Antietam Graphics Full Release

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Jolly
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Joined: Thu Mar 26, 2009 11:26 am

Antietam Graphics Full Release

Post by Jolly »

This is the full pack - Antietam morning and afternoon maps and also the South Mountain maps to immerse yourself into!

The attachment Anty.jpg is no longer available
https://www.dropbox.com/s/pm17qj9jqryx4 ... l.zip?dl=0


IMPORTANT:
You will need to deselect the ChancellorsvilleGraphics_v2 Mod and the Chickamauga mod for this mod to work correctly, otherwise, I'm not sure why, but there are graphical conflicts with these mods.

There is also some trees occuring in the roads issue - These can be reduced, but I'd rather keep all the trees!

Any comments - critiques or anything are welcome.

David(jolly)
Attachments
Anty.jpg
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Last edited by Jolly on Sat Dec 01, 2018 9:09 am, edited 1 time in total.
Chamberlain
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Re: Antietam Graphics Full Release

Post by Chamberlain »

Outstanding job Jolly

Maps look awesome...

Thanks for taking the time to make this game even better and stay fresh !!!

:cheer: :cheer: :cheer:

Chamberlain
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
Jolly
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Re: Antietam Graphics Full Release

Post by Jolly »

I should have stated that the Bugles&Flags mod needs to be enabled, just disable Chickamauga and Chancellorsville (I know, it’s all confusing)!

Thanks

David(jolly)
Asid
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Re: Antietam Graphics Full Release

Post by Asid »

Thank you Jolly.

Much appreciated.

Regards
[img]http://i.imgur.com/1Es1u0o.jpg[/img]
I stand against Racism, Bigotry and Bullying
Chichetr
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Re: Antietam Graphics Full Release

Post by Chichetr »

Jolly!

Thanks so much for the hard work you put into this. Holy crap these maps are GORGEOUS!
Jolly
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Re: Antietam Graphics Full Release

Post by Jolly »

Thanks for the generous words guys, I'm so glad you are playing these maps.

I'm trying to iron out a few things for maybe an update soon.

Cheers

David(jolly)
billy28804
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Re: Antietam Graphics Full Release

Post by billy28804 »

My computer only runs Flags & Bugles pre HD.
I can't load any of your maps. Stuck on loading GFX Wheel.
Do I need the Antietam add-on or works on Gettysburg alone?
Jolly
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Re: Antietam Graphics Full Release

Post by Jolly »

You do need the Antietam add-on Billy.

A new version of this mod is coming soon, details to follow.

David(jolly)
Stardog765
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Re: Antietam Graphics Full Release

Post by Stardog765 »

Hello all,
Really great improvements. Your hard work is much appreciated. Just getting back into SoW:G so trying to get everything I need updated and installed and have a quick question and this is probably a dumb question for the SoW vets here but I have it none the less.

When I install this mod and go to start a sandbox scenario I now have two versions of the Antietam maps to choose from. My first question is this what everyone else see or did I miss a step? And is it because one set is the default Antietam maps and one set this new improved set? Just want to make sure I did not miss a step somewhere.

Thanks again for the great work! Downloading all the rest of your improved maps as well.
Jolly
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Re: Antietam Graphics Full Release

Post by Jolly »

Thanks Stardog (cool name!)

I'm not sure on the sandbox, I'll take a look, but I think this does happen. Seems to make no difference though, which ever you choose.

I've got a new version of Antietam, which is really nice - improves a lot of things.
I'll upload it when I get some internet problems fixed (too slow atm)

David(jolly)
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