True Ground Maps - Gettysburg - The Big Picture

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Crikey
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by Crikey »

Reb - Here's the DD updated map -

Download - https://www.dropbox.com/s/tj46364dmwtydpm/Maps.7z?dl=0

New ground textures
Reduced map height to better refelect your reduced sprites
Changed scale and amended buildings to make shaded, like SoWWL.
Added some better textures to some buildings.

Installation

Delete the current map folder in the True Ground mod, and replace with this new one.

Suggest that other users wait until Reb updates the mod.
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RebBugler
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by RebBugler »

Crikey

Thanks so very much for your hard work with this map. Your contour fixes and new buildings improve the map immensely. However, I have issues with some of your texture changes. Some areas of the map wash-out, or lose their clarity, especially roads and treeless areas, and, the Devil's Den area as compared below:

View of Devil's Den from the Little Round Top - present version
The attachment ViewofDevilsDenfromtheLittleRoundTop-presentversion.jpg is no longer available
View of Devil's Den from the Little Round Top - update version
The attachment ViewofDevilsDenfromtheLittleRoundTop-updateversion.jpg is no longer available
I'd prefer that this map maintain more of the original look as seen in the top screenshot. Or, are these texture changes a necessity of the contour fix? Regardless, hope I didn't burn a bridge with this critique.
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Crikey
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by Crikey »

No problem. Different views.

I reduced the height and density of those boulders so that troops aren’t perched on them like a bunch of acrobats.

Of course, if you want to add them back in via Power-render, help yourself. B)

If you want a rocky ground texture around Devil’s Den that can be reinstated, here's a revised link -

https://www.dropbox.com/s/ynnzafh2y2ozu ... ky.7z?dl=0

If you want all the original ground textures reinstated I can do that too.

However, whilst I'm happy to do some minor tweaks I won’t be doing major rewrites. Sorry but I just don’t have much spare time for modding right now. :)
Last edited by Crikey on Sun Jan 05, 2020 3:17 pm, edited 1 time in total.
Crikey
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by Crikey »

Reb - here's a version with the original ground and rock textures reinstated.

https://www.dropbox.com/s/09zzudkqe612k ... xt.7z?dl=0

See what you prefer. Your choice. B)
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RebBugler
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by RebBugler »

Update 1.5 - Crikey's Upgrade

- Reduced map height to better reflect the reduced sprites
- Changed scale and amended buildings to make shaded, like SoWWL.
- Added some better textures to some buildings
- Several new buildings added

...and to quote Crikey:
"I reduced the height and density of those boulders so that troops aren’t perched on them like a bunch of acrobats."
This is the BIGGIE to make the Devil's Den boulder formation area playable - No more Skywalkers.

Thank you Crikey for making this map completely playable now! :)
Last edited by RebBugler on Sat Jan 11, 2020 6:42 am, edited 1 time in total.
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Jolly
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by Jolly »

This has opened up a new dimension in gameplay - I'm loving it!
Working out strategies, planning with and around the AI is better too it seems, at least for me.

LOOKS GREAT TOO!

David(jolly)
Jolly
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by Jolly »

I'm still playing the first scn - trying to figure out the 'best' strategy!
I've managed to get half the score, but only about 20 mins to get the last objective.

I've ended up a bit far away, but the lads needed a rest!
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voltigeur
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by voltigeur »

just a quick note - brilliant work lads! Thoroughly enjoying this new take on the classic.
solid shot
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by solid shot »

Hey Reb,I'm new here and really to sowgb.I like the games and the mods and scenarios,b&f mod is awesome as well as true ground and your tc2m uniform mods.I'm using these together,as well as your los mod.Just downloaded true ground 1.5 today.And I seem to have some little soldiers mixed in with the normal ones both sides.i'm going to try and attach these sceenshots.It's kinda comical,but i have not seen this before.
[attachment]C:\fakepath\screen0001.bmp[/attachment]
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RebBugler
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Re: 'True Ground' - Devil's Den Map - The Big Picture

Post by RebBugler »

Hey Reb,I'm new here and really to sowgb.I like the games and the mods and scenarios,b&f mod is awesome as well as true ground and your tc2m uniform mods.I'm using these together,as well as your los mod.Just downloaded true ground 1.5 today.And I seem to have some little soldiers mixed in with the normal ones both sides.i'm going to try and attach these sceenshots.It's kinda comical,but i have not seen this before.
[attachment]C:\fakepath\screen0001.bmp[/attachment]
Sounds like you haven't activated the 'TC2M SOW Infantry SR1' mod included with 'True Ground SR1'. Prioritize all related mods according to the Intro instruction with the 'TC2M SOW Infantry SR1' mod and you should be good to go.

In the future convert all screenshot attachments to JPEG (.jpg), if you want them to appear. :)

Thanks for the report, glad you're enjoying the mods!

...And Welcome to the Forum
Last edited by RebBugler on Mon Jan 20, 2020 6:15 am, edited 1 time in total.
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