New Game Map
- RebBugler
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- Posts: 4252
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
New Game Map
My map 'Wish List'
1. Ability to select and move units...brigade and up is OK
2. Ever present mini map, with the option of turning it off
3. Mini map alerting as to engagement...like the game 'Blitzkrieg'
3. Complete VP info available for each VP with mouse-over
1. Ability to select and move units...brigade and up is OK
2. Ever present mini map, with the option of turning it off
3. Mini map alerting as to engagement...like the game 'Blitzkrieg'
3. Complete VP info available for each VP with mouse-over
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re:New Game Map
Since this is my first post here on this website, i want to say its great to see Norb&company at work again. Norb, i hope this new venture is successful and looking forward to your first game release!
RebBugler, those are some good suggestions and i'd like to add these:
-option to magnify, zoom or zero in on the map for more detail.
-option to increase or decrease the map size from minimal to full-screen maximize
-a quicker-easier way to exit the map other than manuevering the cursor on the map screen's X. Maybe just a simple right mouse click on any area of the map instead of trying to hit that sometimes elusive X in the heat of battle. Same goes for those pesky 'courier killed' or other messages.
As far as the VP's, i seem to remember a while back, Norb saying at the MM site, that he was thinking on scrapping the whole VP idea altogather. I personally have a love-hate thing with VPs.
On one hand, its a strategic battle objective to defend or hold after attack but there are times when its just a PITA. Its sort of artificial somewhat taking away from the battle's realism. Losing the flexibility to use the troops required to hold the VP when they could be used elsewhere at least temporarily has cost me to lose a 'heated' battle or two and almost to lose many more.
Maybe instead of the current rigid TC2M VP requirements, just chalking up points as in TC2M's Open Play? Or better yet assuming VPs are kept in the new game, i think it would be more realistic if they could be handled similar to artillery which can be captured and then again recaptured...on and on, but with much higher points scored or unscored. At the end of the game which ever side holds the VP gets to keep its points.
Just my two centavos only.
RebBugler, those are some good suggestions and i'd like to add these:
-option to magnify, zoom or zero in on the map for more detail.
-option to increase or decrease the map size from minimal to full-screen maximize
-a quicker-easier way to exit the map other than manuevering the cursor on the map screen's X. Maybe just a simple right mouse click on any area of the map instead of trying to hit that sometimes elusive X in the heat of battle. Same goes for those pesky 'courier killed' or other messages.
As far as the VP's, i seem to remember a while back, Norb saying at the MM site, that he was thinking on scrapping the whole VP idea altogather. I personally have a love-hate thing with VPs.
On one hand, its a strategic battle objective to defend or hold after attack but there are times when its just a PITA. Its sort of artificial somewhat taking away from the battle's realism. Losing the flexibility to use the troops required to hold the VP when they could be used elsewhere at least temporarily has cost me to lose a 'heated' battle or two and almost to lose many more.
Maybe instead of the current rigid TC2M VP requirements, just chalking up points as in TC2M's Open Play? Or better yet assuming VPs are kept in the new game, i think it would be more realistic if they could be handled similar to artillery which can be captured and then again recaptured...on and on, but with much higher points scored or unscored. At the end of the game which ever side holds the VP gets to keep its points.
Just my two centavos only.
Re:New Game Map
Is this the ironsight of old from the MMG boards ? Man - I hope so, and by crackey = welcome to the NSD boards.Since this is my first post here on this website
Your buddy,
chantilly
Re:New Game Map
The VP points and requirements are completely set up by the scenario designer. The code just tries to support the vision.
I guess I like VP sites myself. I believe that my former partner was the one that really didn't like them. I always liked the concept of cost to take the VP vs. points gained. In that you had to make the tough decision on whether or not it was worth it.
I guess I like VP sites myself. I believe that my former partner was the one that really didn't like them. I always liked the concept of cost to take the VP vs. points gained. In that you had to make the tough decision on whether or not it was worth it.
Re:New Game Map
Howdy Chantilly! .....Look what the cat dragged in!...:ohmy:Is this the ironsight of old from the MMG boards ? Man - I hope so, and by crackey = welcome to the NSD boards.
Your buddy,
chantilly
and thanks for the Welcome!
I stumbled upon this here website link at the Harper's Ferry site when i downloaded the Fredericksburg mod a while back.
By the way as a side note, whoever created that Fburg mod, my hats off to them! Good job! Now i just gotta work up the courage to download that gigantic CMP3 file with my sloooow dialup so i can play the scenarios. I figured it would take around 11 hours to download assuming there's no telco interuptions of which there are a lot of out here in the boonies.
-ironsight
Re:New Game Map
It's the work on the mods that got people on this team. I was very impressed by the level of mods as well. Of course in the process we ripped the best off of modding TC2M for our new game. Sorry about that 

