Not sure why those New Yorkers haven't heard of it. We in the South Pacific are downloading now!
Search found 18 matches
- Tue Jun 09, 2015 9:37 pm
- Forum: Discussion
- Topic: Release Party!!
- Replies: 6
- Views: 1764
- Tue Jun 09, 2015 8:26 pm
- Forum: Discussion
- Topic: $65 ? Are you kidding me?
- Replies: 26
- Views: 4528
Re: $65 ? Are you kidding me?
How many bit coins?? 

- Tue Jun 09, 2015 8:02 pm
- Forum: Discussion
- Topic: $65 ? Are you kidding me?
- Replies: 26
- Views: 4528
Re: $65 ? Are you kidding me?
Its showing $49.99 and $54.99 (boxed) for US $.
- Mon May 18, 2015 7:11 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: road movement and supply questions
- Replies: 16
- Views: 3638
road movement and supply questions
<t>Can you share if movement/road movement will be any different then it was in Gettysburg? Specifically will units still bunch up when moving in road column like they tended to be in Gettysburg? Or was a way found to try and space units out while marching in column?<br/> <br/> Also, will resupply b...
- Tue May 12, 2015 10:18 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Sprites & cores
- Replies: 7
- Views: 3266
Sprites & cores
<t>yes, the max number of sprites per unit is what I was referring too. The more sprites the better in my opinion. it more visually realistic. Its kind of hard to imagine a 800 man regt when there's only 125 sprites. ...but I know sprites can be a drain on resources. ...which is why I guess I asked ...
- Tue May 12, 2015 8:03 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Sprites & cores
- Replies: 7
- Views: 3266
Sprites & cores
<t>A couple Waterloo questions. <br/> <br/> 1. Has the number of sprites per unit (125 for Gettysburg) been increased at all for Waterloo? (I hope so)<br/> 2. Does Waterloo take advantage of multi-core processor machines? From what I read Gettysburg did not and I think this was an objective at one t...
- Wed Feb 26, 2014 2:16 am
- Forum: Discussion
- Topic: Suggestions
- Replies: 30
- Views: 8362
Re: Suggestions
What about volley fire, or fire by ranks? It's currently not in SOW (and probably should be). I think it definately needs to be in SOW-WL.
- Wed Feb 26, 2014 1:12 am
- Forum: Discussion
- Topic: So is this why SOW casualties are so high?
- Replies: 13
- Views: 3858
Re: So is this why SOW casualties are so high?
Thanks. I'll fiddle around with it and see what i can come up with. Thanks for letting me know how everything is inter-related. Didn't really think about that. esp how fatigue is calculated. thanks again!
- Tue Feb 25, 2014 10:23 pm
- Forum: Discussion
- Topic: So is this why SOW casualties are so high?
- Replies: 13
- Views: 3858
Re: So is this why SOW casualties are so high?
<r><QUOTE><s>[quote]</s>Only the formation changing/movement was sped up to make the game playable. Stock firing rates for infantry and artillery are parade ground speeds. Battle rates of fire were much slower, of course, due to smoke, fear, etc.<e>[/quote]</e></QUOTE> okay that's good to know. So h...
- Tue Feb 25, 2014 7:32 pm
- Forum: Discussion
- Topic: So is this why SOW casualties are so high?
- Replies: 13
- Views: 3858
Re: So is this why SOW casualties are so high?
<t>Thanks MTG and Saddletank for the responses and info. I'll check out MTG's Courier and Maps Mod.<br/> <br/> I understand making the game attractive to the average gamer and getting MP games to end at at reasonable time. Makes sense, and I thought that was probably one of the reasons. I just thoug...