'True Ground SR1' - Scenarios & OOBs

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RebBugler
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'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

Featuring: Seventy-three Gettysburg, Company/Battalion Level, Scenarios

Update version 10.3 (August 15, 2023) INFO
Unzip and copy to the Mods folder, overwrite previous version:
True Ground SR1.zip
(6.51 MiB) Downloaded 31 times

This is a companion mod with 'True Ground Maps - Gettysburg - The Big Picture'. The two must be enabled together for this mod to function as designed. This mod must be prioritized below the 'True Ground Maps' mod in Modifications.

Priority Order in Modifications:
True Ground Maps
True Ground SR1


DELETE True Ground SR1 II, it has been discontinued as of August, 2023

This SR1 (1:1 Sprite to Soldier Ratio) mod features company and battalion level units. With company level play, regiments with 350 men or more are divided equally, or close to, into 10 companies. Regiments with less than 350 men are comprised of the number of companies that when divided up maintained at least 35 men per company, or close to. Battalion (2-5 companies per battalion) level play is less performance demanding and will be used generally with larger sized battles. Battalion based scenarios are identified by btn after their scenario number. Battalions INFO

Bugles & Flags (B&F)
'True Ground SR1' is designed to be used with B&F (Bugles & Flags) activated. To eliminate this dependence rename 'STOCKgui.csv' to 'gui.csv' in the Logistics folder -- Rename or delete original. Once this is done all SR1 scenarios and OOBs in this mod can be played without B&F activated. Both gui files are edited to reflect SR1 echelon changes, regiment to company, etc. If not already done, this same procedure must be followed with the gfx file in the 'True Ground Maps' mod.

Priority Order in Modifications:
Bugles & Flags
True Ground Maps
True Ground SR1


Deactivate True Ground SR1 when not in use as it will erroneously display officer portraits.

'True Ground SR1' revisits GB and B&F scenarios, and introduces new scenarios designed for the Devil's Den or Gettysburg 9 Mile Maps, now scaled for more realistic distances and closer to real time play. Scenarios are prefixed with 'GB1, GB2, or GB3', depending on which day of the battle they represent, followed by their scenario number, in this SR1 series.

Seventy-three (73) SR1 scenarios available with this mod:

