Chickamauga

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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Little Powell
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Re: Chickamauga

Post by Little Powell »

Only the Graphics, for the games/mods if that's what you mean?
David(jolly)
OK, Thanks!

But, I meant using your "Photoshop Talents" to see if there were \ are ways of exploiting how the "Power-Render" RGB files can truly work.

I don't think that no one has ever figured out all of the ways that the Program can actually improve the in-game graphics, such as the ground terrain.

I think that the PR \ RGB files can create things like shadow and terrain effects that no one knows how to implement, it sort of take years to learn how Photoshop even works.

The RGB files work with a Black background, but the black can be replaced with a Grey Background, I think that it is the Grey that can produce the Shadow effect, but my knowledge of Photoshop is limited.

davinci
We picked apart PR when developing WL. We explored the shader capabilities, shadows, everything you mention and more. Out of everything we examined, building shadows was the only new feature we could implement without massive bugs. For example, at one point we had the shader casting ground terrain shadows, but it was buggy and caused other graphical artifacts on modern computers so we pulled it.

We have to remember PR is a 12+ year old graphics engine. We've squeezed about everything out of it possible, and Norb has tweaked it to bring it up to modern(ish) standards. She's a good old engine and served us well, but it's time for her to retire. :)
SwampRat
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Re: Chickamauga

Post by SwampRat »

Hi,

I love this game and I love the mods you have done! Everything is awesome! I downloaded Chickamauga 1.7z I think it was. Anyway I played the first three scenarios in order. Then last night I downloaded the Chickamauga DD and now "Three Bridges" is the only one I can get to work. I have tried re-downloading both and deleting both. But for some reason I can't get the other scenarios to work. I have a CTD every time just after "Loading Battle Events" what I seem to have is this:"Graphic not found GFX_TEX_CAV_DEATH".

Can anyone help me and let me know what I'm doing wrong?

Thanks.
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RebBugler
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Re: Chickamauga

Post by RebBugler »

Hi,

I love this game and I love the mods you have done! Everything is awesome! I downloaded Chickamauga 1.7z I think it was. Anyway I played the first three scenarios in order. Then last night I downloaded the Chickamauga DD and now "Three Bridges" is the only one I can get to work. I have tried re-downloading both and deleting both. But for some reason I can't get the other scenarios to work. I have a CTD every time just after "Loading Battle Events" what I seem to have is this:"Graphic not found GFX_TEX_CAV_DEATH".

Can anyone help me and let me know what I'm doing wrong?

Thanks.
Welcome, Thanks for the kudos, and try this for your issue:

Open the Cont (C:\SOWGB\Work\Saved Games\Cont) folder and delete or rename any Chickamauga scenarios there. This will erase your carryover history for these scenarios.

All I can figure out is that you played a CHI scenario with another mod on; a sprite unique to that mod died and registered in the Cont Data base. Then the mod was turned off and you replayed the scenario that needed that mod's graphic and CTD.
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SwampRat
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Re: Chickamauga

Post by SwampRat »

Hi,

Well, I feel very welcome here at the forum. Thank you again for your hard work.

I also most sincerely appreciate the quick reply to my question! I think that is an excellent idea and I have done it. I will replay Three Bridges and see if it works. I will post the results.

Thank you again for your assistance.
SwampRat
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Re: Chickamauga

Post by SwampRat »

Hi RebBugler,

I think that got it! I just ran through Three Bridges and I had no problem with going to the next scenario.

I cannot thank you enough!

