That's something else I don't understand. Measuring the map size by using marching speed doesn't make a lot of sense. If you do so, then you have to say the map is a 2 hour map or whatever. All you are measuring by walking speed is how long it takes a unit to march over hills, through stream valleys, through woods, etc. in a certain amount of time. That is completely dependent on the terrain features and does not measure distance. It measures time for one particular path across the map.I'm pretty sure I've got the 'Walk' speed set correctly for true distances at 3 miles per hour, as explained in the first post.
NSD wanted its regiment line to represent the average length of ground a real regiment occupied. So they enlarged the sprites such that an average regiment had the correct length. Hence the sprites are 12 feet high.I thought that in the old days of TC2M - One man was three feet wide and one man stood for 1 yard of distance, so each man represented 10 men, so is that where the ( 30 ) originated from?
To find out why the number of pixels/yd. is 30, just a little arithmetic is needed. A SOWGB 2.5 mi. map is 130752 pixels on a side. So 130752 / 2.5 = 52301 pixels / mi. There are 1760 yd. per mi., so 52301 / 1760 = 29.7 or 30 pixels/yd. For 5 mi. maps, (261824 pixels) you end up with 29.75 or once again 30 pixels/yd.
Reb's mod cuts the size of the maps in half, in effect bringing the geographical items closer together, (in terms of yd. apart), but making the units look like they are farther apart, (pixels apart).