Grade points and Melee calculations
Posted: Thu Jul 11, 2019 9:56 pm
Hi again. More questions I'm afraid. :whistle:
I just replayed the Hulot Attacks scenario, and my post battle analysis, still working on the game's mechanics as a player new to SOW, raised a number of questions.
For clarity I list them here, hoping that someone can help, and give more detailed explanations below.
1a) My brigade gets 74 more grade points than expected from totaling combat difference and objective points. Where do they come from?
1b) In general is it possible to get points from other more transparent activities. Routing units for example?
Edit: Answer, you can get points from forcing routs/retreats/withdrawals/captures or killing officers. Applies also to guns. Actual points values are unknown at this time.
2a) Why do grade points from captured guns not seem to count to the totals for the units that are crewing them?
2b) How is it that grade points for artillery seem also not to be based solely on losses/kills. What other activities generate points?
Edit: Answer, even though you capture and crew the guns you don't command them. You only get the capture points.
3a) Is it correct that the game mechanics calculate melee losses around 1 per engaged man per minute. This seems very high?
3b) How is it that a unit in melee and not broken can do zero casualties while taking hundreds of their own?
A brief summary of how I played the battle, using Steam version and Normal level with Grog 7.1:
9th Regiment does the brunt of the work, securing the objective in 10 minutes (thus generating 2000 points). 111th comes later but has nothing to do, adding 10 points from cavalry kills. A Major Victory with 2644 points.
It is 1st Battalion that leads the way, forcing the bridge, capturing 2 guns and initially meleeing the supporting infantry.
Shortly after 2nd Battalion follows, capturing the remaining 6 guns and driving off the infantry.
Then 3rd Battalion, with support from the other two, clears the objective and sets up the bridgehead for Baume to hold.
My first question is about how the grade points are calculated?
Video tutorials suggest that they can only be accrued by objective points and casualties. But that is not the experience here.
111th are as expected. They take no losses, and their combined 10 kills give 10 points.
But it is a different story with the 9th. Final strength is exactly consistent with losses and gun crewing, but the points?
My second question is about the contribution from captured guns?
Although the guns are crewed by troops from the 9th, the guns' grade is not counted for Baume? It seems the guns are merely added to Capitaine Tortel's battery, which we don't control.
And anyway, the captured guns grade of 403 is 48 higher than the 355 expected from casualties/losses. Even though we don't get them, I still wonder where the extra points come from?
My third question is about the melee mechanics. Is it the intention that losses are so high?
As my reply shots show, 2nd battalion, down to 400 men after advance to contact and gun crewing, do 160 melee damage against a larger unit in 10 seconds, and a further 117 in the next 30 seconds - with absolutely no loss?
Just before melee. 6 guns taken for 50 casualties.

First contact, 63 kills in 5 seconds for no loss.

5 seconds later we have killed 97 more Prussians, even though they are not broken yet.

40 seconds into the melee they do break, losing 277 without reply against only 404 Frenchmen.

I just replayed the Hulot Attacks scenario, and my post battle analysis, still working on the game's mechanics as a player new to SOW, raised a number of questions.
For clarity I list them here, hoping that someone can help, and give more detailed explanations below.
1a) My brigade gets 74 more grade points than expected from totaling combat difference and objective points. Where do they come from?
1b) In general is it possible to get points from other more transparent activities. Routing units for example?
Edit: Answer, you can get points from forcing routs/retreats/withdrawals/captures or killing officers. Applies also to guns. Actual points values are unknown at this time.
2a) Why do grade points from captured guns not seem to count to the totals for the units that are crewing them?
2b) How is it that grade points for artillery seem also not to be based solely on losses/kills. What other activities generate points?
Edit: Answer, even though you capture and crew the guns you don't command them. You only get the capture points.
3a) Is it correct that the game mechanics calculate melee losses around 1 per engaged man per minute. This seems very high?
3b) How is it that a unit in melee and not broken can do zero casualties while taking hundreds of their own?
A brief summary of how I played the battle, using Steam version and Normal level with Grog 7.1:
9th Regiment does the brunt of the work, securing the objective in 10 minutes (thus generating 2000 points). 111th comes later but has nothing to do, adding 10 points from cavalry kills. A Major Victory with 2644 points.
It is 1st Battalion that leads the way, forcing the bridge, capturing 2 guns and initially meleeing the supporting infantry.
Shortly after 2nd Battalion follows, capturing the remaining 6 guns and driving off the infantry.
Then 3rd Battalion, with support from the other two, clears the objective and sets up the bridgehead for Baume to hold.
My first question is about how the grade points are calculated?
Video tutorials suggest that they can only be accrued by objective points and casualties. But that is not the experience here.
111th are as expected. They take no losses, and their combined 10 kills give 10 points.
But it is a different story with the 9th. Final strength is exactly consistent with losses and gun crewing, but the points?
Battalion | Losses(1) | Kills(1) | Guns(30) | Expected grade | Actual grade | Surplus |
1st | 132 | 148 | 2 | 76 | 93 | 17 |
2nd | 74 | 297 | 6 | 403 | 430 | 27 |
3rd | 59 | 140 | 0 | 81 | 111 | 30 |
Although the guns are crewed by troops from the 9th, the guns' grade is not counted for Baume? It seems the guns are merely added to Capitaine Tortel's battery, which we don't control.
And anyway, the captured guns grade of 403 is 48 higher than the 355 expected from casualties/losses. Even though we don't get them, I still wonder where the extra points come from?
My third question is about the melee mechanics. Is it the intention that losses are so high?
As my reply shots show, 2nd battalion, down to 400 men after advance to contact and gun crewing, do 160 melee damage against a larger unit in 10 seconds, and a further 117 in the next 30 seconds - with absolutely no loss?
Just before melee. 6 guns taken for 50 casualties.

First contact, 63 kills in 5 seconds for no loss.

5 seconds later we have killed 97 more Prussians, even though they are not broken yet.

40 seconds into the melee they do break, losing 277 without reply against only 404 Frenchmen.
