Historic Waterloo as Napoleon scenario plus associated Artillery mod
Posted: Wed Mar 09, 2016 4:12 pm
Updated to provide V2of scenario and V3 of mod see later post for detail
This scenario and associated mod has been developed from the standard WL10 Waterloo all day scenario. I must apologise immediately that my French and Italian language capability is not sufficient to translate this post or indeed most of the new courier messages I have added - I have added some English with occasional French and italian words in those messages. If anybody wants to translate them for me that would be great.
My purposes in making the changes were to produce a more accurate historic representation as follows:
1) For game balance reasons WL10 only includes Bulow’s IVth Corps but elements of Ziethen’s Ist and Pirch’s II Corps also participated. The French OOB in WL10 is also somewhat inaccurate in that Teste’s division is included in Lobau’s Corps although it had been attached to Grouchy’s force. I am aware that my own OOB’s are not 100% accurate, e.g. I merged one or two Prussian cavalry units, but they are close enough for most purposes.
2) Having tried the standard scenario I found that a key British advantage, Shrapnel, seemed to have no real impact and the general effectiveness of artillery, particularly in respect to canister range was too low from a historic perspective.
3) I found that it was relatively easy to win the standard scenario by taking care to maximise points accumulated from holding objectives. The documentation and settings appear to indicate that the AI should also benefit from holding objectives. I am not sure that this actually happens and, even if it does, the AI as a player does not pay much regard to placing its forces to maximise its score. In a long scenario objective point accumulation can become too big a factor.
Before you read further I should advise you there is a weakness in my scenario and its associated mod in case this means they will not suit you. In my opinion they are less suitable for those who wish to play in HITS style. I will briefly explain why – I have increased the effective range of canister to its historic levels. Thus for example Napoleon’s 12lbers, his “Beautiful Daughters”, can fire out to 450 yards. Unfortunately I do not know how to tell the intrinsic AI used by both sides to manage most artillery units to be aware of the munitions’ capabilities. I have arranged for the AI of both sides to be periodically ordered to use canister but this is not ideal as the situation may or may not be right for this. Thus my scenario and mod are possibly more suitable for those who prefer hands on style. I have developed and tested it using the “Normal” setting and have proved to myself that a Major Victory is difficult but possible! Finally I believe that my modified Munitions file would stop this being used in multiplayer mode. This is a pity as having additional players to help manage the French batteries and make them use Canister properly would be a benefit.
The scenario should be extracted into the User Scenarios folder which on my system is in mydocuments/sowwl/Scenarios folder and the Mod into Mods folder which on my system using steam is found at Steam Apps/Common/Scourge of War Waterloo/Mods. The pdf file included gives some further detail and guidance regarding the scenario and mod. I guess the scenario should run without the mod but I have not tested it. The mod does give the human player some advantages versus the AI as you will know the new capabilities for artillery on both sides but after all the AI will eventually have had about twice as many troops as you!
You will need to activate the mod. It has been tested using the ordinary Grog Toolbar (not High Res)
As the scenario takes several hours to play I cannot claim that it has been exhaustively tested but it does now seem to run through to a conclusion albeit with one or two CTD restarts on the way. Do use autosave!!
Regards
Mike
This scenario and associated mod has been developed from the standard WL10 Waterloo all day scenario. I must apologise immediately that my French and Italian language capability is not sufficient to translate this post or indeed most of the new courier messages I have added - I have added some English with occasional French and italian words in those messages. If anybody wants to translate them for me that would be great.
My purposes in making the changes were to produce a more accurate historic representation as follows:
1) For game balance reasons WL10 only includes Bulow’s IVth Corps but elements of Ziethen’s Ist and Pirch’s II Corps also participated. The French OOB in WL10 is also somewhat inaccurate in that Teste’s division is included in Lobau’s Corps although it had been attached to Grouchy’s force. I am aware that my own OOB’s are not 100% accurate, e.g. I merged one or two Prussian cavalry units, but they are close enough for most purposes.
2) Having tried the standard scenario I found that a key British advantage, Shrapnel, seemed to have no real impact and the general effectiveness of artillery, particularly in respect to canister range was too low from a historic perspective.
3) I found that it was relatively easy to win the standard scenario by taking care to maximise points accumulated from holding objectives. The documentation and settings appear to indicate that the AI should also benefit from holding objectives. I am not sure that this actually happens and, even if it does, the AI as a player does not pay much regard to placing its forces to maximise its score. In a long scenario objective point accumulation can become too big a factor.
Before you read further I should advise you there is a weakness in my scenario and its associated mod in case this means they will not suit you. In my opinion they are less suitable for those who wish to play in HITS style. I will briefly explain why – I have increased the effective range of canister to its historic levels. Thus for example Napoleon’s 12lbers, his “Beautiful Daughters”, can fire out to 450 yards. Unfortunately I do not know how to tell the intrinsic AI used by both sides to manage most artillery units to be aware of the munitions’ capabilities. I have arranged for the AI of both sides to be periodically ordered to use canister but this is not ideal as the situation may or may not be right for this. Thus my scenario and mod are possibly more suitable for those who prefer hands on style. I have developed and tested it using the “Normal” setting and have proved to myself that a Major Victory is difficult but possible! Finally I believe that my modified Munitions file would stop this being used in multiplayer mode. This is a pity as having additional players to help manage the French batteries and make them use Canister properly would be a benefit.
The scenario should be extracted into the User Scenarios folder which on my system is in mydocuments/sowwl/Scenarios folder and the Mod into Mods folder which on my system using steam is found at Steam Apps/Common/Scourge of War Waterloo/Mods. The pdf file included gives some further detail and guidance regarding the scenario and mod. I guess the scenario should run without the mod but I have not tested it. The mod does give the human player some advantages versus the AI as you will know the new capabilities for artillery on both sides but after all the AI will eventually have had about twice as many troops as you!
You will need to activate the mod. It has been tested using the ordinary Grog Toolbar (not High Res)
As the scenario takes several hours to play I cannot claim that it has been exhaustively tested but it does now seem to run through to a conclusion albeit with one or two CTD restarts on the way. Do use autosave!!
Regards
Mike