Quatre Bras Scenario 2 pm F Corps game freezes.
Posted: Tue Jun 21, 2016 6:13 am
Hello,
I originally posted questions regarding this game freeze on specific scenarios
and not others
QBras 2 pm F corps and
Placenoit French defense (my first encounter with the game freezing I tried other
cavalry scenarios with same result : the game freezes)
How:
the NCO arrives with dispatch and the game freezes -cursor moves I hear music and sounds- but nothing
else.
below is the sowwl log file:
RebBugler and Marching Thru Georgia gave me a couple of fixes for me to try:
(I thanked them they were prompt to answer and helpful)
Music file: change intro music file to other name : no change
full screen=1 change to full screen=0 (it was already full screen=0) no change
I upgraded the KS mods that I was running as requested by MTG because the ones I had were
not current to the new patch.
I did.
I tried running as with Windows XP (service pack 3)
Administrator (I run Win7 Professional)
no way....
I have a AMD Phenom(tm)II x6 1090T processor 3.21 GHz quad core
8 GB RAM
64 bit operating system
AMD Radeon HD 5800 Series Graphic card
ASUS Xonar Essence STX Audio Device
AMD High Def Audio Device.
Best Regards
Game Launched
13:54:01 Version:SOWWL
1.01
13:54:12 Mod: F:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KS SOW Supplemental Maps107
13:54:12 Mod: F:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KSSpritesMod
13:54:12 Mod: F:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KS Napoleon Mod II 102
13:54:12 Ansi:16, TexH:16384, TexW:16384
13:54:12 SowWL Loaded
13:54:12 13:54:12
13:56:53 Mod: F:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KS SOW Supplemental Maps107
13:56:53 Mod: F:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KSSpritesMod
13:56:53 Mod: F:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KS Napoleon Mod II 102
13:56:53 Loading QB04-Quatre Bras (F-Corps)
13:56:53 Load your muskets...
13:56:53 13:56:53
13:56:53 Loading QB04-Quatre Bras (F-Corps)
13:56:53 Loading Map (QB)
14:00:00 Loading Graphics
14:00:00 ----------------loading: GFX_Obj_Major
14:00:00 ----------------loading: GFX_Obj_Umajor
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14:00:00 ----------------loading: GFX_Obj_Minor
14:00:00 ----------------loading: GFX_Obj_UMinor
14:00:00 ----------------loading: GFX_Obj_CMinor
14:00:00 Loading Drills
14:00:00 Loading Experience Levels
14:00:00 Loading Personalities
14:00:00 Loading Orders
14:00:00 Loading Battle Plans
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14:00:00 Loading Artillery Ammunition
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14:00:00 Loading Arsenel
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14:00:00 Building Armies
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14:00:00 ----------------loading: GFX_BR_Inf_FG_08-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_FG_08-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_FG_08-3_Load
14:00:00 ----------------loading: GFX_BR_Inf_FG_08-3_Ready
14:00:00 ----------------loading: GFX_BR_Inf_FG_08-3_Fire
14:00:00 ----------------loading: GFX_BR_Inf_FG_08-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_FG_08-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_FG_08-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_FG_08-7_Prone
14:00:00 ----------------loading: GFX_BR_Inf_FG_08-8_Death_1
14:00:00 ----------------loading: GFX_BR_Inf_FG_08-9_Kneel
14:00:00 ----------------loading: GFX_Brit_KC_Btn2_69th
14:00:00 ----------------loading: GFX_BR_Inf_04-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_04-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_04-3_Load
14:00:00 ----------------loading: GFX_BR_Inf_04-3_Ready
14:00:00 ----------------loading: GFX_BR_Inf_04-3_Fire
14:00:00 ----------------loading: GFX_BR_Inf_04-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_04-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_04-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_04-7_Prone
14:00:00 ----------------loading: GFX_BR_Inf_04-8_Death_1
14:00:00 ----------------loading: GFX_BR_Inf_04-9_Kneel
14:00:00 ----------------loading: GFX_High_off_Bonnet_01-1_Walk
14:00:00 ----------------loading: GFX_High_off_Bonnet_01-2_Stand
14:00:00 ----------------loading: GFX_High_off_Bonnet_01-4_Run