- GB1-01btn_July1-AP Hill Advances (C-Corps) INFO
- GB1-02btn_July1-Reynolds' Defensive Depth (U-Corps) INFO
- GB1-03btn_July1-Early vs Barlow (C-Div) INFO
- GB1-04btn_July1-Barlow's Knoll (U-Div) INFO
- GB1-05btn_July1-Culp's Hill, Johnson's Practicable Attack (C-Div) INFO
- GB1-06btn_July1-Culp's Hill, The Defense of (U-Corps) INFO
- GB1-07btn_July1-Defending The Heights (U-Corps) INFO
- GB1-08btn_July1-Take The Heights, If Practicable (C-Corps) INFO
- GB1-09btn_July1-Holding the Heights, after Nightfall (C-Corps) INFO
- GB1-10btn_July1-Holding the Heights, Nightfire (C-Corps) INFO
- GB1-11btn_July1-Holding the Heights, Nightfire Chaos (C-Corps) INFO
- GB1-12btn_July1-Reclaiming the Heights, at Nightfall (U-Corps) INFO
- GB1-13btn_July1-Reclaiming the Heights, Nightfire (U-Corps) INFO
- GB1-14btn_July1-Struggle for the Heights, Howard (U-Corps) INFO
- GB1-15btn_July1-Struggle for the Heights, Ewell (C-Corps) INFO
- GB2-01_July2-First Strike, Rose Farm & Stony Hill (U-Div)INFO
- GB2-02_July2-Stony Hill II Enter Kershaw's Carolinians (C-Brig)INFO
- GB2-03_July2-3rd Arkansas, Thru the Rose Woods (C-Regt) INFO
- GB2-04_July2-Into the Slaughter Pen, the 40th NY (U-Regt) INFO
- GB2-05_July2-Devil's Den, 1st Texas, First to Glory (C-Regt)INFO
- GB2-05_July2-Devil's Den, 1st Texas, The Dirty Dozen (C-Regt)INFO
- GB2-06_July2-The Expugnation of Devil's Den (C-Brig) INFO
- GB2-07_July2-Devil's Den, Hell's Ground (U-Brig) INFO
- GB2-08_July2-LRT, Chamberlain's 20th Maine (U-Regt)INFO
- GB2-09_July2-Little Round Top, And Beyond (C-Div)INFO
- GB2-10_July2-Little Round Top, End of the Line (U-Brig) INFO
- GB2-11_GB12-July2-The Peach Orchard (C-Brig) INFO
- GB2-12_July2-Barksdale, The Longest Charge (C-Brig) INFO
- GB2-12grog_July2-Barksdale, The Longest Charge (C-Brig) INFO
- GB2-13_July2-Graham, On Dangerous Ground (U-Brig) INFO
- GB2-14_July2-The Excelsior Brigade (U-Brig) INFO
- GB2-15_July2-Carr's Brigade, Retreat to Victory (U-Brig) INFO
- GB2-15R_July2-1st Minnesota, Unsurpassed Gallantry (U-Regt) INFO
- GB2-15R2_July2-1st Minnesota, Famed Attack & Stand (U-Regt) INFO
- GB2-16_July2-Wilcox & Lang, Attack Defend (C-Div) INFO
- GB2-16grog_July2-Wilcox & Lang, Attack Defend (C-Div) INFO
- GB2-17_July2-Wright's Moment of Glory (C-Brig) INFO
- GB2-17R_July2-3rd Georgia, Breakthrough (C-Regt) INFO
- GB2-18_July2-Anderson's Attack, What If (C-Div) INFO
- GB2-19_July2-The 'Philadelphia Brigade', What If (U-Brig) INFO
- GB2-20_July2-Wofford's Swath East Reaps Guns (C-Brig) INFO
- GB2-21_July2-Cross's Brigade, The Wheatfield (U-Brig) INFO
- GB2-22_July2-Kelly's Irish Brigade, The Wheatfield (U-Brig) INFO
- GB2-23_July2-Zook's Brigade, Stony Hill III (U-Brig) INFO
- GB2-24_July2-Brooke's Bold Salient, The Wheatfield (U-Brig) INFO
- GB2-25_July2-Caldwell's Division, The Wheatfield (U-Div) INFO
- GB2-26_July2-We Gained Nothing But Glory (C-Div) INFO
- GB2-27_July2-Into the Valley of Death (U-Div) INFO
- GB2-28btn_July2-On To The Round Tops (C-Div) INFO
- GB2-29btn_July2-Hood Attacks, On To The Union Left (C-Div) INFO
- GB2-30btn_July2-Those 'Damned Red Flags' Cometh (U-Div) INFO
- GB2-31btn_July2-A Ridge Too Far, On to Cemetery Ridge (C-Div) INFO
- GB2-32btn_July2-Vanquish Those 'Damned Red Flags' (U-Corps) INFO
- GB2-33btn_July2-Cemetery Hill East, Early's Late Attack (C-Div) INFO
- GB2-34btn_July2-Cemetery Hill East - Brickyard Lane (U-Div) INFO
- GB2-35btn_July2-Cemetery Hill, Rodes Joins the Fray (C-Div) INFO
- GB2-36btn_July2-Cemetery Hill, The Defense of (U-Corps) INFO
- GB2-37btn_July2-Cemetery Hill, Ewell's Bold Attack (C-Corps) INFO
- GB3-01btn_July3-The Pettigrew, Pickett, Trimble Attack (C-Corps) INFO
- GB3-02btn_July3-The Pettigrew, Pickett, Trimble Attack (U-Corps) INFO
- GB3-03btn_July3-JEB's Mission Possible, and Practicable (C-Div) INFO
- GB3-04btn_July3-Fight for Cemetery Hill, Day 3, 4 PM (C-Corps) INFO
- GB3-05btn_July3-Fight for Cemetery Hill, Day 3, 5 PM (C-Corps) INFO
- GB3-06btn_July3-Fight for Cemetery Hill, Day 3, 6 PM (C-Corps) INFO
- GB3-07btn_July3-Fight for Cemetery Hill, Day 3, 7 PM (C-Corps) INFO
- GB3-08btn_July3-Avenging Fredericksburg (U-Corps) INFO
- GB3-09btn_July3-South Cavalry Field Offensive (U-Corps) INFO
- GB3-10btn_July3-Clash at East Cavalry Field (U-Div) INFO
- GB3-11btn_July3-Slocum's Northern Offensive (U-Corps) INFO
- GB3-12btn_July3-Meade's Full Offensive - The Finale (U-Army) INFO
- GB4-01btn_July4-GB Day4, Southwestern Battle (C-Corps) INFO
- GB4-02btn_July4-GB Day4, Southeastern Battle (C-Corps) INFO
- GB4-03btn_July4-GB Day4, The Finale (C-Army) INFO
- GB4-04btn_July4-Gettysburg Day Four, coup de grâce (C-Army) INFO

