This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Only the Graphics, for the games/mods if that's what you mean?
David(jolly)
OK, Thanks!
But, I meant using your "Photoshop Talents" to see if there were \ are ways of exploiting how the "Power-Render" RGB files can truly work.
I don't think that no one has ever figured out all of the ways that the Program can actually improve the in-game graphics, such as the ground terrain.
I think that the PR \ RGB files can create things like shadow and terrain effects that no one knows how to implement, it sort of take years to learn how Photoshop even works.
The RGB files work with a Black background, but the black can be replaced with a Grey Background, I think that it is the Grey that can produce the Shadow effect, but my knowledge of Photoshop is limited.
davinci
We picked apart PR when developing WL. We explored the shader capabilities, shadows, everything you mention and more. Out of everything we examined, building shadows was the only new feature we could implement without massive bugs. For example, at one point we had the shader casting ground terrain shadows, but it was buggy and caused other graphical artifacts on modern computers so we pulled it.
We have to remember PR is a 12+ year old graphics engine. We've squeezed about everything out of it possible, and Norb has tweaked it to bring it up to modern(ish) standards. She's a good old engine and served us well, but it's time for her to retire.
I love this game and I love the mods you have done! Everything is awesome! I downloaded Chickamauga 1.7z I think it was. Anyway I played the first three scenarios in order. Then last night I downloaded the Chickamauga DD and now "Three Bridges" is the only one I can get to work. I have tried re-downloading both and deleting both. But for some reason I can't get the other scenarios to work. I have a CTD every time just after "Loading Battle Events" what I seem to have is this:"Graphic not found GFX_TEX_CAV_DEATH".
Can anyone help me and let me know what I'm doing wrong?
I love this game and I love the mods you have done! Everything is awesome! I downloaded Chickamauga 1.7z I think it was. Anyway I played the first three scenarios in order. Then last night I downloaded the Chickamauga DD and now "Three Bridges" is the only one I can get to work. I have tried re-downloading both and deleting both. But for some reason I can't get the other scenarios to work. I have a CTD every time just after "Loading Battle Events" what I seem to have is this:"Graphic not found GFX_TEX_CAV_DEATH".
Can anyone help me and let me know what I'm doing wrong?
Thanks.
Welcome, Thanks for the kudos, and try this for your issue:
Open the Cont (C:\SOWGB\Work\Saved Games\Cont) folder and delete or rename any Chickamauga scenarios there. This will erase your carryover history for these scenarios.
All I can figure out is that you played a CHI scenario with another mod on; a sprite unique to that mod died and registered in the Cont Data base. Then the mod was turned off and you replayed the scenario that needed that mod's graphic and CTD.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Well, I feel very welcome here at the forum. Thank you again for your hard work.
I also most sincerely appreciate the quick reply to my question! I think that is an excellent idea and I have done it. I will replay Three Bridges and see if it works. I will post the results.
My understanding of the Sept. 18 battle is that Wilder's men were equipped with Spencer repeating rifles, and this was a major advantage that helped him hold out for a long time against superior numbers.
It would seem to me that a Spencer should have about 6-7 times a higher ROF than say, the 1861 Springfield. But, I check rifles.csv and it appears to only have about twice the ROF, 18 compared to ~36. Interestingly, it has about the same ROF value as the Sharps, which was breech-loading but still single shot.
Would it make sense to lower the ROF value of the Spencer down to 6 or so?
You need to bear in mind that a higher ROF does not mean a soldier will always shoot at that ROF. He'll burn through his ammo in a few minutes if he does and that is not good for any unit.
In action there will always be a reserve kept, there will always be some troops not shooting or not shooting very quickly and these kinds of variables are hard to represent in any wargame rules - paper or computer.
A lower ROF than was technically possible is always a good thing in any set of wargame rules.
HITS & Couriers - a different and realistic way to play SoW MP.
Even considering that, the Spencer ROF needs to be better than the Sharps. It's not in stock game.
I'm trying the experiment, and I think it is working well. Sure, you burn through your ammo quickly, but you can route several regiments in the process.