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Re:New Game Map
norb wrote:
FWIW the cats who created the Antietam, Chickamauga and Chattanooga mods are here...
actually Tomcattwo created the Fredericksburg map and was the first mod to feature original objects not found in TC2M, but he is not on this team...It's the work on the mods that got people on this team. I was very impressed by the level of mods as well. Of course in the process we ripped the best off of modding TC2M for our new game. Sorry about that
FWIW the cats who created the Antietam, Chickamauga and Chattanooga mods are here...

Last edited by louie raider on Tue Sep 02, 2008 2:29 pm, edited 1 time in total.
this space for rent
Re:New Game Map
norb wrote:
But then again, I can't find a job in the business sector either.:S
From a business stand point norb, it sounds like you did the right thing. Find good people with talent,(check) see that their work is good,(check) take the best stuff from old work and use it with new work.(check) At least that is what my bachelor's in business tell me.B)It's the work on the mods that got people on this team. I was very impressed by the level of mods as well. Of course in the process we ripped the best off of modding TC2M for our new game. Sorry about that
But then again, I can't find a job in the business sector either.:S
"It is strange, to have a shell come so near you...you can feel the wind."
Re:New Game Map
Louie Raider wrote:

Damn, guess I got the wrong guy. Louie, you're fired. Someone find me that other guynorb wrote:actually Tomcattwo created the Fredericksburg map and was the first mod to feature original objects not found in TC2M, but he is not on this team...It's the work on the mods that got people on this team. I was very impressed by the level of mods as well. Of course in the process we ripped the best off of modding TC2M for our new game. Sorry about that
FWIW the cats who created the Antietam, Chickamauga and Chattanooga mods are here...

Re:New Game Map
Tomcattwo, Louie and the rest of you 'mad' modders thanks for all the payless work and time you guys put into those mods. They're all great! Louie, if i remember you did the Antietam map? I still use that one on a regular basis especially when i need artillary practice.
"All's fair in love and war"
Getting back to VPs, how would they work in multi-play?
If a player(opposing enemy) takes pocession of a VP sight momentarily and it immediately gets re-captured or if the enemy takes pocession permanently, the Victory/Defeat timer will reset causing the game to go on for more hours. Since i've never played a game multi-play because i'm on a dial up, i have no clue whether a captured VP-prolonged game would be a problem. I'm thinking server time, Band Width, long game times, etc.
I suppose the multi-played game could be 'saved', played in Open Play/NO-VP mode or the VP pocession time could be substantially reduced.
Norb, all i can think of at the moment is:Norb wrote:
Of course in the process we ripped the best off of modding TC2M for our new game.
"All's fair in love and war"
Getting back to VPs, how would they work in multi-play?
If a player(opposing enemy) takes pocession of a VP sight momentarily and it immediately gets re-captured or if the enemy takes pocession permanently, the Victory/Defeat timer will reset causing the game to go on for more hours. Since i've never played a game multi-play because i'm on a dial up, i have no clue whether a captured VP-prolonged game would be a problem. I'm thinking server time, Band Width, long game times, etc.
I suppose the multi-played game could be 'saved', played in Open Play/NO-VP mode or the VP pocession time could be substantially reduced.