300+ New Regimental Officer Portraits - 107 CSA, 207 USA

SR1 Sandbox play is available by first changing the Sprite Ratio in Options to '1' (not necessary for scenario play), and then in sandbox by selecting the 'Devils Den - True Ground' or the 'Gettysburg 9 Mile - True Ground' maps.

SR1 Sandbox OOBs available with this mod are:

- OOB_SB_SR1_GB_Day1
- OOB_SB_SR1_GB_Day2
- OOB_SB_SR1_Btn_GB_Day1 - Added with Update 3.0
- OOB_SB_SR1_Btn_GB_Day2 - Added with Update 2.0
- OOB_SB_SR1_Btn_GB_Day3 - Added with Update 9.0
- OOB_SB_SR1_GB_Day3 - WIP, only units added Day3 are SR1 ready
- OOB_SB_SR1_GB_South_Day2 - Balanced OOB at 27000 per side

SR1 Additional Sprites Mod:
'TC2M SOW Infantry SR1' allows for 'True Ground SR1' play with the following sprite mods:

4K Packed Artillery, Cavalry, et al
TC2M SOW Infantry Mod

Unzip and copy to the Mods folder:
Version 1.4 Updated August 11, 2023
TC2M SOW Infantry SR1.zip
(7.82 KiB) Downloaded 10 times
In Modifications, prioritize 'TC2M SOW Infantry SR1' below 'True Ground SR1'. Deactivate when not using SR1 mods. For more information read the 'TC2M SOW Infantry SR1' mod's Intro in Modifications.

Adding the mod 'Bloodbath VI' - Details

Scenario Development Tools:
- Reformatted to scenario form from the Day1 and Day2 OOBs
- Many position coordinates are blank for Day2 since this OOB covers other GB maps, or, just TBA omissions. Consider these tools as a WIP but still useful for building SR1 GB Day1 or Day2 scenarios.
- Scenario Master_SR1_Btn_GB_Day1 - Added with Update 3.0
- Scenario Master_SR1_Btn_GB_Day2 - Added with Update 2.0

____________________________________________________________________________________________________________

Well, after months of preparation, we have SR1 play lift off. How far it flies is anyone's guess. Regardless, I've entertained myself sufficiently while developing all the files necessary for this ultra-realistic form of battlefield recreation.

