Communication for Multiplayer

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JC Edwards
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Re:Communication for Multiplayer

Post by JC Edwards »

SolomonStrunkUSA wrote:
I would also like to use voice communication in game. I know its not quite historical, but I thoroughly enjoy the comraderie of it, and the social aspect. It is one the things that makes MP better than SP in my mind.

Regards,
Nice to see you around again Solomon.:)

Part of me agrees with this comment and part also agrees with Norb'sview. It would be nice to chat with everyone.......but I think using a courier to send orders would make it more historical and fair.

I was also wondering.....will it be possible to send a courier under flag of truce to your opponent?
'The path that is not seen, nor hidden, should always be flanked'
Amish John
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Re:Communication for Multiplayer

Post by Amish John »

JC Edwards wrote:
Part of me agrees with this comment and part also agrees with Norb'sview. It would be nice to chat with everyone.......but I think using a courier to send orders would make it more historical and fair.
I was thinking the voice system would be used just for the banter between players; the courier system would still be used for relaying orders.
You can get farther with a kind word and a gun than you can with a kind word alone.
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norb
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Re:Communication for Multiplayer

Post by norb »

JC Edwards wrote:
SolomonStrunkUSA wrote:
I would also like to use voice communication in game. I know its not quite historical, but I thoroughly enjoy the comraderie of it, and the social aspect. It is one the things that makes MP better than SP in my mind.

Regards,
Nice to see you around again Solomon.:)

Part of me agrees with this comment and part also agrees with Norb'sview. It would be nice to chat with everyone.......but I think using a courier to send orders would make it more historical and fair.

I was also wondering.....will it be possible to send a courier under flag of truce to your opponent?
Solomon - I really don't have a problem, as long as the entire Server agrees to the terms of the battle. Maybe we need a starter screen where opposing armies negotiate terms of the fight.

JC - Congrats, rarely do I hear a brand new idea and I must say that I have never had the idea, nor heard the idea of sending a courier to your opponent. I'll have to think about that, but to be honest, I seriously doubt that would be in this release. It would require a lot of code changes and it's something that would be a definite new feature. Interesting concept though...
General, a courier has arrived from General Lee

What!? From Lee. What could he possibly want? Read it man!

General,
As I have just smacked your ass in a most satisfying manner. Consider yourself schooled in the placement of artillery. If you would like another lesson, my Mom says that I can stay up late Saturday evening and I would be happy to negotiate terms of another whoopin.

Your most humble servant,
General Robert E. Lee
estabu2
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Re:Communication for Multiplayer

Post by estabu2 »

That was great Norb:woohoo:

Obviously, you are still debating the lobby system for multiplayer, but how would you connect for multiplayer? Quick connect, if that is the case how could custome games be set up?

Gen.JC, I shall protest these charges sir!! This is a travesty of the highest order. Unless you wish to have mass dessertion(sp?) of crack troops, I suggest you hold your order:laugh:




lol
Last edited by estabu2 on Wed Aug 20, 2008 10:37 am, edited 1 time in total.
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norb
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Re:Communication for Multiplayer

Post by norb »

You will be able to type in the IP of the server, or you can go to the lobby, either way will get you into a game. Once you are in the game, you will be brought to the game setup screen. This is where you choose the map/scenario/who you are playing/etc., there is a chat here so you can discuss the terms of engagement.
JC Edwards
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Re:Communication for Multiplayer

Post by JC Edwards »

Thanks Norb.......your courier quote was pretty outstanding!:lol:

It just came to mind last night.......I was thinking about Armisteads talk with Longstreet.... in the Gettysburg movie....about sending a courier over under a flag of truce to set up that meeting he wanted with Hancock.

As you said, maybe in the future that's something that can be added.:)

estabu
Gen.JC, I shall protest these charges sir!! This is a travesty of the highest order. Unless you wish to have mass dessertion(sp?) of crack troops, I suggest you hold your order:laugh:
I'll think about it.......let me finish my coffee first.:P
'The path that is not seen, nor hidden, should always be flanked'
Amish John
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Re:Communication for Multiplayer

Post by Amish John »

Does Xfire have to specifically support the NSD game and does NSD's game have to have specific code to support the use of Xfire?
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norb
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Re:Communication for Multiplayer

Post by norb »

I do not believe so.
estabu2
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Re:Communication for Multiplayer

Post by estabu2 »

Amish John wrote:
Does Xfire have to specifically support the NSD game and does NSD's game have to have specific code to support the use of Xfire?
They would have to release an update in order to support it. TC2M is not support by xfire. Xfire reads the games that are on your hard drive, but I think they need to be in their database in order for the game to be recognized.
"It is strange, to have a shell come so near you...you can feel the wind."
JC Edwards
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Re:Communication for Multiplayer

Post by JC Edwards »

Say you're commanding a Division and you have a couple other members commanding 2 brigades and they're right there with you on the field (basically face to face)......is it, or could it be possible, to converse with them vocally, solely for issuing orders without your opponent/'s listening in, and vice versa?

Then, as they move away from you and you from them, you would have to rely on the courier system.
'The path that is not seen, nor hidden, should always be flanked'
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