Marching Thru Georgia wrote:
I have replayed this scenario twice more and have had no more CTD's... just a random event probably due to XP64.
Unfortunately, Devin's regiments must all be TC'ed in order for them to participate in the battle. I too would expect that as division commander, if I give him an order to stay and fight, that is just what he should do without micro-managing everything. Ideally, a scenario should set the table with an initial disposition of forces and an initial strategy, but then allow the player to use his own ideas as to how those forces should be fought. Simply recreating what happened in 1863 isn't very interesting, at least for myself, we already know how that battle turns out.
Very good points. As you play through the scenarios I think you will find many that line up as per your preferences. This scenario was a bitch to balance and score because the repeaters were so lethal, so extreme scripting gyrations had to be implemented to make it work, or the Rebs would have been annihilated every time.
Also, there are numerous randoms here and with all the scenarios to increase replay value, so, play on, check out the orders, and keep providing good usable criticism. Cause this game and it's future scenarios will evolve beyond the necessities of a "TC" game, that's a goal we're (The Team) all after, and Norb's AI is moving upward and onward toward that direction.
Man, a LinconesqueBorg "You will be assimilated, and you WILL like it" HEH HEH HEH
First I thought you were a Yank, then I saw....