Merry Christmas 2019 to All, and Happy Holidays to Others...now you've got some battles to fight... Image

_____________________________________________________________________________________________________________

Previous Updates:
Update version 1.1 (January 24, 2020) - Details
Update version 1.11 (February 1, 2020) - Scenario GB2-16grog added
Update version 1.15 (February 15, 2020) - Scenario GB2-17 added
Update version 1.17 (February 19, 2020) - Scenario GB2-18 added
Update version 1.19 (February 26, 2020) - Scenario GB2-19 added
Update version 1.21 (February 29, 2020) - Scenario GB2-12grog added
Update version 1.23 (March 6, 2020) - Scenario GB2-20 added
Update version 1.25 (March 11, 2020) - Scenario GB2-25 added
Update version 1.27 (March 21, 2020) - Scenario GB2-26 added
Update version 1.29 (March 31, 2020) - Scenario GB2-27 added
Update version 1.31 (April 14, 2020) - Scenario GB2-10 added
Update version 1.33 (April 20, 2020) - Scenario GB2-09 added
Update version 1.35 (April 28, 2020) - Scenario GB2-07 added, and More Info
Update version 1.37 (May 2, 2020) - Scenario GB2-06 added
Update version 1.39 (May 8, 2020) - Scenario GB2-05 added
Update version 1.41 (May 11, 2020) - Scenario GB2-04 added
Update version 1.44 (May 16, 2020) - Scenario GB2-08 added, and More Info
Update version 1.46 (May 29, 2020) - Scenario GB2-03 added, and More Info
Update version 1.48 (June 3, 2020) - Scenario GB2-01 added, and More Info
Update version 1.5 (June 7, 2020) - Scenario GB2-02 added
Update version 1.54 (June 14, 2020) - Scenarios GB2-15R & 15R2 added
Update version 1.56 (June 19, 2020) - Scenario GB2-17R added
Update version 1.59 (June 24, 2020) - Scenario GB2-21 added, and More Info
Update version 1.61 (June 28, 2020) - Scenario GB2-22 added, and More Info
Update version 1.63 (June 30, 2020) - Scenario GB2-23 added
Update version 1.65 (July 4, 2020) - Scenario GB2-24 added
Update version 2.0 (July 17, 2020) - Scenario GB2-28btn added, Battalions Debut
Update version 2.2 (July 21, 2020) - Scenario GB2-29btn added
Update version 2.5 (July 27, 2020) - Scenario GB2-30btn added
Update version 2.7 (August 11, 2020) - Scenario GB2-31btn added
Update version 2.9 (August 22, 2020) - Scenario GB2-32btn added
Update version 3.0 (March 4, 2021) - Scenario GB1-01btn added
Update version 3.2 (March 11, 2021) - Scenario GB1-02btn added
Update version 3.4 (March 17, 2021) - Scenario GB1-03btn added
Update version 3.6 (March 24, 2021) - Scenario GB1-04btn added
Update version 3.8 (April 3, 2021) - Scenario GB2-33btn added
Update version 4.0 (April 9, 2021) - Scenario GB2-34btn added
Update version 4.2 (April 18, 2021) - Scenario GB2-35btn added
Update version 4.4 (April 21, 2021) - Scenario GB2-36btn added
Update version 4.6 (May 1, 2021) - Scenario GB2-37btn added
Update version 4.8 (May 10, 2021) - Scenario GB1-05btn added
Update version 5.0 (May 18, 2021) - Scenario GB1-06btn added
Update version 5.2 (May 26, 2021) - Scenario GB1-07btn added
Update version 5.4 (May 31, 2021) - Scenario GB1-08btn added
Update version 5.6 (June 10, 2021) - Scenario GB1-09btn added
Update version 5.8 (June 13, 2021) - Scenario GB1-10btn added
Update version 6.1 (June 17, 2021) - Scenario GB1-11btn added
Update version 6.3 (June 21, 2021) - Scenario GB1-12btn added
Update version 6.5 (June 23, 2021) - Scenario GB1-13btn added
Update version 6.75 (June 26, 2021) - Scenario GB1-14btn added
Update version 7.0 (June 28, 2021) - Scenario GB1-15btn added
Update version 7.25 (July 3, 2021) - Scenario GB3-01btn added
Update version 7.5 (July 12, 2021) - Scenario GB3-02btn added
Update version 7.7 (July 27, 2021) - Scenario GB3-03btn added
Update version 7.9 (August 7, 2021) - Scenario GB3-04btn added
Update version 8.1 (August 14, 2021) - Scenario GB3-05btn added
Update version 8.3 (August 22, 2021) - Scenario GB3-06btn added
Update version 8.5 (August 27, 2021) - Scenario GB3-07btn added
Update version 9.0 (September 20, 2021) - 'True Ground SR1 II' added
Update version 9.1 (September 26, 2021) - DETAILS
Update version 9.3 (October 3, 2021) - Scenario GB3-08btn added
Update version 9.5 (October 12, 2021) - Scenario GB3-09btn added
Update version 9.7 (October 18, 2021) - Scenario GB3-10btn added
Update version 9.9 (October 25, 2021) - Scenario GB3-11btn added
Update version 10.1 (October 30, 2021) - Scenario GB3-12btn added
Last edited by RebBugler on Mon Aug 29, 2022 10:41 pm, edited 11 times in total.
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Jolly
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Re: 'True Ground SR1' - Scenarios & OOBs

