to Mark S. Tewes
to Mark S. Tewes
Sorry but I use Google translation)...
I carefully read the files 'battlescript.csv' contained in the SDK PACK.
I noticed that some of these errors exist. In particular variants 'evtranReb3 / 4' Pickett's attack (HighWater, The Right Range For Canister, The Angle, Codori).
In fact, some script 'Aforcemove' are followed by two (,, X, Y). Thus the command 'Aforcemove' is not executed. If this is intentional (not to run 'Aforcemove' it's all right ... but if it is a mistake we must correct them, in fact, I think, that these files are contained in 'SOWGB.SOW' and then when it comes to those scenarios do not play well.
Other errors are contained in other files always 'battlescript.csv' and are always linked double (,,) following movement commands.
PS: Congratulations on such historical events have been able to manage very well scripted.
Greetings from Italy
I carefully read the files 'battlescript.csv' contained in the SDK PACK.
I noticed that some of these errors exist. In particular variants 'evtranReb3 / 4' Pickett's attack (HighWater, The Right Range For Canister, The Angle, Codori).
In fact, some script 'Aforcemove' are followed by two (,, X, Y). Thus the command 'Aforcemove' is not executed. If this is intentional (not to run 'Aforcemove' it's all right ... but if it is a mistake we must correct them, in fact, I think, that these files are contained in 'SOWGB.SOW' and then when it comes to those scenarios do not play well.
Other errors are contained in other files always 'battlescript.csv' and are always linked double (,,) following movement commands.
PS: Congratulations on such historical events have been able to manage very well scripted.
Greetings from Italy
- Little Powell
- Reactions:
- Posts: 4884
- Joined: Thu Sep 18, 2008 10:25 am
Re:to Mark S. Tewes
bafonetto wrote:
Thanks again!
Thanks bafonetto. I have verified your observations. It looks like the X and Z coordinates for Reb4 and Reb5 were moved over one column by mistake in GB16 and GB18, making them invalid. I will submit a report for these. You mention other battlescript errors, can you list which scenarios and lines that contain the issues?Sorry but I use Google translation)...
I carefully read the files 'battlescript.csv' contained in the SDK PACK.
I noticed that some of these errors exist. In particular variants 'evtranReb3 / 4' Pickett's attack (HighWater, The Right Range For Canister, The Angle, Codori).
In fact, some script 'Aforcemove' are followed by two (,, X, Y). Thus the command 'Aforcemove' is not executed. If this is intentional (not to run 'Aforcemove' it's all right ... but if it is a mistake we must correct them, in fact, I think, that these files are contained in 'SOWGB.SOW' and then when it comes to those scenarios do not play well.
Other errors are contained in other files always 'battlescript.csv' and are always linked double (,,) following movement commands.
PS: Congratulations on such historical events have been able to manage very well scripted.
Greetings from Italy
Thanks again!
Re:to Mark S. Tewes
Little Powell wrote:
it seems that only the routine of attacking Confederates have this type of error.
In GB09 you canceled (?) Some orders for Kershaw, Semmes, with a (,) before the scheduled. But I think this is to cancel everything.
Other commands related to the command 'time, name, STOP, 250' (in other scenarios) but I had not read the manual. In any case if I get other errors inform you via the website.
How well you see, the epic Battle of Gettysburg has few errors. Unlike the historical characters who really lived.
Congratulations again from Italy!
Sorry but I use Google translation...bafonetto wrote:Thanks bafonetto. I have verified your observations. It looks like the X and Z coordinates for Reb4 and Reb5 were moved over one column by mistake in GB16 and GB18, making them invalid. I will submit a report for these. You mention other battlescript errors, can you list which scenarios and lines that contain the issues?Sorry but I use Google translation)...
I carefully read the files 'battlescript.csv' contained in the SDK PACK.
I noticed that some of these errors exist. In particular variants 'evtranReb3 / 4' Pickett's attack (HighWater, The Right Range For Canister, The Angle, Codori).
In fact, some script 'Aforcemove' are followed by two (,, X, Y). Thus the command 'Aforcemove' is not executed. If this is intentional (not to run 'Aforcemove' it's all right ... but if it is a mistake we must correct them, in fact, I think, that these files are contained in 'SOWGB.SOW' and then when it comes to those scenarios do not play well.
Other errors are contained in other files always 'battlescript.csv' and are always linked double (,,) following movement commands.
PS: Congratulations on such historical events have been able to manage very well scripted.
Greetings from Italy
Thanks again!
it seems that only the routine of attacking Confederates have this type of error.
In GB09 you canceled (?) Some orders for Kershaw, Semmes, with a (,) before the scheduled. But I think this is to cancel everything.
Other commands related to the command 'time, name, STOP, 250' (in other scenarios) but I had not read the manual. In any case if I get other errors inform you via the website.
How well you see, the epic Battle of Gettysburg has few errors. Unlike the historical characters who really lived.
Congratulations again from Italy!

Re:to Mark S. Tewes
Great catch bafonetto! Thanks.
Re:to Mark S. Tewes
---GB08,
maybe missing a command EVTCONT
evtranFed1,OOB_U_SVincent,detach,,,
.
.
MISSING(?),OOB_U_JBarnes,orders:defend,,,600
---GB07,
evtfighting,OOB_U_4_ME,form:DRIL_Lvl6_Inf_Line,,, is missing (OOB_U_4_ME)
evtfighting,OOB_U_3_ME,form:DRIL_Lvl6_Inf_Line,,, is true (OOB_U_3_ME)as script in scenario.csv (DRIL_LVL6_INF_SKIRMISH) but this is a real chicanery.
---GB10
as GB07
maybe missing a command EVTCONT
evtranFed1,OOB_U_SVincent,detach,,,
.
.
MISSING(?),OOB_U_JBarnes,orders:defend,,,600
---GB07,
evtfighting,OOB_U_4_ME,form:DRIL_Lvl6_Inf_Line,,, is missing (OOB_U_4_ME)
evtfighting,OOB_U_3_ME,form:DRIL_Lvl6_Inf_Line,,, is true (OOB_U_3_ME)as script in scenario.csv (DRIL_LVL6_INF_SKIRMISH) but this is a real chicanery.
---GB10
as GB07
Last edited by bafonetto on Sat Jun 26, 2010 12:28 pm, edited 1 time in total.
Re:to Mark S. Tewes
errors be corrected?
Re:to Mark S. Tewes
wow I'm confused
Re:to Mark S. Tewes
Mozirry wrote:
hello
If we all work together to end a perfect game!wow I'm confused
hello
Re:to Mark S. Tewes
There is nothing wrong, except Aforcemove of GB16/18.