1:1 Sprite Ratio

General Question/Answer/Announcement about NSD. We are a small independent game development team and we value our community. If you ask, we'll answer.
Post Reply
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

1:1 Sprite Ratio

Post by RebBugler »

In designing TC2M for 1:1 sprite ratio, multiplying by 10, the following can't be fixed:

1. More men fall than are counted as casualties, 2-6 more or so
2. Gun capture takes 1.5 troops, needs to reflect realism
3. Gamescreens have to be 'overlayed'(block the last digit) to reflect the right troop strengths...haven't figured how to do the OOB screens...help there, if possible from this forum

Norb,

You said this design will be available with the new game...Will these issues be addressed?
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re:1:1 Sprite Ratio

Post by norb »

I am pretty sure that you will be able to set the ratio to whatever you want in our new game. I should have separate values for the arty,cav, and inf. So if it's supported in the game, you should not have any problems as stated above. There is still a limit to the number of men per reg, but if you do companies or lower that should not be a problem.

I'm amazed at how you've hacked it to work. Good job!
Post Reply