Post by Jolly »

Yeha! - a whole lot more goodies to play with!

Thanks so much for all of this Reb!

David(jolly)
garyknowz
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Re: 'True Ground SR1' - Scenarios & OOBs

Post by garyknowz »

Merry Christmas to you as well---and to all!

And wow! Such are wonderful new dimension and scale to the close combat within the Devil's Den.

Brilliant, my friend!

GK
Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious :)
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Re: 'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

GB2-11_GB12-July2-The Peach Orchard (C-Brig)

This scenario retains all the scripting of the original with the following additions:
- Extended play 10 minutes
- The 7th New Jersey regiment, 150 yards to the east, moves to the objective once activated. Normally this regiment remains in reserve as Graham is overwhelmed. This should deter 'gamers' from rushing right in to the hold objective, substantiating the saying...Fools Rush In.

One minute left...

My final test score. This final version took me several tries before a Major Victory...So, replay value :)
Peach Orchard GB.jpg
Peach Orchard GB.jpg (523.97 KiB) Viewed 1677 times
Peach Orchard GB End Screen.jpg
Peach Orchard GB End Screen.jpg (374.14 KiB) Viewed 1676 times
Last edited by RebBugler on Fri Jan 03, 2020 5:21 pm, edited 1 time in total.
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Re: 'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

GB2-12_July2-Barksdale, The Longest Charge (C-Brig)

This scenario is still as tough to beat as it was historically to win, but this version makes it a bit easier. Instead of having to go up the ridge through Willard's troops to get to the final objective as with the B&F version, with this version your mission ends at the Plum Run, just below the ridge. This was actually the historic stopping point, so more appropriate anyway. By no means did that provide for any kind of victory for Barksdale's brigade historically, but it will for you, if you accept the challenge of this scenario.

Took this shot a few seconds after End Game, actually gained a few more points. Still, with Willard's troops bearing down, it was time to hightail it west...
Barksdale Charge.jpg
Barksdale Charge.jpg (469.3 KiB) Viewed 1675 times
Got obsessed with playing this scenario, may have set the bar :evil:
Barksdale Charge End Screen.jpg
Barksdale Charge End Screen.jpg (374.39 KiB) Viewed 1675 times
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Re: 'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

GB2-13_July2-Graham, On Dangerous Ground (U-Brig)

Situation:
General Sickle's salient has positioned your brigade on the front left flank. The vulnerability of the left flank is obvious. Rebel infantry is already approaching from the south to test that vulnerability, while ominous sounds of the enemy massing in the woods to your front cannot be ignored. As their cannons begin finding your brigade's range, you know the main attack will come soon, you are indeed "On Dangerous Ground."

