Search found 81 matches

by pakfront
Sun Dec 08, 2013 6:33 am
Forum: Modifications
Topic: PakfrontGenerateNextScenario Tool
Replies: 3
Views: 1744

Re: PakfrontGenerateNextScenario Tool

--kept blank--
by pakfront
Sun Dec 08, 2013 6:28 am
Forum: Modifications
Topic: PakfrontGenerateNextScenario Tool
Replies: 3
Views: 1744

PakfrontGenerateNextScenario Tool

<r>Here is an early version of a simple tool to create a new scenario given the results of a previous one.<br/> <br/> Features: <LIST><s>[list]</s> <LI><s>[*]</s>Reads OOB, Scenario and battle result gamedb files</LI> <LI><s>[*]</s>Applies losses based on gamedb files, with wounded and missing being...
by pakfront
Sat Dec 07, 2013 6:40 am
Forum: Modifications
Topic: Is there an 'onexit' or 'onresign' event?
Replies: 3
Views: 1166

Is there an 'onexit' or 'onresign' event?

I'd like to trigger a dumplocs when the player quits the battle. Is there a way to do this?
by pakfront
Mon Dec 02, 2013 11:21 pm
Forum: Discussion
Topic: Whats Next?
Replies: 123
Views: 20815

Re: Whats Next?

<r>I actually looked into linking ACWII and SOW, and yes it is possible, but the details are devilish. The turn files are human readable and easily parsed. The results of the turn are written to disk, so battle results could be written from SOW into them before the players see their ACWII moves. <br...
by pakfront
Thu Nov 07, 2013 12:27 am
Forum: Discussion
Topic: How to disable 'Use Roads' across multiple units?
Replies: 4
Views: 1848

Re: How to disable 'Use Roads' across multiple units?

Do these techniques work when sending orders by Courier? Should I put a Halt order above my Move order?
by pakfront
Tue Nov 05, 2013 11:45 pm
Forum: Discussion
Topic: How to disable 'Use Roads' across multiple units?
Replies: 4
Views: 1848

How to disable 'Use Roads' across multiple units?

<t>I keep coming across cases where units will not stop pathing down roads. Usually this seems to occurs after I give a brigade or division order to 'Use Roads' by courier at some point in the past.<br/> <br/> Banging on each regiment's 'Use roads' button and watching their waypoint marks to confirm...
by pakfront
Sun Nov 03, 2013 4:18 am
Forum: Modifications
Topic: Meaning of Status Entry in end of game db dump?
Replies: 7
Views: 1489

Re: Meaning of Status Entry in end of game db dump?

<t>Thanks. further delving seems to show that Lost is applied to officers whose subunits are all Routed or Captured.<br/> <br/> In Trouble appears to be officers whose subunites are all Routed, Captured, Broken or Retreating. I'm not sure that is a comprehensive list, I have a small sample size.<br/...
by pakfront
Sat Nov 02, 2013 10:47 am
Forum: Modifications
Topic: Meaning of Status Entry in end of game db dump?
Replies: 7
Views: 1489

Meaning of Status Entry in end of game db dump?

<t>In the end of game dump that shows up in the 'Work' directory e.g. SowGB_gamedb_10-21-13_23-23-10.csv, I have found examples of the following values. Most are obvious:<br/> Resting, <br/> Limbered, Limbering, Unlimbering, <br/> Moving, Engaged, Detached, Captured, Deceased<br/> But what do these ...
by pakfront
Wed Oct 23, 2013 8:44 am
Forum: Technical Help & Bug Post
Topic: Windows 8 compatibility
Replies: 6
Views: 2868

Re: Windows 8 compatibility

I am running it fine under windows 8 (not tried 8.1). I have the latest patch from matrix and installed it nder c:\Games.
by pakfront
Wed Oct 23, 2013 4:21 am
Forum: Modifications
Topic: Meaning of headers in gamedb csv
Replies: 1
Views: 1116

Meaning of headers in gamedb csv

Most of the headers in the gamedb csv file dumped out at the end of a game are self explanatory, but anyone happen to know what R1,R2,R3,R4,R5,R6 represent?

Also, is there a known list of the possible Status values?

Thanks.