True Ground Maps - Gettysburg - The Big Picture

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Crikey
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by Crikey »

Thanks Reb

Height scale - I already have a wip with lowered height scale and new ground textures. Btw - I've completely removed the stock water frames for the creeks as these are next to useless, and look odd. I've replaced with a muddy stream ground texture instead.

I'll set out how to do that in due course, for future reference.

Buildings - I haven't reset/adjusted the buildings yet as wanted to check a few things first. For example, I notice there's a farm near Plum Run/DD below the Slyder farm, which I've not seen mentioned on any historical map. See pic below. Is that right?
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Again, I'll reset the buildings for you, but also tell you what to do, so you know for the future.

Updated buildings - have started, but much to do. Here's the new Slyder Farm placed on the stock map.

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All of this will take some time as have other real life stuff going on, but will try to give you a wip asap. B)
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RebBugler
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by RebBugler »

Buildings - I haven't reset/adjusted the buildings yet as wanted to check a few things first. For example, I notice there's a farm near Plum Run/DD below the Slyder farm, which I've not seen mentioned on any historical map. See pic below. Is that right?
I prefer not to mess with too much of Eric's original design, and knowing his attention to detail, odds are this farm placement is accurate. No problem with your Plum Run edits, it was historically basically dried up at the time of this battle.

Thanks for going above and beyond with this project Crikey, it definitely needed this kick-start via your expertise. Looking forward to your upgrade, as I stay busy with the GB OOB SR1 build.

BTW, since I can't touch the map while you're doing this upgrade, I did miss scaling down a couple of buildings just north of the Little Round Top.
Last edited by RebBugler on Thu Sep 26, 2019 5:31 am, edited 1 time in total.
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Eddy2015
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by Eddy2015 »

Is there any updates with this map?
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RebBugler
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by RebBugler »

Are there any updates with this map?
An update will probably be available by Christmas, either by me or better yet, by Crikey. My update will be accompanied by the introduction of a companion mod - True Ground SR1, Scenarios & OOBs...Working on the scenarios as we speak.

Thanks for your interest, stay tuned. :)
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Eddy2015
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by Eddy2015 »

An update will probably be available by Christmas, either by me or better yet, by Crikey. My update will be accompanied by the introduction of a companion mod - True Ground SR1, Scenarios & OOBs...Working on the scenarios as we speak.


I am looking forward to the update that will be presented by Crikey or yourself. I appreciate that there are active people in the community that are still inclined to assembling scenarios and creating or modifying OOBs.
Thanks for your interest, stay tuned. :)
You are welcome and I will be awaiting the new update.
Last edited by Eddy2015 on Thu Dec 12, 2019 4:50 am, edited 1 time in total.
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RebBugler
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by RebBugler »

Update version 1.01 (December 24, 2019)

- Trees thickened as per Davinci's recommendations...Thanks D
- Map objects scaled down that were missed with the first edition
- The GFX file change (STOCKgfx to gfx) will now provide for complete 'stock play', replacing all B&F flags with the stock originals. Other B&F features in the B&F scenarios will still be present as they have been added to this mod so B&F won't have to be enabled for them to display as designed.

Looking forward to Crikey's map upgrade. In the meantime, SR1 GB OOBs and five Peach Orchard scenarios are ready for release...'True Ground SR1' Scenarios & OOBs coming REAL SOON.
Last edited by RebBugler on Wed Dec 25, 2019 3:49 am, edited 1 time in total.
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Jolly
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by Jolly »

Thank you for this Reb - Merry Christmas to you!

David(Jolly)
Jolly
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by Jolly »

OH MAN!
I 'get' it now after a brief look at it!

Brilliant!

David(jolly)
Crikey
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by Crikey »

Reb

Sorry this has taken so long, due to a combination of things. Should be done in a week or so.

I'll post a Dropbox link when done.

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RebBugler
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by RebBugler »

Great hearing from ya Crikey, looking forward to your update. Screenshots are beautiful. :)
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