Search found 18 matches

by Archer
Tue Jun 09, 2015 9:37 pm
Forum: Discussion
Topic: Release Party!!
Replies: 6
Views: 1764

Re: Release Party!!

Not sure why those New Yorkers haven't heard of it. We in the South Pacific are downloading now!
The attachment 1130act.jpg is no longer available
by Archer
Tue Jun 09, 2015 8:26 pm
Forum: Discussion
Topic: $65 ? Are you kidding me?
Replies: 26
Views: 4528

Re: $65 ? Are you kidding me?

How many bit coins?? ;)
by Archer
Tue Jun 09, 2015 8:02 pm
Forum: Discussion
Topic: $65 ? Are you kidding me?
Replies: 26
Views: 4528

Re: $65 ? Are you kidding me?

Its showing $49.99 and $54.99 (boxed) for US $.
by Archer
Mon May 18, 2015 7:11 pm
Forum: Nuts and Bolts - Waterloo
Topic: road movement and supply questions
Replies: 16
Views: 3638

road movement and supply questions

<t>Can you share if movement/road movement will be any different then it was in Gettysburg? Specifically will units still bunch up when moving in road column like they tended to be in Gettysburg? Or was a way found to try and space units out while marching in column?<br/> <br/> Also, will resupply b...
by Archer
Tue May 12, 2015 10:18 pm
Forum: Nuts and Bolts - Waterloo
Topic: Sprites & cores
Replies: 7
Views: 3266

Sprites & cores

<t>yes, the max number of sprites per unit is what I was referring too. The more sprites the better in my opinion. it more visually realistic. Its kind of hard to imagine a 800 man regt when there's only 125 sprites. ...but I know sprites can be a drain on resources. ...which is why I guess I asked ...
by Archer
Tue May 12, 2015 8:03 pm
Forum: Nuts and Bolts - Waterloo
Topic: Sprites & cores
Replies: 7
Views: 3266

Sprites & cores

<t>A couple Waterloo questions. <br/> <br/> 1. Has the number of sprites per unit (125 for Gettysburg) been increased at all for Waterloo? (I hope so)<br/> 2. Does Waterloo take advantage of multi-core processor machines? From what I read Gettysburg did not and I think this was an objective at one t...
by Archer
Wed Feb 26, 2014 2:16 am
Forum: Discussion
Topic: Suggestions
Replies: 30
Views: 8362

Re: Suggestions

What about volley fire, or fire by ranks? It's currently not in SOW (and probably should be). I think it definately needs to be in SOW-WL.
by Archer
Wed Feb 26, 2014 1:12 am
Forum: Discussion
Topic: So is this why SOW casualties are so high?
Replies: 13
Views: 3858

Re: So is this why SOW casualties are so high?

Thanks. I'll fiddle around with it and see what i can come up with. Thanks for letting me know how everything is inter-related. Didn't really think about that. esp how fatigue is calculated. thanks again!
by Archer
Tue Feb 25, 2014 10:23 pm
Forum: Discussion
Topic: So is this why SOW casualties are so high?
Replies: 13
Views: 3858

Re: So is this why SOW casualties are so high?

<r><QUOTE><s>[quote]</s>Only the formation changing/movement was sped up to make the game playable. Stock firing rates for infantry and artillery are parade ground speeds. Battle rates of fire were much slower, of course, due to smoke, fear, etc.<e>[/quote]</e></QUOTE> okay that's good to know. So h...
by Archer
Tue Feb 25, 2014 7:32 pm
Forum: Discussion
Topic: So is this why SOW casualties are so high?
Replies: 13
Views: 3858

Re: So is this why SOW casualties are so high?

<t>Thanks MTG and Saddletank for the responses and info. I'll check out MTG's Courier and Maps Mod.<br/> <br/> I understand making the game attractive to the average gamer and getting MP games to end at at reasonable time. Makes sense, and I thought that was probably one of the reasons. I just thoug...