14:00:00 ----------------loading: GFX_High_off_Bonnet_01-5_Charge
14:00:00 ----------------loading: GFX_High_off_Bonnet_01-6_Melee
14:00:00 ----------------loading: GFX_High_off_Bonnet_01-8_Death
14:00:00 ----------------loading: GFX_Brit_KC_Btn2_73rd
14:00:00 ----------------loading: GFX_CO_Hannover
14:00:00 ----------------loading: GFX_BR_Inf_02-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_02-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_02-3_Load
14:00:00 ----------------loading: GFX_BR_Inf_02-3_Ready
14:00:00 ----------------loading: GFX_BR_Inf_02-3_Fire
14:00:00 ----------------loading: GFX_BR_Inf_02-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_02-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_02-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_02-7_Prone
14:00:00 ----------------loading: GFX_BR_Inf_02-8_Death_1
14:00:00 ----------------loading: GFX_BR_Inf_KGL-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_KGL-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_KGL-3_Load
14:00:00 ----------------loading: GFX_BR_Inf_KGL-3_Ready
14:00:00 ----------------loading: GFX_BR_Inf_KGL-3_Fire
14:00:00 ----------------loading: GFX_BR_Inf_KGL-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_KGL-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_KGL-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_KGL-7_Prone
14:00:00 ----------------loading: GFX_BR_Inf_KGL-8_Death_1
14:00:00 ----------------loading: GFX_BR_Inf_02-9_Kneel
14:00:00 ----------------loading: GFX_BR_Inf_KGL-9_Kneel
14:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-8_Death
14:00:00 ----------------loading: GFX_Hannover
14:00:00 ----------------loading: GFX_Hannover_KC
14:00:00 ----------------loading: GFX_A_horse_05-1_Walk
14:00:00 ----------------loading: GFX_A_horse_05-2_Stand
14:00:00 ----------------loading: GFX_A_horse_05-4_Run
14:00:00 ----------------loading: GFX_A_horse_05-5_Charge
14:00:00 ----------------loading: GFX_A_horse_05-6_Melee
14:00:00 ----------------loading: GFX_A_horse_05-7_Death_1
14:00:00 ----------------loading: GFX_BR_Cdr_04-1_Walk
14:00:00 ----------------loading: GFX_BR_Cdr_04-2_Stand
14:00:00 ----------------loading: GFX_BR_Cdr_04-3_Run
14:00:00 ----------------loading: GFX_BR_Cdr_04-4_Death
14:00:00 ----------------loading: GFX_CO_Dutch
14:00:00 ----------------loading: GFX_BR_Inf_03-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_03-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_03-3_Load
14:00:00 ----------------loading: GFX_BR_Inf_03-3_Ready
14:00:00 ----------------loading: GFX_BR_Inf_03-3_Fire
14:00:00 ----------------loading: GFX_BR_Inf_03-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_03-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_03-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_03-7_Prone
14:00:00 ----------------loading: GFX_BR_Inf_03-8_Death_1
14:00:00 ----------------loading: GFX_BR_Inf_BJ_07-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_BJ_07-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_BJ_07-3_Load
14:00:00 ----------------loading: GFX_BR_Inf_BJ_07-3_Ready
14:00:00 ----------------loading: GFX_BR_Inf_BJ_07-3_Fire
14:00:00 ----------------loading: GFX_BR_Inf_BJ_07-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_BJ_07-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_BJ_07-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_BJ_07-7_Prone
14:00:00 ----------------loading: GFX_BR_Inf_BJ_07-8_Death_1
14:00:00 ----------------loading: GFX_BR_Inf_03-9_Kneel
14:00:00 ----------------loading: GFX_BR_Inf_BJ_07-9_Kneel
14:00:00 ----------------loading: GFX_BR_Inf_Off_06-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_Off_06-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_Off_06-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_Off_06-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_Off_06-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_Off_06-8_Death
14:00:00 ----------------loading: GFX_Dutch_Jagers
14:00:00 ----------------loading: GFX_Dutch_Militia
14:00:00 ----------------loading: GFX_Dutch
14:00:00 ----------------loading: GFX_CO_Nassau
14:00:00 ----------------loading: GFX_BR_Inf_05-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_05-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_05-3_Load
