Chancellorsville Terrain Mod by David(jolly)

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Jolly
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Chancellorsville Terrain Mod by David(jolly)

Post by Jolly »

Version 1.0 August 2017

Here's a major reworking of the terrain texturing for the Chancellorsville battle add-on for SOW Gettysburg.

It's been a pleasure to revisit this Battle! Take a look! :)

IMPORTANT:
You will need the Chancellorsville Extras mod by Reb Bugler for this mod to work. I'm not sure why, but it needs the flags from Reb's mod, or it will crash (I'm sure you all have it anyway) !

https://www.dropbox.com/s/6j8z9yzfozeg4 ... 1.zip?dl=0

David(jolly)
RDBoles
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Re: Chancellorsville Terrain Mod by David(jolly)

Post by RDBoles »

It is beautiful. I did a fly over and it felt like I was flying over real terrain. Thank you. Take a few hours off and then do some more. No just kidding take a day and then get back at it. Can't wait gotta have more. :laugh: :laugh:
Move Forward
Jolly
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Re: Chancellorsville Terrain Mod by David(jolly)

Post by Jolly »

That's a really nice comment RDBoles - warmly received. :)

I think I'll take a year off though!

(kidding)


David(jolly)
Saddletank
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Re: Chancellorsville Terrain Mod by David(jolly)

Post by Saddletank »

I agree its spectacular. Given the improvements in graphics we saw in Waterloo, I think this is easily equal to that and shows what's possible even with such an old game engine.

David, had you any plans to treat the Fredericksburg/Salem's Church map this way? Seeing a new treatment for Fredricksburg town and Marye's Heights would be fantastic.
HITS & Couriers - a different and realistic way to play SoW MP.
Asid
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Re: Chancellorsville Terrain Mod by David(jolly)

Post by Asid »

Thank you for your time and effort in producing this.

Regards
[img]http://i.imgur.com/1Es1u0o.jpg[/img]
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Jolly
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Re: Chancellorsville Terrain Mod by David(jolly)

Post by Jolly »

The other 3 Chancellorville maps coming soon to complete the set (2 done).

I guess it will have to be a new, bigger version. Sorry about that but not much point in splitting it.

Cheers, and thanks for the comments guys.

David(jolly)
Jolly
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Re: Chancellorsville Terrain Mod by David(jolly)

Post by Jolly »

Work on the 5.30pm West Map visuals ...

The attachment West01.jpg is no longer available
On to FB after, to make the set!

David(jolly)
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West01.jpg
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Jolly
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Re: Chancellorsville Terrain Mod by David(jolly)

Post by Jolly »

Lots of new graphical work on the Chancellorville Maps - here's a taster ...

The attachment ChanceTest.jpg is no longer available
All 4 maps coming soon.

David(jolly)
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ChanceTest.jpg
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Saddletank
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Re: Chancellorsville Terrain Mod by David(jolly)

Post by Saddletank »

I like the random rough grass texture you've used in the last 2 pics - esp foreground of the 2nd one. Is this a new texture or an old one reworked?
HITS & Couriers - a different and realistic way to play SoW MP.
Jolly
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Re: Chancellorsville Terrain Mod by David(jolly)

Post by Jolly »

Cheers Saddletank.

I've created a lot of new textures for these maps, trying my best to get a good balance between them all, and in higher res. Also lot's of new treework/foliage etc and skies.
I've also tweaked the ini files to compliment all this.

It will all be included in the new version.

David(jolly)
Last edited by Jolly on Tue Sep 19, 2017 5:10 am, edited 1 time in total.
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