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QB DLC incompatible with mods
Posted: Fri Jul 14, 2017 6:32 pm
by Saddletank
Hi NSD.
Its become apparent in the last few days via new users of the KS Mod that the QB DLC contains a unitglobal.csv that needs to be used in MP games. This causes a conflict with any mod that also uses a unitglobal.csv since only 1 instance of this file is allowed in MP.
A lot of Steam users have apparently recently bought the DLC discounted bundle and we at the KS Mod site are getting a number of users who have this problem.
What is the fix please?
Re: QB DLC incompatible with mods
Posted: Fri Jul 14, 2017 7:02 pm
by Saddletank
I have found out myself what the problem is. It is a quality control failure by whoever assembled the DLC - so probably a Matrix mistake.
The unitgobal.csv file should not be in the DLC. It contains only a 1-line entry for Marshal Ney and performs no function in the DLC at all.
I was suspicious about the problem because only the QB DLC causes the conflict - Ligny and Wavre do not.
I have raised the issue with Matrix and they are going to escalate the issue.
Can you guys at NSD co-ordinate with Matrix on this please?
Re: QB DLC incompatible with mods
Posted: Fri Jul 14, 2017 8:53 pm
by RebBugler
All I know is that was fixed on my end long ago. Why Matrix and Steam are releasing older versions is anyone's guess. Whether this gets fixed is also anyone's guess.
Re: QB DLC incompatible with mods
Posted: Fri Jul 14, 2017 8:59 pm
by Saddletank
Thanks Reb.
I've had a reply from Matrix who say the ball is in NSDs court to fix this. I can supply the PM from one of their tech support people if you wish to see it.
Your version makes sense and it seems a lack of comms higher up between NSD and Matrix is the problem. Or Matrix is the problem.
Can you get Norb or whoever is responsible to contact Matrix on this and advise them? That would be much appreciated.
Thanks for your quick response.
Re: QB DLC incompatible with mods
Posted: Tue May 29, 2018 2:19 am
by GeeDub
Was this ever resolved?
If not, can the unitglobal.csv file in question be renamed or replaced via mod installer?