SOWGB Beta Patch 3.1

Game won't run. Keeps crashing. Hopefully we won't get any posts here, but if we do, we'll try to help you out. You can also post any bugs that you find here. IMPORTANT: Don't post mod related problems here!
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norb
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SOWGB Beta Patch 3.1

Post by norb »

user: beta
pass: tester


www.scourgeofwar.com/Downloads/Beta/SOWGBBetaV102.exe

MD5: E4898C8DB1F2B2CCD2B5D3C810B29699

If you install this and don't like it, you can go back to the old. All of your saved games, etc. will be fine.

**** BETA 3 *** BETA 3 ** BETA 3 ******************
Changes in Scourge of War: Gettysburg from Release version 1.00 to the first patch version 1.##. Patch Release Date: 30 May 2010.
----------------------------------------------------------------------------
* A "Restart Current Level" capability has been added to the Load Game Screen.
* A bug causing a crash when units were very near a map edge has been corrected.
* A bug causing improper display of the commander bonus icon has been repaired.
* A bug that caused a crash when selecting a cavalry corps in sandbox games has been fixed.
* A bug that caused intercepted courier messages to be read illegibly has been fixed.
* A bug where units lying down under artillery fire would stand up with a hit and then lie down again with the next has been fixed.
* A non-historical building at the edge of the Wheatfield has been removed.
* A spelling error in General von Steinwehr's name in the OOB was corrected.
* An improper assignment of artillery ammo has been corrected. This will improve artillery effectiveness.
* An initial loading screen has been added.
* An option to invoke or suppress automatic mapping of router ports for Multiplayer has been added on Option Screen I.
* Chat boxes in MP lobby now accommodate long messages.
* Code to reduce regiments wheeling back and forth when multiple enemy units are in range has been upgraded.
* Couriers no longer arrive but fail to deliver messages.
* Extra hidden units from GB07-GB20 have been removed to improve performance.
* Historical stone quarries near Willoughby Run near the edge of the McPherson farm cornfield have been added.
* In game notices such as "Game Saved" will now be displayed along with in-game chat by pressing the F2 key.
* In Tutorial 1, players will now score points for all objectives except the first one and must complete all objectives to win. This tutorial will now end just after the last objective has been completed.
* In Tutorial 2, the text description of the objective circle on the ground has been corrected.
* Keyboard mapping has been upgraded to support non-English fonts and characters.
* Objective point values in GB18 have been changed.
* Objective point values in GB19 have been changed.
* Objective timing and "Forces Available" listing in GB03 have been corrected.
* Orders with delayed execution time sent by courier messages to AI-controlled units now works in single-player but is not yet working in multiplayer games.
* Pressing "Raid Weak Units" no longer crashes the game.
* Promotion list values have been corrected on the Single Player High Scores screen.
* Replacement leaders spawned when the original leader is killed on a road march no longer continue the road march.
* Small changes made to the map files to prevent units from getting stuck next to buildings were made.
* Smoke animations continue while the game is paused.
* Start time and Objective point values in GB12 have been changed.
* The "Cancel" button has been removed from Main Screen.
* The artillery tutorial has been modified for easier learning.
* The bug that occasionally caused units to have no firing sounds has been fixed.
* The bug that would crash the game if a player hit the "Set Officer" button without selecting either a sandbox or scenario game in multiplayer.
* The bug which prevented the cursor from showing correctly on multi-monitor systems has been fixed.
* The bug which prevented units from accepting destinations on high ground has been fixed.
* The game manual text has been corrected concerning the map objects options
* The game will now write an autosave file in Multiplayer. The file name will be "_automulti.sav."
* The OOB display in Sandbox battle at "Army vs. Army" size has been changed to include the full Army OOB.
* The score needed for a major victory in GB07 has been changed.
* The volume on infantry combat sound files has been increased.
* Tutorial 1 is now available in the demo version.
* Uninstalling the game now automatically tries to send a deactivation message to the DRM server.
* Unit strengths for Cutler's brigade in GB01 have been corrected.
* Widths of the areas along some fences and walls have been adjusted to make it easier to get the Defensive Bonus.

