Unzip and copy to the scenarios folder Put on your DEFEND hats Yankee Generals, because that's what you're gonna do, or perish. Spent a lot of unexpected time scripting the historic attack waves along Horseshoe Ridge with lots of surge forward and then fallback sequences. Had to or else I found that the Rebels under AI control would sweep the ridge in less than an hour. Even with these and other restraints on the enemy, this is still a very tough scenario. I barely managed a Draw (14000 points) with my best test effort to date, but I know it can be beat with better troop shuffling, and that's key to winning this one. So, Yank Generals, as challenged in the Intro:
Hold out to the end, get a Major Victory, and become the latest: "Rock of Chickamauga".
To stay on track historically a successful escape sequence would be standard for this scenario. However, considering the Army of the Cumberland's primary mission was to seek out and destroy the Army of the Tennessee, I don't see how a general retreat, no matter how successful, could ever merit a Major Victory. So, consider this scenario an historical what if: What If the Union Army stood it's ground till dark, dished out more than it received, and didn't suffer the losses resulting from the frantic 'retreating escape' that historically occurred into the night? That would merit a Major Victory in my eyes.
This concludes the battle but not this scenario series; two FULL FINAL DAY unbridled scenarios coming soon.
If you missed it since we changed thread pages, check out Crikey's great new additions coming soon...Go to ScreenshotsMain download updated through this scenario, first post.
FYI, I test all these scenarios without the carryover numbers, and for those that want to play them likewise simply adjust the pertinent line in the scenario.ini file (place a semi-colon ; in front of the 'CarryOverFrom=...' line).