Halt! I said Halt! dammit!

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ironsight
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Re:Halt! I said Halt! dammit!

Post by ironsight »

I've personally gotten rather adept at micro-managing.... I usually detach them and set them up in strategic area's

Micro-managing rules in TC2M!:cheer: ....but definitely not when its the boss at work who's doing the uManaging:angry:
Unchaining a regiment comes in real handy but a little confusing at times.
Placing an unchained regiment seems to EITHER work initially for a while OR they'll stay put until they're purposely moved again. Sooner or later that unchained regiment might end up disappearing from its placement area, but not always. When the unchained regiment does disappear, its typically found marching towards its brigade. Think it might have something to do with the TC mode of its brigade commander. Don't know if its a bug or some intended subtlety of the of the game!
In a recent OP battle, i placed a couple of detached regiments to gaurd a battery which was repeatedly attacked by a determined enemy brigade while i went to the other side of the map to do some micro-managing. Later i found the battery captured because those two detached regiments had abandoned their gaurd duty trying to make their way back to their brigades.
An unchained cavalry squadron on the other hand, always seems to stay put.
JC Edwards
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Re:Halt! I said Halt! dammit!

Post by JC Edwards »

Maybe it's because I haven't gotten too old yet that I can micro-manage so well!:lol: :lol: :P

When it comes to my beloved Cavalry I'm a real stickler for control. If I decide on a Cavalry engagement during a particular battle, I'm right there all the way until it's finished and I alway's have my troopers TC'd.......that way if they happen to win a melee engagement/artillery capture, they don't "run for cover" and I can line them up and either rest them or send them in good order back to their commander.
'The path that is not seen, nor hidden, should always be flanked'
ironsight
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Re:Halt! I said Halt! dammit!

Post by ironsight »

Yep i also typically keep my cavalry TC'd or sometimes unTC'd in a strategic location in the woods with HOLD orders out of 'known' enemy LOS if i even remotely suspect a future enemy sneak flank attack from the woods..... keeps my cavalry out of trouble and fresh for when they're really needed like capturing batteries. Detatching a squadron with rifles instead of shotguns, varius weapons,etc. also works well for gaurd duties.

Looks like those of us who've played TC2M for a while have similar tactics. Multi player in the new game is gonna be real interesting!
herofailscaptive
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Re:Halt! I said Halt! dammit!

Post by herofailscaptive »

agreed... I disliked the AI's command decisions so much that I would end up micro managing a battle. Every brigade in my corps I would have to command and place. It sure can make for a confusing and fustrating battle when you've got to control each brigade because your worried about the AI's control of your units. I guess this is why I looking forward to the multiplayer action...

As for cavalry. Barely could find a use for them during a battle. Great when I am moving into position or trying to slow someone down so that I may deploy. But, in a battle the only time I bring them out is to attack unprotected artillery.
Last edited by herofailscaptive on Sun Sep 28, 2008 7:36 am, edited 1 time in total.
ironsight
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Re:Halt! I said Halt! dammit!

Post by ironsight »

Once in a while during a massive enemy full frontal assault with no infantry support in sight, i'll keep the cavalry close to my batteries and sacrifice a squadron if need be to prevent the enemy from capturing my guns. Other than that i try to keep em out of the action til the enemy infantry has pooped out and then use the cavalry to lead attacks along with a supporting fresh brigade or two on enemy batteries.

Multi-player IS gonna be real interesting! There will be little to no AI snafu's, disobeyed orders, suicide attacks or other goofy illogical AI decisions. There will be opposing 'live breathing' Generals duking it out most likely micro managing to the fullest extent practical.
One example is that the player has a somewhat distinct advantage in TC2M as the enemy's AI doesn't appear to adequately resupply their artillery. We can resupply our batteries at will if we micro-manage the wagons which both sides will do in multi-player.
As i said, since old timer TC2M gamers have similar tactics i think multi-player battles between veterans are gonna end up in some real bloody victories.

