Search found 56 matches
- Wed Nov 14, 2012 7:47 am
- Forum: Modifications
- Topic: Post Processing Goodness for SoW
- Replies: 10
- Views: 2446
Re: Post Processing Goodness for SoW
Yes there is. I turn off the PP (post processing) via the pause key in game then alt tab to the tool.exe. After any changes I select save on the tool.exe Then back in the game use pause to turn the PP back on and you see the changes.
- Wed Nov 14, 2012 6:42 am
- Forum: Modifications
- Topic: Post Processing Goodness for SoW
- Replies: 10
- Views: 2446
Re: Post Processing Goodness for SoW
<r><QUOTE><s>[quote]</s>I haven't gotten it to crash from alt-tabbing, but I am in windowed mode. Does it ever crash for you when using windowed mode?<e>[/quote]</e></QUOTE> I haven't had any problems while in windowed mode. But I only did a quick test to see if the addon worked in windowed mode. I ...
- Wed Nov 14, 2012 1:58 am
- Forum: Modifications
- Topic: Post Processing Goodness for SoW
- Replies: 10
- Views: 2446
Re: Post Processing Goodness for SoW
Full mod from Skyrim with 4 different presets...
- Wed Nov 14, 2012 1:44 am
- Forum: Modifications
- Topic: Post Processing Goodness for SoW
- Replies: 10
- Views: 2446
Re: Post Processing Goodness for SoW
<r><ATTACHMENT filename="SOWGB1Before.jpg" index="1971"><s>[attachment=1971]</s>SOWGB1Before.jpg<e>[/attachment]</e></ATTACHMENT> <ATTACHMENT filename="SOWGB1After.jpg" index="1970"><s>[attachment=1970]</s>SOWGB1After.jpg<e>[/attachment]</e></ATTACHMENT> <ATTACHMENT filename="screen0004.jpg" index="...
- Wed Nov 14, 2012 1:38 am
- Forum: Modifications
- Topic: Post Processing Goodness for SoW
- Replies: 10
- Views: 2446
Post Processing Goodness for SoW
<r>Well the FXAA post processing injector that is so famously used in skyrim works with SoW. Only drawback is that alt tabbing can <U><s>[u]</s>sometimes<e>[/u]</e></U> crash the game.<br/> <br/> Just put the files in the SoW folder. The exe allows adjustments on the fly. All you have to do is hit t...
- Fri Nov 09, 2012 1:07 pm
- Forum: Modifications
- Topic: 10 Mile Map 1 and 2 - Released
- Replies: 186
- Views: 39571
Re: 10 Mile Map - Released
OMG... Just hit enter.. I've been messing around trying to get this map to work for some time now. Thank you!!!!!
- Fri Nov 09, 2012 5:10 am
- Forum: Modifications
- Topic: 10 Mile Map 1 and 2 - Released
- Replies: 186
- Views: 39571
Re: 10 Mile Map - Released
Are you thinking of removing those objects so all of us can use this map? I bought Chancellorsville but not Antietam. 

- Thu Nov 08, 2012 4:14 am
- Forum: Modifications
- Topic: 10 Mile Map 1 and 2 - Released
- Replies: 186
- Views: 39571
Re: 10 Mile Map - Released
<r>I get the 'cannot find package file' error also. I've copied the .dat file to C:\NorbSoftDev\Scourge of War - Gettysburg\Base\Maps\packages and still the error. I've even tried renaming the file to 10MileMap<B><s>[b]</s>V1<e>[/b]</e></B>.dat like all the other files. Still the error.<br/> <br/> D...
- Sat May 05, 2012 9:31 pm
- Forum: Technical Help & Bug Post
- Topic: Low FPS reason possibly found!
- Replies: 8
- Views: 3167
Re: Low FPS reason possibly found!
http://event.msi.com/vga/afterburner/download.htmIve a GTX560 too - what software are you guys using to see this?
- Sat May 05, 2012 1:31 am
- Forum: Technical Help & Bug Post
- Topic: Low FPS reason possibly found!
- Replies: 8
- Views: 3167
Low FPS reason possibly found!
<t>I made this post in another thread which might have been overlooked. Can anyone else confirm my findings?<br/> <br/> The problem I'm having (which I think is the problem that we're all having) is that my video card is running at desktop speed while in game. I have gtx 460 and I use afterburner mo...