
I want to see:
1. The ability to divide the army up as they did with the corps.
2. Maps that portray the general look of the area we are fighting in (The Shenandoah Valley would be mountainous).
I have other ideas but they escape me at the moment.
Did you ever play Close Combat V? It has a relatively good campaign/rts battle. You didn't actually create units, you worked with an order of battle. Battles could be 15 minutes to an hour, but might be continued the next round. My friend and I battled in Carentan for literally months on end, sometimes with the same two units gaining or losing just a house or two per turn. They key in the campaign was not so much food units,etc but keeping supply lines open. Once supply lines were cut, fuel and ammunition levels quickly dropped. A system like that could be improved upon and work well for SOWG.The one thing I see in all campaign/rts battle is that the battles are very quick taking only 10-15 minutes to fight out. And one thing I really don't like about it is the unit creation method. Think about it, we wouldn't have Hood's Texas Brigade or the 20th Maine, we would have volunteer regiment 1-46. Units should be harder to create other than to pay up 200 natural resources and 500 food units.
I would definitely say you don't build troops. That is kind of hokey. It is better just to have your OOB in the way it was during the given campaign. I would say divisions would probably be the most realistic level for campaign (rather than brigades).I'd like to see something like this:
Individually created campagin maps. None of this it sorta looks like it. They should be completely, it!
2nd: You don't get to build troops or anything. You can request that Stanton send you additional troops, and you might collect reinforcements if you sweep through a garrison and order it to join your army, but you must make do with what supplies you are given, what troops you are given.
3rd: Weather, slowing marching, decreasing visibility, and a changablity factor.
4th: Ability to detach brigades to certain points.
5th: Even better, have your order of battle be brigades.
6th: Don't mess around with this, if you meet an enemy within 3 miles of you, a random map is loaded. Just have the brigades duke it out on your campaign map. Imagine if your army was split into 5 pieces, it would be difficult to manover it while fighting a battle on two separate maps.
Me too, but, if they made a game like this with this combat engine I doubt I'd buy another game as it would be the ultimate wargame. I've always liked this combat ai except for it's relentless throwing itself at cannon and gives the name cannon fodder new meaning in OPEN battles. I've watched entire armies wasted on this one battle of Bull Run charging and charging and continuing to charge cannon on both sides. I hope Norb can fix this in the Gettysburg game?A single player campaign that stretches the whole war would be the cream for this engine. I keep dreaming of something a like Forge of War, just with more subdivided provinces (like all counties). Economy and equipment handling, managing your forces and command (bit like the new War in the Pacific-Admirals edition).
And then the War3D engine to fight out the battles you want to on either random maps, or satellite maps with somewhat random growth coverage etc. And maybe some of the counties would have historical battle maps to them, maybe lots made and added by modders. And the microbattle maps would at least 15x15 miles^2 (big enough to play a Chancellorville or Seven Days in one full 7 day battle).
MMG could do two separate games for that, with the strategy game having the option to interface the War3D engine if you own both! Or maybe Norb could find another small garage company would be interesting in going that direction?
Think about this.... I hope it one day (sooner rather than later) becomes real!
We have spent a ton of time working on the AI. Everyone on the team feels it's better, but none of us are satisfied. There are many things that it does awesome, but there are still too many dumb things. Some may say that this is accurate, that there were dumb commanders, that may be true to a degree. But some of the dumb stuff just doesn't make any sense. It's always a battle between keeping it random and unpredictable and making it smart. I know we'll have people that love it much more and others that won't. No matter where anyone stands, we are dedicated to continuing to support this game on the long haul. We will listen to what people say and mix that in with our own comments and keep making it better. Our patches are more about improving the game than fixing bugs.Me too, but, if they made a game like this with this combat engine I doubt I'd buy another game as it would be the ultimate wargame. I've always liked this combat ai except for it's relentless throwing itself at cannon and gives the name cannon fodder new meaning in OPEN battles. I've watched entire armies wasted on this one battle of Bull Run charging and charging and continuing to charge cannon on both sides. I hope Norb can fix this in the Gettysburg game?