Chickamauga
Re: Chickamauga
Crikey - Excellent Pictures, it seems that MarkT has created a Map that quite a few Modders has taken a interest in.
I like the wooden structures that you have changed, never did like any of the brick-structures, they just don't seem to fit in with my view of the Civil-War.
I see that you got that wagon to work without displaying square wheels.
Keep up the Great-Work!
davinci
I like the wooden structures that you have changed, never did like any of the brick-structures, they just don't seem to fit in with my view of the Civil-War.
I see that you got that wagon to work without displaying square wheels.
Keep up the Great-Work!
davinci
The only true logic is that, there is no true logic!
Re: Chickamauga
Looking great! !
and looking forward to it!
David(jolly)
and looking forward to it!
David(jolly)
- RebBugler
- Reactions:
- Posts: 4252
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Chickamauga
Update, new scenario:
Unzip and copy to the scenarios folder This scenario is unique from the previous scenarios in this series in that it allows for unrestricted play, i.e.; units are available immediately allowing for the player to choose when and where to attack.
Historically the Confederate attacks began in piecemeal at Horseshoe Ridge and worked their way east. By five PM (3:30 game time) the full assault was underway. Units held in reserve were Humphreys' Brigade, Hood's Division, and Forrest's Cavalry Corps, of which saw limited skirmish actions north of the main attacks
(I'm guessing Sarge won't opt for the historical route now that he has Forrest's full corps at his disposal :woohoo: ).
To make this scenario more competitive the historical withdrawal of Union troops toward the end of the day is not included. The Army of the Cumberland will fight to the bitter end, placing the burden of vanquishing them on the player's tactical decisions, initiative, and overall strategy.
Frankly, this is the 'Finally, The Rebels Get to Kick Butt' scenario. Even if I scripted it historically and restricted Rebel resources likewise it still would be difficult to make it more competitive due to the Union forces that deserted the fight in the previous scenario.
So, the reins are off Reb Generals, feel free to kick those Yankee butts out of Georgia with this Grand Rebel Finale.
Unzip and copy to the scenarios folder This scenario is unique from the previous scenarios in this series in that it allows for unrestricted play, i.e.; units are available immediately allowing for the player to choose when and where to attack.
Historically the Confederate attacks began in piecemeal at Horseshoe Ridge and worked their way east. By five PM (3:30 game time) the full assault was underway. Units held in reserve were Humphreys' Brigade, Hood's Division, and Forrest's Cavalry Corps, of which saw limited skirmish actions north of the main attacks
(I'm guessing Sarge won't opt for the historical route now that he has Forrest's full corps at his disposal :woohoo: ).
To make this scenario more competitive the historical withdrawal of Union troops toward the end of the day is not included. The Army of the Cumberland will fight to the bitter end, placing the burden of vanquishing them on the player's tactical decisions, initiative, and overall strategy.
Frankly, this is the 'Finally, The Rebels Get to Kick Butt' scenario. Even if I scripted it historically and restricted Rebel resources likewise it still would be difficult to make it more competitive due to the Union forces that deserted the fight in the previous scenario.
So, the reins are off Reb Generals, feel free to kick those Yankee butts out of Georgia with this Grand Rebel Finale.

Main download updated through this scenario, first post.
FYI, I test all these scenarios without the carryover numbers, and for those that want to play them likewise simply adjust the pertinent line in the scenario.ini file (place a semi-colon ; in front of the 'CarryOverFrom=...' line).
- Attachments
-
- CHI09-TheFinaleAfternoonofthe20thC-Army.zip
- (37.32 KiB) Downloaded 3 times
Last edited by RebBugler on Wed Mar 15, 2017 10:00 am, edited 1 time in total.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
-
- Reactions:
- Posts: 1830
- Joined: Wed Dec 05, 2007 2:37 am
Re: Chickamauga
Nathan Bedford's full corps you say?
Sarge

Sarge
'The path that is not seen, nor hidden, should always be flanked'
-
- Reactions:
- Posts: 569
- Joined: Mon Apr 11, 2011 9:23 pm
Re: Chickamauga
Following is a very interesting revisionist account of Forrest and Wheeler in the Tullahoma and Chickamauga campaigns. In summary, the author feels they both performed poorly. Wheeler especially so, but even Forrest, who was clearly learning on the job at this point.
https://www.amazon.com/Failure-Saddle-C ... op?ie=UTF8
Of course the Forrest of 1864 was a very different and much more effective beast. Wheeler probably wasn't however
.
Martin (J)
https://www.amazon.com/Failure-Saddle-C ... op?ie=UTF8
Of course the Forrest of 1864 was a very different and much more effective beast. Wheeler probably wasn't however

Martin (J)
Last edited by Martin James on Thu Mar 16, 2017 1:52 am, edited 1 time in total.
Re: Chickamauga
I've got problems packing the LSL terrain file though, crashes the game - anyone know?
David(jolly)
- Attachments
-
- Grab02.jpg (376.25 KiB) Viewed 1017 times
-
- Grab01.jpg (362.81 KiB) Viewed 1017 times
Last edited by Jolly on Sat Mar 18, 2017 9:20 am, edited 1 time in total.
Re: Chickamauga
Hi David
I can take a look if you like. At what point are you getting the error? Once packed? Suggests may be a csv error. If that fails and you have all the pngs individually, I can start from scratch to tackle the problem.
I'll send you a wip of the map today but still need to finish off a few bits incl buildings. I'll also send all the packed terrain I've been using plus the separate pngs.
I can take a look if you like. At what point are you getting the error? Once packed? Suggests may be a csv error. If that fails and you have all the pngs individually, I can start from scratch to tackle the problem.
I'll send you a wip of the map today but still need to finish off a few bits incl buildings. I'll also send all the packed terrain I've been using plus the separate pngs.
-
- Reactions:
- Posts: 1163
- Joined: Sun May 04, 2008 6:39 pm
Re: Chickamauga
Trees are looking really good Jolly
It gives you the overall feeling that Summer has finally left and Fall is upon the men....
Great job
Chamberlain
It gives you the overall feeling that Summer has finally left and Fall is upon the men....
Great job

Chamberlain
-Col. Joshua Chamberlain, 20th Maine
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
-
- Reactions:
- Posts: 2171
- Joined: Sat Dec 24, 2011 4:49 am
Re: Chickamauga
Jolly, the silver birch sprites look a little blurry, or is it me?
HITS & Couriers - a different and realistic way to play SoW MP.
Re: Chickamauga
Jolly/Reb - I've Pm'd you with the new files.
Here's a taste.



Here's a taste.