Forces Available:
Brig. Gen. Charles Graham, commanding Graham's Brigade, 1st Division, III Corps, Army of the Potomac, under Major General Daniel E. Sickles

57th Pennsylvania, Colonel Peter Sides
63rd Pennsylvania, Major John A. Danks
68th Pennsylvania, Colonel Andrew H. Tippin
105th Pennsylvania, Colonel Calvin A. Craig
114th Pennsylvania, Lt. Colonel Frederick Cavada
141st Pennsylvania, Colonel Henry J. Madill

Attached Regiment:
2nd New Hampshire, Colonel Edward L. Bailey

Attached Artillery:
Battery E - 1st Rhode Island Artillery, Lt. Bucklyn
Battery C & F - Pennsylvania Artillery, Capt. Thompson
Battery G - First New York Artillery, Capt. Ames
15th Battery - New York Artillery, Capt. Hart

Brigade strength: 2211 troops and officers, 22 guns
__________________________________________________________________________________________________________

This is indeed dangerous ground. Initially I tested with Graham's brigade only and after several play-tests I couldn't score a positive engagement grade, no matter what defensive I tried. Solution, gave player control to the four closest artillery batteries. Then came the attachment of the 2nd New Hampshire since this regiment was positioned in the middle of Graham's brigade and demanded player control. Even with this 'Super Brigade', I think most folks will find this a very difficult Major Victory endeavor, I did. Almost settled for a Minor Victory posting for the promo here but buckled down and just barely reached the Major Victory bar the next evening. So I proudly present this MV post, it wasn't easy by any means.

The credit for the success of this scenario goes to the Rebel AI. All I did was move them forward to the objective, gave them Blitz (All Out Attack) orders, and they did the rest.

A head's up with the artillery, some of the guns are split from their battery. To reunite the guns move the battery commander to new locations first, then give the formation, otherwise guns will move to where the commander was previously before moving to the new location. This is the same with all units, just more acute with artillery control.

Just hanging on after 45 minutes of Hell, time to do the historic thing...Retreat
Graham GB.jpg
Graham GB.jpg (407.76 KiB) Viewed 1674 times
Proof positive it can be won, if only barely...
Graham GB End Screen.jpg
Graham GB End Screen.jpg (481.87 KiB) Viewed 1674 times
Last edited by RebBugler on Sat Jan 04, 2020 5:22 pm, edited 1 time in total.
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Re: 'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

GB2-14_July2-The Excelsior Brigade (U-Brig)

Situation:
Positioned behind General Carr's brigade, your brigade has remained in reserve since the opening salvos. But that's about to change! After crushing Graham's brigade at the Peach Orchard, the rebels are presently reforming and bringing up their artillery to that elevated position. They are setting their sights on General Carr's left flank and your newly ordered defensive position, an oblique line connected with Carr's brigade, facing southwest. Despite this hastily formed defensive line you have confidence in your soldiers and officers. Not only will they fight for their lives, they will follow orders and be determined to live up to their brigade's name, Excelsior, boldly supporting its call to 'Excellence of Service'.

Forces Available:
Colonel William R Brewster, commanding The Excelsior Brigade, 1st Division, III Corps, Army of the Potomac, under Major General Daniel E. Sickles

70th New York, Colonel J. Egbert Farnum
71st New York, Colonel Henry L. Potter
72nd New York, Colonel John S. Austin
73rd New York, Major Michael W. Burns
74th New York, Lt Colonel Thomas Holt
120th New York, Lt Colonel Cornelius D. Westbrook

Brigade strength: 1844 troops and officers
______________________________________________________________________________________________________________

Two courses of action are featured so be sure to read 'Gameplay' in this scenario's Intro to understand the options. Basically, once you achieve a grade of 500, two objectives will be available. The objective chosen to go for will decide the course of actions, either attack or withdraw while fighting. I suggest saving the game at that point, then complete the 'Historic' version. This way you can use that save point to improve your score from, opting for either objective to go for. Frankly, after many tries, I've been totally unsuccessful at taking and holding the 'Peach Orchard' (What If) objective.
SPOILER: SHOW
Anyway, here's my 'Historic' win...As 'The Excelsior Brigade' exhibits their "Excellence" while screening the withdrawal of Carr's brigade
The Excelsior Brigade.jpg
The Excelsior Brigade.jpg (528.04 KiB) Viewed 1673 times
The Excelsior Brigade End Screen.jpg
The Excelsior Brigade End Screen.jpg (480.71 KiB) Viewed 1673 times
Last edited by RebBugler on Thu Jan 09, 2020 5:12 pm, edited 1 time in total.
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Re: 'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

