SOWGB Beta Patch 3.1

Game won't run. Keeps crashing. Hopefully we won't get any posts here, but if we do, we'll try to help you out. You can also post any bugs that you find here. IMPORTANT: Don't post mod related problems here!
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re:SOWGB Beta Patch 3.1

Post by norb »

GShock wrote:
Do i understand correctly the 3.1b differs from 3.0b only for the sound code rework to avoid ctds?
The crash was caused because each sound needs a location. Those locations are saved in the units or in the trees (in the case of terrain sounds). In certain cases, the units rework their locations, the sound still pointed to the old spot, and crashed. The trees used the same locational code.

The answer to your question is yes, but there's a little more in there. The trees now take up 8 bytes less per tree in ram. When you have 16k trees that can add up. There was a bug where casfx dead bodies would float, that's fixed. They were related. The units now update their sound location rather than having the sound code request it. So in the spirit of full disclosure :) That's it :)
Braxton Bragg
Reactions:
Posts: 282
Joined: Sun May 04, 2008 1:01 am

Re:SOWGB Beta Patch 3.1

Post by Braxton Bragg »

Hi Norb, just to let you know latest patch installed and all ok, Musket and Bugle sound is much better! well done and thanks :)

Braxton Bragg
Last edited by Braxton Bragg on Mon May 31, 2010 9:18 am, edited 1 time in total.
There will always be a counter argument!
Marching Thru Georgia
Reactions:
Posts: 1769
Joined: Mon Mar 29, 2010 9:56 pm

Re:SOWGB Beta Patch 3.1

Post by Marching Thru Georgia »

I have played 3 historic scenarios, and two sandbox games without any crashes. Well done! Rifle sounds are a bit muted though. Also, are there suppose to be any woods sounds, (i.e. cicadas) as there were in TC2M. If so, I do not here them.
I can make this march and I will make Georgia howl.
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re:SOWGB Beta Patch 3.1

Post by Little Powell »

Marching Thru Georgia wrote:
I have played 3 historic scenarios, and two sandbox games without any crashes. Well done! Rifle sounds are a bit muted though. Also, are there suppose to be any woods sounds, (i.e. cicadas) as there were in TC2M. If so, I do not here them.
If you have Map Sounds turned on then you should hear things like that. Dogs barking at places in the town, a bell, and camp fires. There's a camp fire near Meredith at the start of GB03. That's one way to test to see if they are working.
Marching Thru Georgia
Reactions:
Posts: 1769
Joined: Mon Mar 29, 2010 9:56 pm

Re:SOWGB Beta Patch 3.1

Post by Marching Thru Georgia »

I've always heard the bell in town, but never dogs or woods sounds. Although, this was the first time I ever heard the fire at the farmhouse, (Bliss farm?).
I can make this march and I will make Georgia howl.
Sweeney
Reactions:
Posts: 28
Joined: Wed May 26, 2010 9:30 am

Re:SOWGB Beta Patch 3.1

Post by Sweeney »

I just played a sandbox scenario and I couldn't take command of an artillery battery properly. The icon would light up after the courier arrived at my subordinate but the battery would ignore my orders.
ADukes
Reactions:
Posts: 862
Joined: Mon Nov 26, 2007 10:38 pm

Re:SOWGB Beta Patch 3.1

Post by ADukes »

Because TC'ed units don't execute orders.
Sweeney
Reactions:
Posts: 28
Joined: Wed May 26, 2010 9:30 am

Re:SOWGB Beta Patch 3.1

Post by Sweeney »

So are they just "brain dead"? How do I take control of a battery to move them up to a hole between regiments?
Last edited by Sweeney on Mon May 31, 2010 3:00 pm, edited 1 time in total.
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re:SOWGB Beta Patch 3.1

Post by norb »

atuhalpa,

May I suggest posting your questions under a new topic in the discussion or command school section. This is more of a gameplay question than a patch issue and I think you'll get a better response there.
RDBoles
Reactions:
Posts: 472
Joined: Thu Apr 10, 2008 7:15 am

Re:SOWGB Beta Patch 3.1

Post by RDBoles »

Norb and team, have played at least five games in Sandbox and all went well, no crashes. BZ26V
Move Forward
Post Reply