Have you ever thought about doing Murfreesboro? :)

S
Jolly
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Re: Chickamauga

Post by Jolly »

It's true ;)
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Chamberlain
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Re: Chickamauga

Post by Chamberlain »

Hey Reb,

I am getting the following crash error when trying to load CHI01 and CHI02 and this happens with the following mod enabled :

Chickamauga B&F OOB

When I disable this mod, the scenarios loads fine. I also have the 3 Mods loaded in order as you instructed. Here are the log errors :

08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\4K Packed Artillery,Cavalry,et al
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Sprites Mod
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Artillery & Wagons 8K Packed
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBath VI
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\B&F Toolbar XVI
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles & Flags XVI
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chickamauga
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chickamauga B&F OOB
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bull Run Campaigns
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Cavalry 8K Packed
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chancellorsville Extras
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\drftABv1_2
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Enhanced Map Icons
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\FoldedMessage_V4
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Graphics
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Map_Screen
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\MurfreesboroS
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Realistic Smoke
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Rebel Yell
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\SB_Gunsmoke2secDrift
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\SmallCouriersAndMaps
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\TerrainMod
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Wood Toolbar2
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chattanooga Campaign
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam - Full Battle - Union
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chantilly
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Turning Point Gettysburg
08:39:00 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\ChickamaugaDD
08:39:00 Loading CHI01-Three Bridges (C-Corps)
08:39:00 Load your muskets...
08:39:00 08:39:00
08:39:00 Loading CHI01-Three Bridges (C-Corps)
08:39:00 Loading Map (Chickamauga_1)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 ----------------loading: GFX_Burst_Solid1D
07:00:00 ----------------loading: GFX_Burst_Shell3D
07:00:00 ----------------loading: GFX_Burst_ShrapnelD3
07:00:00 ----------------loading: GFX_Burst_ShrapnelD2
07:00:00 ----------------loading: GFX_Burst_ShrapnelD4
07:00:00 ----------------loading: GFX_Burst_ShrapnelD1
07:00:00 ----------------loading: GFX_Burst_Shell4D
07:00:00 ----------------loading: GFX_Burst_ShrapnelDD4
07:00:00 ----------------loading: GFX_Burst_ShrapnelDD2
07:00:00 ----------------loading: GFX_Burst_ShrapnelDD5
07:00:00 ----------------loading: GFX_Burst_ShrapnelDD6
07:00:00 ----------------loading: GFX_Burst_ShrapnelDD7
07:00:00 ----------------loading: GFX_Burst_ShrapnelDD3
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_Rosencrans_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 Graphic not found US_AoC_HQ
07:00:00 Flag not found while loading unit: Maj Gen William Rosecrans|UGLB_USA_INF_CDR_ARMY_ROSENCRANS

07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel


Thanks

Chamberlain
Last edited by Chamberlain on Sat Jul 29, 2017 4:40 pm, edited 1 time in total.
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
boogabooga51
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Re: Chickamauga

Post by boogabooga51 »

My understanding of the Sept. 18 battle is that Wilder's men were equipped with Spencer repeating rifles, and this was a major advantage that helped him hold out for a long time against superior numbers.

It would seem to me that a Spencer should have about 6-7 times a higher ROF than say, the 1861 Springfield. But, I check rifles.csv and it appears to only have about twice the ROF, 18 compared to ~36. Interestingly, it has about the same ROF value as the Sharps, which was breech-loading but still single shot.

Would it make sense to lower the ROF value of the Spencer down to 6 or so?
Saddletank
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Re: Chickamauga

Post by Saddletank »

You need to bear in mind that a higher ROF does not mean a soldier will always shoot at that ROF. He'll burn through his ammo in a few minutes if he does and that is not good for any unit.

In action there will always be a reserve kept, there will always be some troops not shooting or not shooting very quickly and these kinds of variables are hard to represent in any wargame rules - paper or computer.

A lower ROF than was technically possible is always a good thing in any set of wargame rules.
HITS & Couriers - a different and realistic way to play SoW MP.
boogabooga51
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Re: Chickamauga

Post by boogabooga51 »

Even considering that, the Spencer ROF needs to be better than the Sharps. It's not in stock game.

I'm trying the experiment, and I think it is working well. Sure, you burn through your ammo quickly, but you can route several regiments in the process.
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