GB2-15_July2-Carr's Brigade, Retreat to Victory (U-Brig)

Situation:
For over an hour now you have heard the roar of battle gradually approaching your brigade's position. It has now arrived, and has engulfed General Graham's brigade at the Peach Orchard immediately to your south. As blinding gunsmoke accompanies the roar, blue coats can still be seen fleeing the field. Within minutes, as the roar dims and the smoke clears, only gray uniforms remain where Graham's brigade was once positioned. The rebels are presently reforming and bringing up their artillery to bear on your position. You adjust your left to face the danger from the south only to suddenly sight a rebel battle line to your west. Up to now the rebel picket lines to your front posed no threat, but now the threat is real. You are about to engage in a battle with attacks from two fronts, south and west.

Forces Available:
Brigadier General Joseph B. Carr, commanding the First Brigade, 1st Division, III Corps, Army of the Potomac, under Major General Daniel E. Sickles

1st Massachusetts, Lt Colonel Clark B. Baldwin
11th Massachusetts, Lt Colonel Porter D. Tripp
16th Massachusetts, Lt Colonel Waldo Merriam
12th New Hampshire, Captain John F. Langley
11th New Jersey, Colonel Robert McAllister
26th Pennsylvania, Major Robert L. Bodine

Brigade strength: 1723 troops and officers
_______________________________________________________________________________________________________________

This scenario involves withdrawing to and defending two positions, then counterattacking to Victory. Similar to the Excelsior scenario, this sequence begins once your score reaches 500.

This was my last play through and End Screen MV, December 24th, before releasing this mod the next day...Made my Christmas deadline!
Carr1 MV.jpg
Carr1 MV.jpg (481.76 KiB) Viewed 1672 times
Missed getting an action screenshot so played this scenario again 24 hours ago to get an informative shot as well as introduce Crikey's new map update with some extra screenshots.
Despite my best efforts of repositioning, my 500 score was late, I had previously honed it to under 14 minutes after many many test plays. Got concerned when it took almost 20 minutes to hit 500, therefore beginning the retreat sequences.
Anyway, nice contour work by Crikey...
Carr2 Defending.jpg
Carr2 Defending.jpg (521.86 KiB) Viewed 1672 times
Just completed the second 'withdraw to' objective. Two objectives await, time to counter charge.
More nice contour changes at the Plum Run...
Carr3 Plum Run.jpg
Carr3 Plum Run.jpg (468.35 KiB) Viewed 1672 times
With one second left, my early concerns were warranted, 33 seconds late...800 points would have been awarded.
Carr4 33 seconds too late.jpg
Carr4 33 seconds too late.jpg (364.91 KiB) Viewed 1672 times
This was supposed to be a Major Victory presentation. I was confident in my knowledge of this scenario, yet still the enemy AI confounded me. Just goes to show, nothings a sure thing when confronting the SOW AI.
Carr5 Draw.jpg
Carr5 Draw.jpg (485.66 KiB) Viewed 1671 times
Still need to test the Devil's Den area of the map before adding Crikey's update. So far so good with the changes.
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Re: 'True Ground SR1' - Scenarios & OOBs

Post by Jolly »

I'm really looking forward to the complete (merged) version.

Thanks so much Reb and Crikey.

David(jolly)
Chichetr
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Posts: 137
Joined: Thu Nov 12, 2015 12:27 am

Re: 'True Ground SR1' - Scenarios & OOBs

Post by Chichetr »

@Reb, what am I doing wrong here? I see all of the scenarios listed here but I'm getting this weird graphics glitch that makes everything look like minecraft.

Please help? Reb, anyone?
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