hi,any module include Austria,with good looking....
i know DOW mod? or KS mod,,,but in ks mod Austrian seems not handsome
Search found 86 matches
- Wed Aug 21, 2019 9:47 am
- Forum: Discussion
- Topic: mod include Austria
- Replies: 1
- Views: 3264
- Wed Aug 21, 2019 9:39 am
- Forum: Waterloo Modifications
- Topic: who can make font system
- Replies: 1
- Views: 2008
Re: who can make font system
like SOWWL ,,it can add mygui system?
- Wed Aug 21, 2019 9:38 am
- Forum: Waterloo Modifications
- Topic: who can make font system
- Replies: 1
- Views: 2008
who can make font system
hi...SOWGB use pft old fonts..
so anyone can add a fonts make system to improve the UI?
this may make translation available
so anyone can add a fonts make system to improve the UI?
this may make translation available
- Fri Aug 16, 2019 4:40 pm
- Forum: Waterloo Modifications
- Topic: how to launch user scenario with code
- Replies: 3
- Views: 1923
Re: how to launch user scenario with code
yeah,the singleplayer.layout edited,and I avoid original Waterloobattles and The tutorial.
But like order launchscenario:WL01 it is be fixed to my scenarioID ?
But like order launchscenario:WL01 it is be fixed to my scenarioID ?
- Thu Aug 15, 2019 11:15 pm
- Forum: Discussion
- Topic: hi,about OOB control
- Replies: 2
- Views: 3067
Re: hi,about OOB control
it is ok now. I have corrected the xml Format and make it is same with original OOB file.
when the Tag names error it wont show anything.now oob is fully translated into CN and ok.
when the Tag names error it wont show anything.now oob is fully translated into CN and ok.
- Wed Aug 14, 2019 11:05 pm
- Forum: Waterloo Modifications
- Topic: how to launch user scenario with code
- Replies: 3
- Views: 1923
how to launch user scenario with code
maybe I can make a button to launch my sp training and my WL campaigns
- Wed Aug 14, 2019 11:00 pm
- Forum: Waterloo Modifications
- Topic: stock overwritten question
- Replies: 2
- Views: 1485
Re: stock overwritten question
thanks,now I have all copy in my scenario.oob not only controled by OOBNames.xml ? I find it is like bug restore error status
- Wed Aug 14, 2019 9:33 pm
- Forum: Discussion
- Topic: hi,about OOB control
- Replies: 2
- Views: 3067
hi,about OOB control
<r>I am doing translating work on SOWWL recently.It is nice to chnage most text palce into my home tongue CHN.<br/> But I have found that OOBNames.xml edited,,but OOB in sandbox game,,I find it is a former verson including old errors.So<br/> how I translate OOB steady then ? <br/> It is like OOB tex...
- Tue Aug 13, 2019 3:51 pm
- Forum: Modifications
- Topic: hi I just want to know anyone ever translate SOWGB ?
- Replies: 1
- Views: 1442
hi I just want to know anyone ever translate SOWGB ?
I am looking for some successful mod to study.
the font could change only by mod overwrite then,it is pft controling ,how add more function to add fonts etc.
the font could change only by mod overwrite then,it is pft controling ,how add more function to add fonts etc.
- Sat Aug 10, 2019 1:33 am
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 461
- Views: 94687
Re: Expanded Toolbar - Grog
hi,in my mod I add LanguageChineseMod.xml and keep English version same place.You not need do more for suit my mod . All xxxxEnglish files converted to Chinese verson.