First Bull Run scenario modification question
Posted: Tue Jul 05, 2016 12:27 am
Hello everyone,
I've been working on a conversion of the Evans scenario from the TC2M Community Mod Patch 3 version to SOW (using Mark Tewes' very nice Bull Run map). I've been able to work through just about everything except for the unit starting positions. I realize that I could maneuver all of the units to their respective starting positions, but I thought I would try something different.
Taking one unit as the starting point (Evans himself in this case), I used the scenario OOB's starting positions and found the distance (x and z) separating each unit from the starting point. Then, using the coordinate for where Evans should be as a starting point on Mark Tewes' map, I add or subtract the x and z distances appropriately, which should give me the correct starting positions for all of the other units.
The dilemma is that so far it is not working out for me, so I thought I would pose the question to you smart folks here. Here are the assumptions I have been using, based on info I have gleaned from various posts.
TC2M map coordinate system starts from the lower left corner and increases in the x and z axes as you move right and up. The map's units convert using 32 units per yard.
SOW map coordinate system starts from the upper right corner and increases in the x and z axes as you go right and down. The map's units convert using 30 units per yard.
I've properly accounted for the difference in how the z axis works. The units appear to be in the correct direction from where Evans is at, but they are not far enough away in the z axis (x axis looks like it might be correct). The map from TC2M was the 1st_Bull_Run_Hist map. I'm kind of stumped.
I can always go back and march the units to their positions to get them figured out, but I thought that if I could get a way for a spreadsheet to adjust the starting positions that I could get through more scenarios faster.
Thank you all in advance for any help you may be able to offer.
Doug
I've been working on a conversion of the Evans scenario from the TC2M Community Mod Patch 3 version to SOW (using Mark Tewes' very nice Bull Run map). I've been able to work through just about everything except for the unit starting positions. I realize that I could maneuver all of the units to their respective starting positions, but I thought I would try something different.
Taking one unit as the starting point (Evans himself in this case), I used the scenario OOB's starting positions and found the distance (x and z) separating each unit from the starting point. Then, using the coordinate for where Evans should be as a starting point on Mark Tewes' map, I add or subtract the x and z distances appropriately, which should give me the correct starting positions for all of the other units.
The dilemma is that so far it is not working out for me, so I thought I would pose the question to you smart folks here. Here are the assumptions I have been using, based on info I have gleaned from various posts.
TC2M map coordinate system starts from the lower left corner and increases in the x and z axes as you move right and up. The map's units convert using 32 units per yard.
SOW map coordinate system starts from the upper right corner and increases in the x and z axes as you go right and down. The map's units convert using 30 units per yard.
I've properly accounted for the difference in how the z axis works. The units appear to be in the correct direction from where Evans is at, but they are not far enough away in the z axis (x axis looks like it might be correct). The map from TC2M was the 1st_Bull_Run_Hist map. I'm kind of stumped.
I can always go back and march the units to their positions to get them figured out, but I thought that if I could get a way for a spreadsheet to adjust the starting positions that I could get through more scenarios faster.
Thank you all in advance for any help you may be able to offer.
Doug