Search found 37 matches
- Thu Sep 15, 2016 2:46 am
- Forum: Modifications
- Topic: Chattanooga Campaign Map Release
- Replies: 18
- Views: 5428
Re: Chattanooga Campaign Map Release
I and another player use Win 10.
- Sun Sep 04, 2016 7:50 pm
- Forum: Modifications
- Topic: Want to create your own maps?
- Replies: 42
- Views: 14562
Re: Want to create your own maps?
Any word yet on the map tools release?
Been three months.
Been three months.
- Tue Aug 23, 2016 9:48 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Artillery shooting through woods
- Replies: 19
- Views: 4611
Re: Artillery shooting through woods
Would increasing the tree height give more resistance to Artillery shooting through woods?
What other map settings are included in the artillery LOS calculations?
What other map settings are included in the artillery LOS calculations?
- Mon Feb 08, 2016 9:43 pm
- Forum: Off Topic
- Topic: Windows 10 Automatic Update coming !
- Replies: 3
- Views: 2527
Re: Windows 10 Automatic Update coming !
<r>"–<I><s>[i]</s>like if you rely on a piece of software or hardware compatibility with software and hardware that won’t necessarily work with Windows 10<e>[/i]</e></I>."<br/> <br/> Ah yes, Microsoft doesn't care about small amount of users that will have problems.<br/> <br/> Who cares about the 1-...
- Tue Dec 08, 2015 12:09 am
- Forum: Waterloo Media Section
- Topic: AI tutorial
- Replies: 21
- Views: 19505
Re: AI tutorial
<r>I normally keep troops "TCed" because of problems.<br/> <br/> I tried to go back to allowing AI control.<br/> <br/> With Respect<br/> <br/> Work has been done with the AI, But<br/> <br/> Why <I><s>[i]</s>(sometimes)<e>[/i]</e></I>:<br/> does the brigade commander face his troops in the opposite/w...
- Sat Nov 21, 2015 6:12 pm
- Forum: Waterloo Modifications
- Topic: KS mod
- Replies: 58
- Views: 29580
Re: KS mod
<t>Yes the AI artillery seems to "throw its artillery forwards". I have played some single player games as well with the same problem. However, I remember in the KS MOD there was a previous (pre patch) change made in the "SowAiInf" file to help artillery go looking for targets. I'm sure he'll have t...
- Sat Nov 21, 2015 5:07 am
- Forum: The Wars of Napoleon
- Topic: A documentary on Waterloo
- Replies: 17
- Views: 11781
Re: A documentary on Waterloo
Hey, is that a copy of "Lui" I see on the book shelf ?
:laugh:
:laugh:
- Sun Nov 01, 2015 11:56 am
- Forum: Nuts and Bolts - Waterloo
- Topic: Calvary running though squares
- Replies: 1
- Views: 1579
Calvary running though squares
The problem is similar to the old enemy infantry walking right on through friendly infantry.
I had an enemy charging Calvary unit pursue my Calvary, that I ordered to run away, go through two squares then run for over 500 yards in pursuit.
I had an enemy charging Calvary unit pursue my Calvary, that I ordered to run away, go through two squares then run for over 500 yards in pursuit.
- Sun Oct 18, 2015 8:27 pm
- Forum: Waterloo Modifications
- Topic: WL Drills
- Replies: 4
- Views: 3739
Re: WL Drills
Ok,
As a side, it was neat watching a long road march column magically about face in a blink of an eye.
(fixed by changing the setting(s)in the SDK Drills)
As a side, it was neat watching a long road march column magically about face in a blink of an eye.
(fixed by changing the setting(s)in the SDK Drills)
- Sat Oct 17, 2015 10:28 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Solved - Battalions not firing in sandbox games.
- Replies: 39
- Views: 7974
Re: Battalions not firing in sandbox games.
<t>Order Of Mods: Grogs tool bar mod should be low priority.<br/> <br/> I.e. listed below all other mods you are using.<br/> <br/> Don't forget to exit/reenter the game when changing mods (a known bug).<br/> <br/> I haven't tried using his tool bar mod yet with my personal mod. I was going to adapt ...