14:00:00 ----------------loading: GFX_BR_Inf_05-3_Ready
14:00:00 ----------------loading: GFX_BR_Inf_05-3_Fire
14:00:00 ----------------loading: GFX_BR_Inf_05-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_05-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_05-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_05-7_Prone
14:00:00 ----------------loading: GFX_BR_Inf_05-8_Death_1
14:00:00 ----------------loading: GFX_BR_Inf_05-9_Kneel
14:00:00 ----------------loading: GFX_BR_Inf_Off_04-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_Off_04-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_Off_04-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_Off_04-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_Off_04-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_Off_04-8_Death
14:00:00 ----------------loading: GFX_Nassau
14:00:00 ----------------loading: GFX_Art_Dutch
14:00:00 ----------------loading: GFX_CO_Cav_Dutch
14:00:00 ----------------loading: GFX_A_horse_04-1_Walk
14:00:00 ----------------loading: GFX_A_horse_04-2_Stand
14:00:00 ----------------loading: GFX_A_horse_04-4_Run
14:00:00 ----------------loading: GFX_A_horse_04-7_Death_2
14:00:00 ----------------loading: GFX_BR_Cdr_03-1_Walk
14:00:00 ----------------loading: GFX_BR_Cdr_03-2_Stand
14:00:00 ----------------loading: GFX_BR_Cdr_03-3_Run
14:00:00 ----------------loading: GFX_BR_Cdr_03-4_Death
14:00:00 ----------------loading: GFX_Brit_KC_Btn1_28th
14:00:00 ----------------loading: GFX_Brit_KC_Btn1_32nd
14:00:00 ----------------loading: GFX_Brit_KC_Btn1_79th
14:00:00 ----------------loading: GFX_Brit_KC_Btn1_52nd
14:00:00 ----------------loading: GFX_Brit_KC_Btn3_1st_Scots
14:00:00 ----------------loading: GFX_Brit_KC_Btn1_42nd
14:00:00 ----------------loading: GFX_Brit_KC_Btn2_44th
14:00:00 ----------------loading: GFX_Brit_KC_Btn1_92nd
14:00:00 ----------------loading: GFX_Art_Hannover
14:00:00 ----------------loading: GFX_CO_Brunswick
14:00:00 ----------------loading: GFX_BR_Inf_21-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_21-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_21-3_Load
14:00:00 ----------------loading: GFX_BR_Inf_21-3_Ready
14:00:00 ----------------loading: GFX_BR_Inf_21-3_Fire
14:00:00 ----------------loading: GFX_BR_Inf_21-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_21-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_21-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_21-7_Prone
14:00:00 ----------------loading: GFX_BR_Inf_21-8_Death_1
14:00:00 ----------------loading: GFX_BR_Inf_21-9_Kneel
14:00:00 ----------------loading: GFX_BR_Inf_Off_05-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_Off_05-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_Off_05-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_Off_05-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_Off_05-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_Off_05-8_Death
14:00:00 ----------------loading: GFX_Brunswick_Kings
14:00:00 ----------------loading: GFX_Brunswick_Btn2
14:00:00 ----------------loading: GFX_Brunswick_Btn1
14:00:00 ----------------loading: GFX_Brunswick_Btn3
14:00:00 ----------------loading: GFX_PR_Cav_03-1_Walk
14:00:00 ----------------loading: GFX_PR_Cav_03-2_Stand
14:00:00 ----------------loading: GFX_PR_Cav_03-4_Run
14:00:00 ----------------loading: GFX_PR_Cav_03-5_Charge
14:00:00 ----------------loading: GFX_PR_Cav_03-6_Melee
14:00:00 ----------------loading: GFX_PR_Cav_03-7_Death_1
14:00:00 ----------------loading: GFX_A_horse_04-5_Charge
14:00:00 ----------------loading: GFX_A_horse_04-6_Melee
14:00:00 ----------------loading: GFX_A_horse_04-7_Death_1
14:00:00 ----------------loading: GFX_Cav_Brunswick
14:00:00 ----------------loading: GFX_Art_Brunswick
14:00:00 ----------------loading: GFX_BR_Cav_06-1_Walk
14:00:00 ----------------loading: GFX_BR_Cav_06-2_Stand
14:00:00 ----------------loading: GFX_BR_Cav_06-4_Run
14:00:00 ----------------loading: GFX_BR_Cav_06-5_Charge
14:00:00 ----------------loading: GFX_BR_Cav_06-6_Melee
14:00:00 ----------------loading: GFX_BR_Cav_06-7_Death_1
14:00:00 ----------------loading: GFX_Cav_Dutch
14:00:00 ----------------loading: GFX_BR_Cav_05-1_Walk
14:00:00 ----------------loading: GFX_BR_Cav_05-2_Stand
14:00:00 ----------------loading: GFX_BR_Cav_05-4_Run
14:00:00 ----------------loading: GFX_BR_Cav_05-5_Charge