Since my dial up situation will prevent me from joining the brawls, i'd hope you multi-playing Generals post some game results, strategies, stats, scren shots, etc. for us unfortunates.
One thing i'd like to see in the new game is a statistical overview or snap shot on one screen (in sorta spread sheet format) of a side by side comparison of the battle outcome including;
total number of points
total number of combatants at the battle's beginning and end
total number of captures broken down to cannons,cannons spiked, regiments,cavalry,wagons
total number of cannon losses broken down to captured,routed,surrendered,spiked
total number of casualties broken down to killed,routed,wounded,captured,surrendered
total number of officers killed broken down by army,corps,division,brigade
and so forth.

Maybe Norb already included something like this specifically for multi-player.
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herofailscaptive
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Re:Halt! I said Halt! dammit!

Post by herofailscaptive »

Ironsight:

I wrote something along the same lines yesterday when it comes to the multiplayer action. Read and let me know if you think this is something we all should look into doing.

"We create an Army Details Section on this website. In this section it will have a union side and a confederate side. On each side there will be an army command layout. Ranging from Army command all the way down to brigade command. In each slot one of us will be placed. This will be the army command structure for the multi-player battle to come. The kicker is. After the battle each person can be demoted or promoted. Depending on their score from the previous battle. Therefore Division Commanders rely on Brigade commanders, Corps commanders rely on division commanders, and the army commander relies on his corps commanders. Each person can only be promoted if a superior is demoted. ie. A divison commander scored a 114, yet one of his three brigades scored 186 points, while the others all routed with minus scores. If the army commander choses so. The two commanders would switch positions for the next battle. The army commander would not be safe either. The losing Army commander may be demoted after a vote from all commanders in the army. The replacing Corps commander will be awarded his position based off of their previous battle score... etc"

Just an idea I had to increase the interest in multiplayer battles. I like your idea of keeping states tho. Maybe we should have battle records for every person involved. Records that stick with you...

I like your train of thought Ironsight
ironsight
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Re:Halt! I said Halt! dammit!

Post by ironsight »

H'mm hero..., sounds kinda complicated but then again i've never played a multi-player game before. So i don't know if this rigidly structured type of thing is typical of other game sites or not. I do like the idea of viewing player's progress and generaling prowess here on this website but i think it should be strictly voluntary on the player's part.

Possibly if just another sub-forum is created called maybe something like 'Game Results' to let individual players input their battle results according to their own rules?

Or once the smoke settles a bit, maybe NSD could come up with some type of structured monthly contest with rules similar to what you've outlined and award the winners with a hefty cash prize or at least an atta boy for ultimate purpose of course......marketing!!
Think of the game sales once word gets out people playing the new game could actually win something and be famous!!! ;)

I just had a wierd thought, what if Lee and Grant could somehow be ressurected and play the game :unsure:
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Last edited by ironsight on Sun Sep 28, 2008 7:54 pm, edited 1 time in total.
estabu2
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Re:Halt! I said Halt! dammit!

Post by estabu2 »

NSD sponsored Tournaments would be cool, they could give away a signed copy of the game or a t-shirt, mug, or something like that. I am sure there will be ladders or someone will come up with a site to track wins/losses and various things, with games like this they usually do.
"It is strange, to have a shell come so near you...you can feel the wind."
ironsight
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Re:Halt! I said Halt! dammit!

Post by ironsight »

estabu wrote:
NSD sponsored Tournaments would be cool, they could give away a signed copy of the game or a t-shirt, mug, or something like that. I am sure there will be ladders or someone will come up with a site to track wins/losses and various things, with games like this they usually do.
Oh OK! So tournaments are common then! I've never mult-played(MP) so never been exposed to the MP'ing gaming community. Basically TC2M is the only game i play on a regular basis therefore i have absolutely no clue regarding MP...but learning.
But now that i think on it, i bought that POS Creative Labs X-fi Fatality sound card and there is some kind of supposed gaming champion on the carton endorsing this product probably compensated by Creative. This guy had to get that notoriety somehow.
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estabu2
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Re:Halt! I said Halt! dammit!

Post by estabu2 »

Fatality, I think, was the first video game player to break the $1 million dollar mark in a year or in a career(he is in his 20's). Thus, the hardware manufacturers have used his "name" to market new top end gaming equipment to gaming enthusiasts.
"It is strange, to have a shell come so near you...you can feel the wind."
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