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Game changes?
Posted: Mon Nov 14, 2016 7:01 pm
by Keat
Hi,
Could someone give me a quick rundown on what changes GCM makes to the game?
Or point me to some documentation
Thanks.
Re: Game changes?
Posted: Tue Nov 22, 2016 1:29 am
by exp101
The most important ones are rifle ranges (200 yds); road march rate (about 30% greater); canister (200 yds); in GCM random maps fences and buildings are removed (to improve performance); potential addition of objective holder officers (otherwise, non-functional) & objective holder wagons (do not have supple capability); improved toolbar; modified impact of flank fire and rear fire on combat; graduated elevation bonus; modified recovery rates after unit breaks; artillery is, overall, somewhat less effective/devastating; guns recover fatigue more quickly but incur fatigue at a greater rate when using recoil/retreat; cavalry effectiveness is significantly reduced.
I'm sure there are many more, but these are the ones that come to mind.
Re: Game changes?
Posted: Thu Nov 24, 2016 9:06 pm
by Keat
Thank you for taking the time to type that down, really grateful