14:00:00 ----------------loading: GFX_BR_Cav_05-6_Melee
14:00:00 ----------------loading: GFX_BR_Cav_05-7_Death_1
14:00:00 ----------------loading: GFX_Nassau_Landsturm
14:00:00 ----------------loading: GFX_CO_Cav_Prussian
14:00:00 ----------------loading: GFX_Surrender
14:00:00 Planting Fields
14:00:00 Creating Forests
14:00:00 Buying Shrubbery
14:00:00 ----------------loading: GFX_WL_Tree_2
14:00:00 ----------------loading: GFX_WL_Tree_3
14:00:00 ----------------loading: GFX_WL_Tree_5
14:00:00 ----------------loading: GFX_WL_Tree_7
14:00:00 ----------------loading: GFX_WL_Tree_8
14:00:00 ----------------loading: GFX_WL_Tree_2_Tall
14:00:00 ----------------loading: GFX_WL_Tree_Tall
14:00:00 ----------------loading: GFX_WL_Tree_5_Tall
14:00:00 ----------------loading: GFX_WL_Tree_7_Tall
14:00:00 ----------------loading: GFX_WL_Tree_9_Tall
14:00:00 ----------------loading: GFX_WL_C_Brush_1
14:00:00 ----------------loading: GFX_WL_Tree_Hedgerow01_Small
14:00:00 ----------------loading: GFX_WL_Shrub_1
14:00:00 ----------------loading: GFX_WL_Shrub_2
14:00:00 ----------------loading: GFX_WL_Grass_2
14:00:00 ----------------loading: GFX_WL_Grass_3
14:00:00 ----------------loading: GFX_WL_Tree_9
14:00:00 ----------------loading: GFX_WL_Tree_Apple01
14:00:00 ----------------loading: GFX_WL_Tree_Apple02
14:00:00 ----------------loading: GFX_WL_Tree_Hedgerow02_Small
14:00:00 ----------------loading: GFX_WL_Tree_Hedgerow01
14:00:00 ----------------loading: GFX_WL_K_Tree_Brush_7
14:00:00 ----------------loading: GFX_WL_Tree_Hedgerow02
14:00:00 ----------------loading: GFX_WL_K_TreeBrush_5
14:00:00 ----------------loading: GFX_WL_Tree_2_Small
14:00:00 ----------------loading: GFX_WL_Tree_11_Small
14:00:00 ----------------loading: GFX_WL_Stubble_1
14:00:00 ----------------loading: GFX_WL_Grass_1
14:00:00 ----------------loading: GFX_WL_Buttercups_1
14:00:00 ----------------loading: GFX_Gravestone_1
14:00:00 ----------------loading: GFX_Gravestone_2
14:00:00 ----------------loading: GFX_Gravestone_3
14:00:00 ----------------loading: GFX_Gravestone_4
14:00:00 ----------------loading: GFX_Gravestone_5
14:00:00 ----------------loading: GFX_WL_Corn_1
14:00:00 ----------------loading: GFX_WL_Beans_1
14:00:00 ----------------loading: GFX_WL_Oats_1
14:00:00 ----------------loading: GFX_WL_Wheat_1
14:00:00 ----------------loading: GFX_WL_Wheat_1_Crushed
14:00:00 ----------------loading: GFX_WL_Potatos_1
14:00:00 ----------------loading: GFX_WL_Peas_1
14:00:00 ----------------loading: GFX_WL_Peas_2
14:00:00 ----------------loading: GFX_WL_Rye_1
14:00:00 ----------------loading: GFX_WL_Rye_Dead
14:00:00 ----------------loading: GFX_WL_Flower_1
14:00:00 ----------------loading: GFX_WL_Flower_3
14:00:00 ----------------loading: GFX_WL_Flower_2
14:00:00 ----------------loading: GFX_WL_Sunflower
14:00:00 Planting Shrubbery . . . A Lot of Shrubbery
14:00:00 Total Collision Objs:506
14:00:00 ----------------loading: GFX_WL_Fort_500
14:00:00 ----------------loading: GFX_Smoke_1
14:00:00 Drafting Chain of Command
14:00:00 Chain of Command: Top Commander Maréchal Michel Ney
14:00:00 Chain of Command: Top Commander Field Marshal Sir Arthur Wellesley Duke of Wellington
14:00:00 Loading Battle Events
14:00:00 SowWL Level Loaded...
14:00:00 13:57:35
14:00:11 MESSENGER ARRIVED,Maréchal Michel Ney
14:00:11 COURIER MESSAGE,loadcour:Courier:French_Message1
14:00:11 PR: (WARNING) Device Lost
14:00:11 PR: (WARNING) Device Reset
14:00:11 PR: (WARNING) Device Lost
14:00:11 PR: (WARNING) Device Reset
I originally posted questions regarding this game freeze on specific scenarios
and not others
QBras 2 pm F corps and
Placenoit French defense (my first encounter with the game freezing I tried other
cavalry scenarios with same result : the game freezes)
How:
the NCO arrives with dispatch and the game freezes -cursor moves I hear music and sounds- but nothing
else.
below is the sowwl log file:
RebBugler and Marching Thru Georgia gave me a couple of fixes for me to try:
(I thanked them they were prompt to answer and helpful)
Music file: change intro music file to other name : no change
full screen=1 change to full screen=0 (it was already full screen=0) no change
I upgraded the KS mods that I was running as requested by MTG because the ones I had were
not current to the new patch.
