Search found 385 matches
- Sat May 07, 2011 9:42 pm
- Forum: Discussion
- Topic: Help with moving the artillery
- Replies: 27
- Views: 5418
Re: Help with moving the artillery
<t>The no orders button works to cancel and stop the leader from overriding your current order, however if there's an AI managed (untced) superior officer in the chain of command, he might overide your order as well (he most certainly will). <br/> <br/> Needless to say, if you are playing via courie...
- Sun May 01, 2011 1:45 pm
- Forum: Modifications
- Topic: Released Mod Threads
- Replies: 166
- Views: 118811
Re: Released Mod Threads
Sorry if I ask, I am already using the Alternate Explosions Mod. Will this conflict with the New Arty sounds? Does one replace the other? How does it work?
- Sun May 01, 2011 1:05 pm
- Forum: Modifications
- Topic: Released Mod Threads
- Replies: 166
- Views: 118811
Re: Released Mod Threads
Well, you just did and in detail, thanks 
I love it that you added your mod list to your signature. That's a very cool thing.

I love it that you added your mod list to your signature. That's a very cool thing.
- Sun May 01, 2011 10:39 am
- Forum: Modifications
- Topic: Released Mod Threads
- Replies: 166
- Views: 118811
Re: Released Mod Threads
I didn't understand the mod Musket Smoke FPS boost. Does it increase FPS by making less smoke or does it add more smoke (adding more load on the rig) and hence reduce FPS?
- Sat Apr 30, 2011 10:10 pm
- Forum: Discussion
- Topic: Help with moving the artillery
- Replies: 27
- Views: 5418
Re: Help with moving the artillery
<t>Technically this is all assimilable to the DIV leader strat orders and they can be managed by a virtual assessment of kill/loss over time. With 10' increments shifting from def to off or from off to def. <br/> <br/> What matters the most is that the AI is taught to use cover. This delays the resu...
- Sat Apr 30, 2011 8:54 pm
- Forum: Discussion
- Topic: Help with moving the artillery
- Replies: 27
- Views: 5418
Re: Help with moving the artillery
<r><QUOTE><s>[quote]</s>GShock wrote:<br/> I disagree. You have a 21st century advantage. You instantly know where every unit is located. In the 19th century, all you had was a blank map. If a commander could not see what was happening directly, then he did not know what was really going on. That's ...
- Sat Apr 30, 2011 2:21 pm
- Forum: Discussion
- Topic: Help with moving the artillery
- Replies: 27
- Views: 5418
Re: Help with moving the artillery
<r>So, carrying on with the obs on 1.2 arty. <br/> <br/> We are now with 20+ sandbox battles in corps vs corps and I've yet to lose one (historical level customized with no couriers and all in sight view but still with 10m camera restriction). <br/> <br/> As I said this has something to do with the ...
- Fri Apr 29, 2011 9:09 pm
- Forum: Modifications
- Topic: Improved Artillery Fire and Enfilade Fire Mod
- Replies: 27
- Views: 11451
Re: Improved Artillery Fire and Enfilade Fire Mod
<r>If the historical breakdown was with Arty DIV being on its own rather than endorsed into an Infantry DIV so be it. <br/> The player may still attach the individual batteries (down to the single gun) manually to each DIV/BDE so it's a non issue. <br/> <br/> It's the management of the AI of guns in...
- Fri Apr 29, 2011 4:50 pm
- Forum: Discussion
- Topic: Help with moving the artillery
- Replies: 27
- Views: 5418
Re: Help with moving the artillery
<t>All right, so it looks like we'll have to deal with the lack of the area effect table and target type table for the moment but surely the mod shows signs of improvements in regards with the artillery effectiveness. <br/> <br/> The main problem I identified is that despite the CSA arty divisions, ...
- Fri Apr 29, 2011 11:13 am
- Forum: Modifications
- Topic: Improved Artillery Fire and Enfilade Fire Mod
- Replies: 27
- Views: 11451
Re: Improved Artillery Fire and Enfilade Fire Mod
There's a distinct problem with artillery still present in this patch and I think the poor results are heavily affected by it, regardless of your efforts with modding the artillery fire.
I am posting about it in the thread "problem with moving the artillery".
I am posting about it in the thread "problem with moving the artillery".