War3DIIGB Interview

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norb
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War3DIIGB Interview

Post by norb »

** This thread discusses the content article: War3DIIGB Interview **

BOSTON
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Re:War3DIIGB Interview

Post by BOSTON »

Everyday the War3DllGB star shines brighter.

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norb
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Re:War3DIIGB Interview

Post by norb »

Now we just need a game :)
BOSTON
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Re:War3DIIGB Interview

Post by BOSTON »

You hold the majic wand to make it happen. :)

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Little Powell
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Re:War3DIIGB Interview

Post by Little Powell »

Great article. Well done Norb/Jim. :)
Ephrum
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Re:War3DIIGB Interview

Post by Ephrum »

Little Powell wrote:
Great article. Well done Norb/Jim. :)
I second that.

A great article indeed.
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Joshua l.Chamberlain
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Re:War3DIIGB Interview

Post by Joshua l.Chamberlain »

How are you going to market the game? Are you going to try to get it sold in some stores like game stop and such since people need to see what kind of a game this is. It would help if you could get it sold in that store since where I live I could walk to game stop without my leg killing me (can't drive without it hearting)
Last edited by Joshua l.Chamberlain on Mon Apr 13, 2009 2:03 pm, edited 1 time in total.
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norb
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Re:War3DIIGB Interview

Post by norb »

To get on store shelves is very hard. You basically have to sign most of your rights away. That is why so many indies only sell online. I seriously doubt we will be in stores right away. If our sales are good, then maybe a publisher would give us a fair deal. We'll see.
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Re:War3DIIGB Interview

Post by Hancock the Superb »

Good interview. Maybe you should find someone who isn't connected with the game, ex a reenactor, producer of other games, ect, and have them ask questions. It seemed to me that they questions asked, while good, didn't hit home, and probably wouldn't answer a lot of questions (you're hearing this from a guy that has taken Journalism for 2 years, produced 12 newspapers, writen over 20 articles, edited 8 pages for content, and is currently the graphics editor at his school newspaper).

I have a few off the top of my head:

What makes this game different from the other games on the market?

Which concepts are the most important part of the game?

Sneak preview of a battle (video w/ voice-over including description of what is happening, cool functions, ect.)
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Re:War3DIIGB Interview

Post by Sire.Gauvain »

Nothing about the sound environment in the article.

I hope it will be more better thn Take Command M. 2.

Please, don't forget to work hard for it. The sound it's so important for feel the battle.

I also hope be a beta tester *dreaming*.

Your french friend.
Last edited by Sire.Gauvain on Thu Apr 30, 2009 3:47 pm, edited 1 time in total.
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