I did.
I tried running as with Windows XP (service pack 3)
Administrator (I run Win7 Professional)
no way....
I have a AMD Phenom(tm)II x6 1090T processor 3.21 GHz quad core
8 GB RAM
64 bit operating system
AMD Radeon HD 5800 Series Graphic card
ASUS Xonar Essence STX Audio Device
AMD High Def Audio Device.
Best Regards
Game Launched
13:54:01 Version:SOWWL
1.01
13:54:12 Mod: F:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KS SOW Supplemental Maps107
13:54:12 Mod: F:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KSSpritesMod
13:54:12 Mod: F:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KS Napoleon Mod II 102
13:54:12 Ansi:16, TexH:16384, TexW:16384
13:54:12 SowWL Loaded
13:54:12 13:54:12
13:56:53 Mod: F:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KS SOW Supplemental Maps107
13:56:53 Mod: F:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KSSpritesMod
13:56:53 Mod: F:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KS Napoleon Mod II 102
13:56:53 Loading QB04-Quatre Bras (F-Corps)
13:56:53 Load your muskets...
13:56:53 13:56:53
13:56:53 Loading QB04-Quatre Bras (F-Corps)
13:56:53 Loading Map (QB)
14:00:00 Loading Graphics
14:00:00 ----------------loading: GFX_Obj_Major
14:00:00 ----------------loading: GFX_Obj_Umajor
14:00:00 ----------------loading: GFX_Obj_Cmajor
14:00:00 ----------------loading: GFX_Obj_Waypoint
14:00:00 ----------------loading: GFX_Obj_UWaypoint
14:00:00 ----------------loading: GFX_Obj_CWaypoint
14:00:00 ----------------loading: GFX_Obj_Minor
14:00:00 ----------------loading: GFX_Obj_UMinor
14:00:00 ----------------loading: GFX_Obj_CMinor
14:00:00 Loading Drills
14:00:00 Loading Experience Levels
14:00:00 Loading Personalities
14:00:00 Loading Orders
14:00:00 Loading Battle Plans
14:00:00 ----------------loading: GFX_Smoke_1A
14:00:00 ----------------loading: GFX_Smoke_1B
14:00:00 ----------------loading: GFX_Smoke_1C
14:00:00 ----------------loading: GFX_Smoke_1D
14:00:00 ----------------loading: GFX_Smoke_2A
14:00:00 ----------------loading: GFX_Smoke_2B
14:00:00 ----------------loading: GFX_Smoke_2C
14:00:00 ----------------loading: GFX_Smoke_2D
14:00:00 ----------------loading: GFX_Smoke_3A
14:00:00 ----------------loading: GFX_Smoke_3B
14:00:00 ----------------loading: GFX_Smoke_3C
14:00:00 ----------------loading: GFX_Smoke_3D
14:00:00 Loading Artillery Ammunition
14:00:00 ----------------loading: GFX_Burst_Solid
14:00:00 ----------------loading: GFX_Burst_Shell
14:00:00 ----------------loading: GFX_Burst_Canister
14:00:00 ----------------loading: GFX_Burst_Shrapnel
14:00:00 Loading Arsenel
14:00:00 Applying Layout to the Map
14:00:00 ----------------loading: GFX_Burst_Ground_1
14:00:00 ----------------loading: GFX_Burst_Ground_2
14:00:00 ----------------loading: GFX_Burst_Ground_3
14:00:00 ----------------loading: GFX_Burst_Ground_4
14:00:00 ----------------loading: GFX_Obj_Shadow
14:00:00 ----------------loading: GFX_Obj_Sel
14:00:00 ----------------loading: GFX_Obj_Dest
14:00:00 ----------------loading: GFX_Obj_Mouse
14:00:00 ----------------loading: GFX_Path_Shadow
14:00:00 Building Armies
14:00:00 ----------------loading: GFX_A_horse_11-1_Walk
14:00:00 ----------------loading: GFX_A_horse_11-2_Stand
14:00:00 ----------------loading: GFX_A_horse_11-4_Run
14:00:00 ----------------loading: GFX_A_horse_11-5_Charge
14:00:00 ----------------loading: GFX_A_horse_11-6_Melee
14:00:00 ----------------loading: GFX_A_horse_11-7_Death_2
14:00:00 ----------------loading: GFX_FR_Cdr_03-1_Walk
