to Mark S. Tewes

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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bafonetto
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to Mark S. Tewes

Post by bafonetto »

Sorry but I use Google translation)...

I carefully read the files 'battlescript.csv' contained in the SDK PACK.

I noticed that some of these errors exist. In particular variants 'evtranReb3 / 4' Pickett's attack (HighWater, The Right Range For Canister, The Angle, Codori).

In fact, some script 'Aforcemove' are followed by two (,, X, Y). Thus the command 'Aforcemove' is not executed. If this is intentional (not to run 'Aforcemove' it's all right ... but if it is a mistake we must correct them, in fact, I think, that these files are contained in 'SOWGB.SOW' and then when it comes to those scenarios do not play well.

Other errors are contained in other files always 'battlescript.csv' and are always linked double (,,) following movement commands.

PS: Congratulations on such historical events have been able to manage very well scripted.
Greetings from Italy
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Little Powell
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Post by Little Powell »

bafonetto wrote:
Sorry but I use Google translation)...

I carefully read the files 'battlescript.csv' contained in the SDK PACK.

I noticed that some of these errors exist. In particular variants 'evtranReb3 / 4' Pickett's attack (HighWater, The Right Range For Canister, The Angle, Codori).

In fact, some script 'Aforcemove' are followed by two (,, X, Y). Thus the command 'Aforcemove' is not executed. If this is intentional (not to run 'Aforcemove' it's all right ... but if it is a mistake we must correct them, in fact, I think, that these files are contained in 'SOWGB.SOW' and then when it comes to those scenarios do not play well.

Other errors are contained in other files always 'battlescript.csv' and are always linked double (,,) following movement commands.

PS: Congratulations on such historical events have been able to manage very well scripted.
Greetings from Italy
Thanks bafonetto. I have verified your observations. It looks like the X and Z coordinates for Reb4 and Reb5 were moved over one column by mistake in GB16 and GB18, making them invalid. I will submit a report for these. You mention other battlescript errors, can you list which scenarios and lines that contain the issues?

Thanks again!
bafonetto
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Post by bafonetto »

Little Powell wrote:
bafonetto wrote:
Sorry but I use Google translation)...

I carefully read the files 'battlescript.csv' contained in the SDK PACK.

I noticed that some of these errors exist. In particular variants 'evtranReb3 / 4' Pickett's attack (HighWater, The Right Range For Canister, The Angle, Codori).

In fact, some script 'Aforcemove' are followed by two (,, X, Y). Thus the command 'Aforcemove' is not executed. If this is intentional (not to run 'Aforcemove' it's all right ... but if it is a mistake we must correct them, in fact, I think, that these files are contained in 'SOWGB.SOW' and then when it comes to those scenarios do not play well.

Other errors are contained in other files always 'battlescript.csv' and are always linked double (,,) following movement commands.

PS: Congratulations on such historical events have been able to manage very well scripted.
Greetings from Italy
Thanks bafonetto. I have verified your observations. It looks like the X and Z coordinates for Reb4 and Reb5 were moved over one column by mistake in GB16 and GB18, making them invalid. I will submit a report for these. You mention other battlescript errors, can you list which scenarios and lines that contain the issues?

Thanks again!
Sorry but I use Google translation...
it seems that only the routine of attacking Confederates have this type of error.
In GB09 you canceled (?) Some orders for Kershaw, Semmes, with a (,) before the scheduled. But I think this is to cancel everything.
Other commands related to the command 'time, name, STOP, 250' (in other scenarios) but I had not read the manual. In any case if I get other errors inform you via the website.
How well you see, the epic Battle of Gettysburg has few errors. Unlike the historical characters who really lived.
Congratulations again from Italy! ;)
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norb
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Post by norb »

Great catch bafonetto! Thanks.
bafonetto
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Post by bafonetto »

---GB08,
maybe missing a command EVTCONT

evtranFed1,OOB_U_SVincent,detach,,,
.
.
MISSING(?),OOB_U_JBarnes,orders:defend,,,600

---GB07,
evtfighting,OOB_U_4_ME,form:DRIL_Lvl6_Inf_Line,,, is missing (OOB_U_4_ME)

evtfighting,OOB_U_3_ME,form:DRIL_Lvl6_Inf_Line,,, is true (OOB_U_3_ME)as script in scenario.csv (DRIL_LVL6_INF_SKIRMISH) but this is a real chicanery.

---GB10
as GB07
Last edited by bafonetto on Sat Jun 26, 2010 12:28 pm, edited 1 time in total.
bafonetto
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Post by bafonetto »

errors be corrected?
Mozirry
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Post by Mozirry »

wow I'm confused
bafonetto
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Post by bafonetto »

Mozirry wrote:
wow I'm confused
If we all work together to end a perfect game!
hello
ADukes
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Post by ADukes »

There is nothing wrong, except Aforcemove of GB16/18.
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