Observations after playing the tutorial

Let's talk about Gettysburg! Put your questions and comments here.
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solinvictus88
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Re:Observations after playing the tutorial

Post by solinvictus88 »

Little Powell wrote:
14GA wrote:
Have you seen what canister fire does yet? I'm not sure what percentage of the regiment goes down each shot but there are clumps of men everywhere when they reach canister range of the artillery.
Yes, canister fire is devastating.. And the sound is awesome isn't it! :evil:
HELL, YEAH!!!! Artillery is awesome! :evil: :whistle: :woohoo:
"you don't think a little fellow like me could have carried that flag!"
ross_ntu
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Re:Observations after playing the tutorial

Post by ross_ntu »

bedbug wrote:
ros,

On the graphics, are you refering to the Unit graphics (troops)?
The defalt setting is a lo-res setting, you may need to go to Options and bump it up to "Best".
I was referring to the general terrain- the units look good from the penultimate zoom - closest is blurry but I think that's the same as TC2M. The landscape just looks a bit like it's not got either enough contrast or saturation. Having given the game another go, the look is growing on me - the detail in the graphics is clearly better, and it may just be a hazy day in the demo, but I still would say there is something in the colour that is not quite right. As I said before, others may love it and it may just be my personal taste.
Garnier
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Re:Observations after playing the tutorial

Post by Garnier »

I was referring to the general terrain- the units look good from the penultimate zoom - closest is blurry but I think that's the same as TC2M. The landscape just looks a bit like it's not got either enough contrast or saturation. Having given the game another go, the look is growing on me - the detail in the graphics is clearly better, and it may just be a hazy day in the demo, but I still would say there is something in the colour that is not quite right. As I said before, others may love it and it may just be my personal taste.
I agree. Basically I don't like the tree sprites as much as those from TC2M. Also the ground in the demo battle is all reddish/brown. If the ground was green it would probably look a lot better. This is stuff that will be changed by mods.
Last edited by Garnier on Sat Mar 27, 2010 3:18 pm, edited 1 time in total.
Play Scourge of War Multiplayer! www.sowmp.com
Also try the singleplayer carryover campaign
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Little Powell
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Re:Observations after playing the tutorial

Post by Little Powell »

ross_ntu wrote:
bedbug wrote:
ros,

On the graphics, are you refering to the Unit graphics (troops)?
The defalt setting is a lo-res setting, you may need to go to Options and bump it up to "Best".
I was referring to the general terrain- the units look good from the penultimate zoom - closest is blurry but I think that's the same as TC2M. The landscape just looks a bit like it's not got either enough contrast or saturation. Having given the game another go, the look is growing on me - the detail in the graphics is clearly better, and it may just be a hazy day in the demo, but I still would say there is something in the colour that is not quite right. As I said before, others may love it and it may just be my personal taste.
Taken from my post in the Blurry Sprites thread;

See the Readme. You can turn on AntiAliasing and Anisotropy which will sharpen things up.

Go to NorbsofDev/Scourge of War - Gettysburg/Work

Open SOWGB.ini

You will find a section called [Initializion]

Add the following so it will look like:

[Initialization]
AntiA=2
Anso=4

This really makes things look smoother and sharper.
rudy
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Re:Observations after playing the tutorial

Post by rudy »

It's not just you.

After playing some of the recent beautiful maps for TC2M I find the lime green tree canopies in the demo kinda hokey.

We have locust trees with almost that brilliant green canopy where I live, but only in the spring.

Where there really lime green tree canopies at Gettysburg?
bedbug
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Re:Observations after playing the tutorial

Post by bedbug »

All monitors are different unfortunately.
Things look fine on mine.
rudy
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Re:Observations after playing the tutorial

Post by rudy »

The

AntiA=2
Anso=4


is already in my ini file.

I bumped it up to 8 and 16 and it still seems to play with good FPS.

Those narrow chested bony-assed nags the officers are riding don't really add to the realism either
kellysheroes
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Re:Observations after playing the tutorial

Post by kellysheroes »

Yeah I want to report that stoppage in the game where the screen just freezes and then a few seconds later it starts back up again and only one time during the whole tutorial?

I tried a different maneuver the 2nd time I played and moved to my left instead of to the right and the ai did a pretty good job of routing my units but I still did a pretty good job against them as well.

I also can't get Multiplayer feature to work I try to create a profile and it keeps telling me the name is already taken and won't let me get to the lobby?
BTW The Wargamer suks nowadays. :) They still talkin bout you Norb. Same ole fools and retards like Son of Montfort and Jarhead and most especially Gusington.
Sire.Gauvain
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Re:Observations after playing the tutorial

Post by Sire.Gauvain »

bedbug wrote:
Gauvain,

5. video never worked for me either. :laugh:


B)
Also in introduction ?!
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Little Powell
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Re:Observations after playing the tutorial

Post by Little Powell »

kellysheroes wrote:
I also can't get Multiplayer feature to work I try to create a profile and it keeps telling me the name is already taken and won't let me get to the lobby?
Try a different name. Add a number or something to the end of your desired screen shot, and you should be fine.
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