14:00:00 ----------------loading: GFX_FR_Cdr_03-2_Stand
14:00:00 ----------------loading: GFX_FR_Cdr_03-3_Run
14:00:00 ----------------loading: GFX_FR_Cdr_03-4_Death
14:00:00 ----------------loading: GFX_A_horse_07-1_Walk
14:00:00 ----------------loading: GFX_A_horse_07-2_Stand
14:00:00 ----------------loading: GFX_A_horse_07-4_Run
14:00:00 ----------------loading: GFX_A_horse_07-5_Charge
14:00:00 ----------------loading: GFX_A_horse_07-6_Melee
14:00:00 ----------------loading: GFX_A_horse_07-7_Death_1
14:00:00 ----------------loading: GFX_FR_Cav_05-1_Walk
14:00:00 ----------------loading: GFX_FR_Cav_05-2_Stand
14:00:00 ----------------loading: GFX_FR_Cav_05-4_Run
14:00:00 ----------------loading: GFX_FR_Cav_05-5_Charge
14:00:00 ----------------loading: GFX_FR_Cav_05-6_Melee
14:00:00 ----------------loading: GFX_FR_Cav_05-7_Death_1
14:00:00 ----------------loading: GFX_CO_France
14:00:00 ----------------loading: GFX_FlagFlair
14:00:00 ----------------loading: GFX_FR_Cdr_02-1_Walk
14:00:00 ----------------loading: GFX_FR_Cdr_02-2_Stand
14:00:00 ----------------loading: GFX_FR_Cdr_02-3_Run
14:00:00 ----------------loading: GFX_FR_Cdr_02-4_Death
14:00:00 ----------------loading: GFX_A_horse_09-1_Walk
14:00:00 ----------------loading: GFX_A_horse_09-2_Stand
14:00:00 ----------------loading: GFX_A_horse_09-4_Run
14:00:00 ----------------loading: GFX_A_horse_09-5_Charge
14:00:00 ----------------loading: GFX_A_horse_09-6_Melee
14:00:00 ----------------loading: GFX_A_horse_09-7_Death_2
14:00:00 ----------------loading: GFX_A_horse_07-7_Death_2
14:00:00 ----------------loading: GFX_FR_Inf_02-1_Walk
14:00:00 ----------------loading: GFX_FR_Inf_02-2_Stand
14:00:00 ----------------loading: GFX_FR_Inf_02-3_Load
14:00:00 ----------------loading: GFX_FR_Inf_02-3_Ready
14:00:00 ----------------loading: GFX_FR_Inf_02-3_Fire
14:00:00 ----------------loading: GFX_FR_Inf_02-4_Run
14:00:00 ----------------loading: GFX_FR_Inf_02-5_Charge
14:00:00 ----------------loading: GFX_FR_Inf_02-6_Melee
14:00:00 ----------------loading: GFX_FR_Inf_02-7_Prone
14:00:00 ----------------loading: GFX_FR_Inf_02-8_Death_1
14:00:00 ----------------loading: GFX_FR_SC_06-1_Walk
14:00:00 ----------------loading: GFX_FR_SC_06-2_Stand
14:00:00 ----------------loading: GFX_FR_SC_06-3_Load
14:00:00 ----------------loading: GFX_FR_SC_06-3_Ready
14:00:00 ----------------loading: GFX_FR_SC_06-3_Fire
14:00:00 ----------------loading: GFX_FR_SC_06-4_Run
14:00:00 ----------------loading: GFX_FR_SC_06-5_Charge
14:00:00 ----------------loading: GFX_FR_SC_06-6_Melee
14:00:00 ----------------loading: GFX_FR_SC_06-7_Prone
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14:00:00 ----------------loading: GFX_Dutch_Jagers
14:00:00 ----------------loading: GFX_Dutch_Militia
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14:00:00 ----------------loading: GFX_BR_Inf_05-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_05-7_Prone
14:00:00 ----------------loading: GFX_BR_Inf_05-8_Death_1
14:00:00 ----------------loading: GFX_BR_Inf_05-9_Kneel
14:00:00 ----------------loading: GFX_BR_Inf_Off_04-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_Off_04-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_Off_04-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_Off_04-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_Off_04-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_Off_04-8_Death
14:00:00 ----------------loading: GFX_Nassau
14:00:00 ----------------loading: GFX_Art_Dutch