* A bug where respawned officers would not switch to TC off when scripted as: evtfighting, TC off.
* A bug causing officers on road march would not evade the enemies making them easy to kill.
* A bug where regiments wanted to melee too easily.
* A bug when mods are enabled stock scenarios try to load them and crash.
* A bug where mod saved games will not load from the main menu.
* A bug where artillery guns continue to target other enemies when enemy infantry are firing at them at close range.
* A bug where regiments were not engaging the closest target.
* Artillery will no longer retreat to safe place.
* A bug where the player couldn’t see the end screen battle details.
* A bug with a bad courier message that was causing GB06 to crash.
* Artillery now needs a clear line of site to use canister.
* Regiments were shown available in scenario description of GB19 but weren’t actually available in game.
* Send Courier Message help screen was missing.
* Regiments no longer try to move around officers or unlimbered artillery.
* Historical Scenario’s High Score screen will now show separate entries for the difficultly level you beat them on.
* A bug where a TC’d regiment in certain situations wouldn’t resupply.
* A bug where the Historical Scenario’s High score screen wouldn’t update if mods were enabled.
* A bug where Go To Me wasn’t working for replacement officers.
* There was a incorrect listing for Col. Fisher in oob_Gettysburg_Day2.csv
* A bug where if you beat a carryover scenario in one difficulty mode, you are stuck in that mode for the carry over.
* A bug where the recipient of a courier message was Barnes instead of Vincent and the sender should be Barnes, not Sykes.
* A bug where the battle info score would different from the victory screen score in mods.
* The limit for the number of MP stars that can be displayed has been increased to 16.

===============================
Michael Slaunwhite
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Re: SOWGB Beta Patch 3.1

Post by Michael Slaunwhite »

THANKS Norb....always can count on you!

:)

Cheers.
zenozigaganbottom
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Re:SOWGB Beta Patch 3.1

Post by zenozigaganbottom »

Merci boucoup. Talk about great response to problems.
RDBoles
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Re:SOWGB Beta Patch 3.1

Post by RDBoles »

Thank you Thank you Thank you and tell your family thank you.
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norb
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Re:SOWGB Beta Patch 3.1

Post by norb »

None of us on the team like to hear that something we released is crashing, so we all worked hard in getting this out quickly. We've had people testing all weekend, hopefully they can now enjoy their holiday weekend. This crash was related to the change of the sound code and although it should be expected that something so major had bugs, we had really tried to avoid them. But we failed, this is our recovery and we feel pretty confident that those random crashes should be gone.
kg_sspoom
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Re:SOWGB Beta Patch 3.1

Post by kg_sspoom »

1st multiplayer blue screen and total comp crash.
1st scenarion just a ctd 10 or so in

Patch 2 ran great
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RebBugler
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Re:SOWGB Beta Patch 3.1

Post by RebBugler »

kg_sspoom wrote:
1st multiplayer blue screen and total comp crash.
1st scenarion just a ctd 10 or so in

Patch 2 ran great
Just ran GB01 all the way through, scored 7000+, and it played fine.

Also ran the 1st MP scenario for about 10 minutes, no probs 'playing with myself'...excuse the expression. :S

Anyway, thanks for the report, hope those crashes are just on your end, no offense intended. :)
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Jack ONeill
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Re:SOWGB Beta Patch 3.1

Post by Jack ONeill »

Norb/Team,

Just ran 2 Sandbox games back to back. Ran first one on mega-speed to get it on as fast as possible. Ran second one normally, actually playing it. Both ran flawlessly. So far, it looks like the patch is working. Thanks for all your time this weekend. We will really appreciate it when all the other lads load it in tomorrow.

Sic Semper Fidelis

Jack O'Neill B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
kg_sspoom
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Re:SOWGB Beta Patch 3.1

Post by kg_sspoom »

After a full re-install and patch plus
a hardware change(removed new memory)
which may have caused unrelated hard crashes.
after swap and fresh install ran 1st 3 scenarios fine.
will try multiplayer tomorow
Last edited by kg_sspoom on Mon May 31, 2010 1:32 am, edited 1 time in total.
GShock
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Re:SOWGB Beta Patch 3.1

Post by GShock »

Do i understand correctly the 3.1b differs from 3.0b only for the sound code rework to avoid ctds?
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