Map Editor Questions --- Trying to Scale Down Waterloo Map to 1/3rd
Posted: Sat Nov 11, 2017 10:14 am
Greetings,
I have been trying to learn and familiarize my self with the map editor the past few days. My goal is to create maps of historical battles at smaller scales than the vanilla game maps are based off of; the first map I am trying to bring to fruition is Waterloo at around 1/3rd scale to the current one we have. I am currently too incompetent to figure out how to create a map file from scratch without the editor crashing instantly so I started playing around with the vanilla Waterloo map files. I eventually scale down the topography to what I am looking for and scale down the the RGB jpegs to fit the new map size.
I compile the file in the editor and see it spits out a single lsl file; looking at the file structure in the scourge of war folder at other maps and with what little I can find online it is clear to me there is more to a functioning map than the single lsl file. I am not sure what to do at this point besides replacing the Waterloo lsl in the base game to try to test the map in game. Results are the topography works fine along with the ground texture painted in the places where they should be but the trees, roads, and other decals are on the same place they are on the vanilla map. The Landscape Studio help documentation says the vegetation map is controlled by vegmap.tga but have been unable to locate any file named as such. From what I can see from the file structure and various postings on the internet there are other elements such as csv files for roads and such that I have also been unable to locate or know what to do with them even if I did.
Situation for me at this point is basically a standstill at my current knowledge level. Any level of help would be greatly appreciated. I have included the files I have been working with as a dropbox link if they can be of any help.
https://www.dropbox.com/s/jazr7orboisyx ... s.rar?dl=0
My steam profile if anyone wants to contact me in a more direct fashion: http://steamcommunity.com/profiles/76561198014028214/
Edit: screen shots of what the topographical scale looks like.
Only three brigades are necessary at this scale to make a visually appealing and practical representation of d'Erlon attack on the Anglo Allied left flank
https://gyazo.com/6e7ac1abeade1ce166921cafcd33b1aa
https://gyazo.com/ecbeca3d9d141ae806491ccb7b113345
https://gyazo.com/476d76ca2c275dfa4725bbb7bf69e334
https://gyazo.com/7ca208785ee4b7402fe830744a6258ec
I have been trying to learn and familiarize my self with the map editor the past few days. My goal is to create maps of historical battles at smaller scales than the vanilla game maps are based off of; the first map I am trying to bring to fruition is Waterloo at around 1/3rd scale to the current one we have. I am currently too incompetent to figure out how to create a map file from scratch without the editor crashing instantly so I started playing around with the vanilla Waterloo map files. I eventually scale down the topography to what I am looking for and scale down the the RGB jpegs to fit the new map size.
I compile the file in the editor and see it spits out a single lsl file; looking at the file structure in the scourge of war folder at other maps and with what little I can find online it is clear to me there is more to a functioning map than the single lsl file. I am not sure what to do at this point besides replacing the Waterloo lsl in the base game to try to test the map in game. Results are the topography works fine along with the ground texture painted in the places where they should be but the trees, roads, and other decals are on the same place they are on the vanilla map. The Landscape Studio help documentation says the vegetation map is controlled by vegmap.tga but have been unable to locate any file named as such. From what I can see from the file structure and various postings on the internet there are other elements such as csv files for roads and such that I have also been unable to locate or know what to do with them even if I did.
Situation for me at this point is basically a standstill at my current knowledge level. Any level of help would be greatly appreciated. I have included the files I have been working with as a dropbox link if they can be of any help.
https://www.dropbox.com/s/jazr7orboisyx ... s.rar?dl=0
My steam profile if anyone wants to contact me in a more direct fashion: http://steamcommunity.com/profiles/76561198014028214/
Edit: screen shots of what the topographical scale looks like.
Only three brigades are necessary at this scale to make a visually appealing and practical representation of d'Erlon attack on the Anglo Allied left flank
https://gyazo.com/6e7ac1abeade1ce166921cafcd33b1aa
https://gyazo.com/ecbeca3d9d141ae806491ccb7b113345
https://gyazo.com/476d76ca2c275dfa4725bbb7bf69e334
https://gyazo.com/7ca208785ee4b7402fe830744a6258ec