14:00:00 ----------------loading: GFX_CO_Cav_Dutch
14:00:00 ----------------loading: GFX_A_horse_04-1_Walk
14:00:00 ----------------loading: GFX_A_horse_04-2_Stand
14:00:00 ----------------loading: GFX_A_horse_04-4_Run
14:00:00 ----------------loading: GFX_A_horse_04-7_Death_2
14:00:00 ----------------loading: GFX_BR_Cdr_03-1_Walk
14:00:00 ----------------loading: GFX_BR_Cdr_03-2_Stand
14:00:00 ----------------loading: GFX_BR_Cdr_03-3_Run
14:00:00 ----------------loading: GFX_BR_Cdr_03-4_Death
14:00:00 ----------------loading: GFX_Brit_KC_Btn1_28th
14:00:00 ----------------loading: GFX_Brit_KC_Btn1_32nd
14:00:00 ----------------loading: GFX_Brit_KC_Btn1_79th
14:00:00 ----------------loading: GFX_Brit_KC_Btn1_52nd
14:00:00 ----------------loading: GFX_Brit_KC_Btn3_1st_Scots
14:00:00 ----------------loading: GFX_Brit_KC_Btn1_42nd
14:00:00 ----------------loading: GFX_Brit_KC_Btn2_44th
14:00:00 ----------------loading: GFX_Brit_KC_Btn1_92nd
14:00:00 ----------------loading: GFX_Art_Hannover
14:00:00 ----------------loading: GFX_CO_Brunswick
14:00:00 ----------------loading: GFX_BR_Inf_21-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_21-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_21-3_Load
14:00:00 ----------------loading: GFX_BR_Inf_21-3_Ready
14:00:00 ----------------loading: GFX_BR_Inf_21-3_Fire
14:00:00 ----------------loading: GFX_BR_Inf_21-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_21-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_21-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_21-7_Prone
14:00:00 ----------------loading: GFX_BR_Inf_21-8_Death_1
14:00:00 ----------------loading: GFX_BR_Inf_21-9_Kneel
14:00:00 ----------------loading: GFX_BR_Inf_Off_05-1_Walk
14:00:00 ----------------loading: GFX_BR_Inf_Off_05-2_Stand
14:00:00 ----------------loading: GFX_BR_Inf_Off_05-4_Run
14:00:00 ----------------loading: GFX_BR_Inf_Off_05-5_Charge
14:00:00 ----------------loading: GFX_BR_Inf_Off_05-6_Melee
14:00:00 ----------------loading: GFX_BR_Inf_Off_05-8_Death
14:00:00 ----------------loading: GFX_Brunswick_Kings
14:00:00 ----------------loading: GFX_Brunswick_Btn2
14:00:00 ----------------loading: GFX_Brunswick_Btn1
14:00:00 ----------------loading: GFX_Brunswick_Btn3
14:00:00 ----------------loading: GFX_PR_Cav_03-1_Walk
14:00:00 ----------------loading: GFX_PR_Cav_03-2_Stand
14:00:00 ----------------loading: GFX_PR_Cav_03-4_Run
14:00:00 ----------------loading: GFX_PR_Cav_03-5_Charge
14:00:00 ----------------loading: GFX_PR_Cav_03-6_Melee
14:00:00 ----------------loading: GFX_PR_Cav_03-7_Death_1
14:00:00 ----------------loading: GFX_A_horse_04-5_Charge
14:00:00 ----------------loading: GFX_A_horse_04-6_Melee
14:00:00 ----------------loading: GFX_A_horse_04-7_Death_1
14:00:00 ----------------loading: GFX_Cav_Brunswick
14:00:00 ----------------loading: GFX_Art_Brunswick
14:00:00 ----------------loading: GFX_BR_Cav_06-1_Walk
14:00:00 ----------------loading: GFX_BR_Cav_06-2_Stand
14:00:00 ----------------loading: GFX_BR_Cav_06-4_Run
14:00:00 ----------------loading: GFX_BR_Cav_06-5_Charge
14:00:00 ----------------loading: GFX_BR_Cav_06-6_Melee
14:00:00 ----------------loading: GFX_BR_Cav_06-7_Death_1
14:00:00 ----------------loading: GFX_Cav_Dutch
14:00:00 ----------------loading: GFX_BR_Cav_05-1_Walk
14:00:00 ----------------loading: GFX_BR_Cav_05-2_Stand
14:00:00 ----------------loading: GFX_BR_Cav_05-4_Run
14:00:00 ----------------loading: GFX_BR_Cav_05-5_Charge
