still be able to manage at least a Draw and move on. Hold the objective the duration and match casualty numbers, that should get you the 3000 points you need for a Draw.
The bronze tinted objectives represent Hold objectives, this distinguishes them from Waypoint objectives.