Search found 38 matches

by SamSmith
Tue Jul 17, 2012 3:24 pm
Forum: Discussion
Topic: units surrendering
Replies: 7
Views: 1757

Re: units surrendering

I think it's ultimately random with modifiers for the retreating unit's morale, fatigue, proximity to enemy troops, etc. So if they get lucky on the dice roll they might run through your troops.
by SamSmith
Mon Jul 16, 2012 1:22 am
Forum: Discussion
Topic: Hits and Couriers
Replies: 15
Views: 2493

Re: Hits and Couriers

<t>I prefer playing SP with couriers set at division and above and commanding a larger force than a brigade. It's true that there is little or no meaningful regimental AI and, in my opinion, one of the great pleasures (and sometimes great frustrations!) of an HITS game is watching your subordinate c...
by SamSmith
Thu Jul 05, 2012 10:11 pm
Forum: After Action Reports
Topic: Antietam-11 hours
Replies: 4
Views: 5616

Re: Antietam-11 hours

Yeah, great stuff. Bold move with the cavalry!
by SamSmith
Fri Jun 29, 2012 2:52 pm
Forum: Tournaments
Topic: Tournament's?
Replies: 10
Views: 8539

Re: Tournament's?

This would be great!
by SamSmith
Thu Jun 21, 2012 2:57 pm
Forum: Technical Help & Bug Post
Topic: A different Road marching issue
Replies: 11
Views: 1541

Re: A different Road marching issue

<t>Yes, I've noticed the same issue in the same spot on the map. I could be wrong about this, but I think that under the hood of each map the road networks are highlighted as a set of waypoints that units will snap to if ordered to use roads. The Antietam map is missing a batch of these waypoints ri...
by SamSmith
Tue Jun 05, 2012 10:13 pm
Forum: NSD News
Topic: The next Expansion
Replies: 188
Views: 37235

Re: The next Expansion

Looks great (as always)! My money is on Shiloh.

Please make sure the roads work!
by SamSmith
Mon Jun 04, 2012 10:58 am
Forum: Discussion
Topic: A Future Request:
Replies: 4
Views: 1184

Re: A Future Request:

<t>I second this! I have become very frustrated in many recent SP games for this very reason. I play HITS/courier and it is nearly impossible to prevent the first contact from becoming a man-killing vortex that obliterates any prior planning. Accurate to some degree--sort of how Gettysburg started, ...
by SamSmith
Wed May 30, 2012 3:04 am
Forum: HITS - Headquarters In The Saddle
Topic: Disengaging
Replies: 6
Views: 4770

Disengaging

<r>When playing HITS, how do y'all get a commander to break contact and disengage? I find it almost impossible to do. I am sympathetic to whatever anybody wants to say about the historical difficulty of such maneuvers, etc., but such a feat was possible and was ordered quite frequently. After <B><s>...
by SamSmith
Tue Mar 13, 2012 9:38 am
Forum: Modifications
Topic: GCM Singleplayer Campaign
Replies: 76
Views: 24389

Re: GCM Singleplayer Campaign

Great idea! Can't wait to try it. How are the battles generated?
by SamSmith
Tue Mar 06, 2012 9:35 pm
Forum: Discussion
Topic: GCM Multiplayer Maps
Replies: 22
Views: 2853

Re: GCM Multiplayer Maps

<t>I've picked up every new NSD release and eagerly await the next one. Here's hoping for the western theater! I would also love to see some multiplayer maps from Garnier. <br/> <br/> I think there is a wide gap between non-historical maps put out by Garnier and the research, scenario design, histor...