14:00:00 ----------------loading: GFX_BR_Cav_05-6_Melee
14:00:00 ----------------loading: GFX_BR_Cav_05-7_Death_1
14:00:00 ----------------loading: GFX_Nassau_Landsturm
14:00:00 ----------------loading: GFX_CO_Cav_Prussian
14:00:00 ----------------loading: GFX_Surrender
14:00:00 Planting Fields
14:00:00 Creating Forests
14:00:00 Buying Shrubbery
14:00:00 ----------------loading: GFX_WL_Tree_2
14:00:00 ----------------loading: GFX_WL_Tree_3
14:00:00 ----------------loading: GFX_WL_Tree_5
14:00:00 ----------------loading: GFX_WL_Tree_7
14:00:00 ----------------loading: GFX_WL_Tree_8
14:00:00 ----------------loading: GFX_WL_Tree_2_Tall
14:00:00 ----------------loading: GFX_WL_Tree_Tall
14:00:00 ----------------loading: GFX_WL_Tree_5_Tall
14:00:00 ----------------loading: GFX_WL_Tree_7_Tall
14:00:00 ----------------loading: GFX_WL_Tree_9_Tall
14:00:00 ----------------loading: GFX_WL_C_Brush_1
14:00:00 ----------------loading: GFX_WL_Tree_Hedgerow01_Small
14:00:00 ----------------loading: GFX_WL_Shrub_1
14:00:00 ----------------loading: GFX_WL_Shrub_2
14:00:00 ----------------loading: GFX_WL_Grass_2
14:00:00 ----------------loading: GFX_WL_Grass_3
14:00:00 ----------------loading: GFX_WL_Tree_9
14:00:00 ----------------loading: GFX_WL_Tree_Apple01
14:00:00 ----------------loading: GFX_WL_Tree_Apple02
14:00:00 ----------------loading: GFX_WL_Tree_Hedgerow02_Small
14:00:00 ----------------loading: GFX_WL_Tree_Hedgerow01
14:00:00 ----------------loading: GFX_WL_K_Tree_Brush_7
14:00:00 ----------------loading: GFX_WL_Tree_Hedgerow02
14:00:00 ----------------loading: GFX_WL_K_TreeBrush_5
14:00:00 ----------------loading: GFX_WL_Tree_2_Small
14:00:00 ----------------loading: GFX_WL_Tree_11_Small
14:00:00 ----------------loading: GFX_WL_Stubble_1
14:00:00 ----------------loading: GFX_WL_Grass_1
14:00:00 ----------------loading: GFX_WL_Buttercups_1
14:00:00 ----------------loading: GFX_Gravestone_1
14:00:00 ----------------loading: GFX_Gravestone_2
14:00:00 ----------------loading: GFX_Gravestone_3
14:00:00 ----------------loading: GFX_Gravestone_4
14:00:00 ----------------loading: GFX_Gravestone_5
14:00:00 ----------------loading: GFX_WL_Corn_1
14:00:00 ----------------loading: GFX_WL_Beans_1
14:00:00 ----------------loading: GFX_WL_Oats_1
14:00:00 ----------------loading: GFX_WL_Wheat_1
14:00:00 ----------------loading: GFX_WL_Wheat_1_Crushed
14:00:00 ----------------loading: GFX_WL_Potatos_1
14:00:00 ----------------loading: GFX_WL_Peas_1
14:00:00 ----------------loading: GFX_WL_Peas_2
14:00:00 ----------------loading: GFX_WL_Rye_1
14:00:00 ----------------loading: GFX_WL_Rye_Dead
14:00:00 ----------------loading: GFX_WL_Flower_1
14:00:00 ----------------loading: GFX_WL_Flower_3
14:00:00 ----------------loading: GFX_WL_Flower_2
14:00:00 ----------------loading: GFX_WL_Sunflower
14:00:00 Planting Shrubbery . . . A Lot of Shrubbery
14:00:00 Total Collision Objs:506
14:00:00 ----------------loading: GFX_WL_Fort_500
14:00:00 ----------------loading: GFX_Smoke_1
14:00:00 Drafting Chain of Command
14:00:00 Chain of Command: Top Commander Maréchal Michel Ney
14:00:00 Chain of Command: Top Commander Field Marshal Sir Arthur Wellesley Duke of Wellington
14:00:00 Loading Battle Events
14:00:00 SowWL Level Loaded...
14:00:00 13:57:35
14:00:11 MESSENGER ARRIVED,Maréchal Michel Ney
14:00:11 COURIER MESSAGE,loadcour:Courier:French_Message1
14:00:11 PR: (WARNING) Device Lost
14:00:11 PR: (WARNING) Device Reset
14:00:11 PR: (WARNING) Device Lost
14:00:11 PR: (WARNING) Device Reset