Search found 38 matches
- Tue Jul 17, 2012 3:24 pm
- Forum: Discussion
- Topic: units surrendering
- Replies: 7
- Views: 1757
Re: units surrendering
I think it's ultimately random with modifiers for the retreating unit's morale, fatigue, proximity to enemy troops, etc. So if they get lucky on the dice roll they might run through your troops.
- Mon Jul 16, 2012 1:22 am
- Forum: Discussion
- Topic: Hits and Couriers
- Replies: 15
- Views: 2493
Re: Hits and Couriers
<t>I prefer playing SP with couriers set at division and above and commanding a larger force than a brigade. It's true that there is little or no meaningful regimental AI and, in my opinion, one of the great pleasures (and sometimes great frustrations!) of an HITS game is watching your subordinate c...
- Thu Jul 05, 2012 10:11 pm
- Forum: After Action Reports
- Topic: Antietam-11 hours
- Replies: 4
- Views: 5616
Re: Antietam-11 hours
Yeah, great stuff. Bold move with the cavalry!
- Fri Jun 29, 2012 2:52 pm
- Forum: Tournaments
- Topic: Tournament's?
- Replies: 10
- Views: 8539
Re: Tournament's?
This would be great!
- Thu Jun 21, 2012 2:57 pm
- Forum: Technical Help & Bug Post
- Topic: A different Road marching issue
- Replies: 11
- Views: 1541
Re: A different Road marching issue
<t>Yes, I've noticed the same issue in the same spot on the map. I could be wrong about this, but I think that under the hood of each map the road networks are highlighted as a set of waypoints that units will snap to if ordered to use roads. The Antietam map is missing a batch of these waypoints ri...
- Tue Jun 05, 2012 10:13 pm
- Forum: NSD News
- Topic: The next Expansion
- Replies: 188
- Views: 37235
Re: The next Expansion
Looks great (as always)! My money is on Shiloh.
Please make sure the roads work!
Please make sure the roads work!
- Mon Jun 04, 2012 10:58 am
- Forum: Discussion
- Topic: A Future Request:
- Replies: 4
- Views: 1184
Re: A Future Request:
<t>I second this! I have become very frustrated in many recent SP games for this very reason. I play HITS/courier and it is nearly impossible to prevent the first contact from becoming a man-killing vortex that obliterates any prior planning. Accurate to some degree--sort of how Gettysburg started, ...
- Wed May 30, 2012 3:04 am
- Forum: HITS - Headquarters In The Saddle
- Topic: Disengaging
- Replies: 6
- Views: 4770
Disengaging
<r>When playing HITS, how do y'all get a commander to break contact and disengage? I find it almost impossible to do. I am sympathetic to whatever anybody wants to say about the historical difficulty of such maneuvers, etc., but such a feat was possible and was ordered quite frequently. After <B><s>...
- Tue Mar 13, 2012 9:38 am
- Forum: Modifications
- Topic: GCM Singleplayer Campaign
- Replies: 76
- Views: 24389
Re: GCM Singleplayer Campaign
Great idea! Can't wait to try it. How are the battles generated?
- Tue Mar 06, 2012 9:35 pm
- Forum: Discussion
- Topic: GCM Multiplayer Maps
- Replies: 22
- Views: 2853
Re: GCM Multiplayer Maps
<t>I've picked up every new NSD release and eagerly await the next one. Here's hoping for the western theater! I would also love to see some multiplayer maps from Garnier. <br/> <br/> I think there is a wide gap between non-historical maps put out by Garnier and the research, scenario design, histor...