Kershaw Carryover Scenario Series - The Wheatfield

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
rudy
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Posts: 194
Joined: Sun Jan 31, 2010 12:34 am

Re:Kershaw Carryover Scenario Series - The Wheatfield

Post by rudy »

How do I play these scenarios?

I've downloaded and placed "scenarios" in the Mod folder, gone into the game and highlighted the mod, but then what?

Where do I find the scenarios?

They are not in user scenarios.
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Little Powell
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Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re:Kershaw Carryover Scenario Series - The Wheatfield

Post by Little Powell »

rudy wrote:
How do I play these scenarios?

I've downloaded and placed "scenarios" in the Mod folder, gone into the game and highlighted the mod, but then what?

Where do I find the scenarios?

They are not in user scenarios.
You need to place the entire folder into your Mods folder, not just the Scenarios folder. Once it's in there, enable it, and go to User scenarios and it should work.

So it should be mods\Kershaw Scenario Series\ - the scenario folders are inside of that.
garyknowz
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Posts: 303
Joined: Fri Jan 11, 2008 6:00 pm

Re:Kershaw Carryover Scenario Series - The Wheatfield

Post by garyknowz »

Little Powell wrote:
garyknowz wrote:
The first scenario is fun, but freezes as time expires. Did it three times in a row. I have to restart the PC to get everything running again.

For some reason, the website isn't allowing me at attach a save.
Very strange. Maybe you can just copy/paste the contents of your sowgb.log file and we can take a look.

Also try re-installing the scenarios. I can't imagine what could cause a freeze at that point. Maybe it's trying to create the carryover file and it can't.. Hopefully your log will help me narrow it down.
I went ahead and tried to play the subsequent scenarios last night, and it did carryover successfully. But I had to restart my PC b/t each scenario. Aside from the freezing issues, it was a fantastic campaign. Excellent job! A lot of fun.

Here's the log info (just a suggestion: you might consider adding a sticky thread in the Bug section with instructions on where to find the log information. I took me a bit of hunting to figure it out):
------------------------------
Game Launched
15:57:29 Version:SOWGB1.01
15:58:24 PR: (WARNING) Device Caps:
15:58:24 PR: (WARNING) FogTable: 1
15:58:24 PR: (WARNING) FogVertex: 1
15:58:24 PR: (WARNING) AlphaBlend: 1
15:58:24 PR: (WARNING) BilinearFilter: 1
15:58:24 PR: (WARNING) DDRAWHasAGP: 1
15:58:24 PR: (WARNING) WBuffer: 0
15:58:24 PR: (WARNING) MaxTextureWidth: 8192
15:58:24 PR: (WARNING) MaxTextureHeight: 8192
15:58:24 PR: (WARNING) SquareTexture: 0
15:58:24 PR: (WARNING) Pow2Textures: 0
15:58:24 PR: (WARNING) MaxBlendStages: 8
15:58:24 PR: (WARNING) MaxSimultaneous: 8
15:58:24 PR: (WARNING) SeparateTextureMemory: 0
15:58:24 PR: (WARNING) Projected Textures: 1
15:58:24 PR: (WARNING) Hardware TnL: 1
15:58:24 PR: (WARNING) ScissorTest: 1
15:58:24 PR: (WARNING) StencilDepth: 8
15:58:24 PR: (WARNING) Two Sided Stencil: 1
15:58:24 PR: (WARNING) NPatches: 0
15:58:24 PR: (WARNING) Pixel Shader Profile: 7
15:58:24 PR: (WARNING) Vertex Shader Profile: 4
15:58:25 Loading Defined Lists
15:58:25 Initializing
15:58:51 SOWGB Loaded
15:58:51 15:58:51
15:59:14 Loading GBK01-July2-The Stony Hill (C-Brig)
15:59:18 Load your muskets...
15:59:18 15:59:18
15:59:18 Loading GBK01-July2-The Stony Hill (C-Brig)
15:59:18 Loading Map (2_DD_RT)
17:00:00 Loading Defined Lists
17:00:00 Loading Graphics
17:00:00 ----------------loading: GFX_Obj_Major
17:00:00 ----------------loading: GFX_Obj_UMajor
17:00:00 ----------------loading: GFX_Obj_CMajor
17:00:00 Loading Drills
17:00:00 Loading Experience Levels
17:00:00 Loading Personalities
17:00:00 Loading Tables
17:00:00 Loading Orders
17:00:00 Loading Battle Plans
17:00:00 Loading Ground Map
17:00:00 Building Map
17:00:00 Loading Explosions
17:00:00 ----------------loading: GFX_Smoke_1A
17:00:00 ----------------loading: GFX_Smoke_1B
17:00:00 ----------------loading: GFX_Smoke_1C
17:00:00 ----------------loading: GFX_Smoke_1D
17:00:00 ----------------loading: GFX_Smoke_2A
17:00:00 ----------------loading: GFX_Smoke_2B
17:00:00 ----------------loading: GFX_Smoke_2C
17:00:00 ----------------loading: GFX_Smoke_2D
17:00:00 ----------------loading: GFX_Smoke_3A
17:00:00 ----------------loading: GFX_Smoke_3B
17:00:00 ----------------loading: GFX_Smoke_3C
17:00:00 ----------------loading: GFX_Smoke_3D
17:00:00 Loading Artillery Ammo
17:00:00 ----------------loading: GFX_Burst_Solid
17:00:00 ----------------loading: GFX_Burst_Shell
17:00:00 ----------------loading: GFX_Burst_Shrapnel
17:00:00 ----------------loading: GFX_Burst_Canister
17:00:00 Loading Arsenal
17:00:00 Applying layout to map
17:00:00 Loading 2nd String
17:00:00 ----------------loading: GFX_Burst_Ground_1
17:00:00 ----------------loading: GFX_Burst_Ground_2
17:00:00 ----------------loading: GFX_Burst_Ground_3
17:00:00 ----------------loading: GFX_Burst_Ground_4
17:00:00 ----------------loading: GFX_Obj_Shadow
17:00:00 Building Armies
17:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
17:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
17:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
17:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
17:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
17:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
17:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
17:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
17:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
17:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
17:00:00 ----------------loading: GFX_US_National
17:00:00 ----------------loading: GFX_FlagFlair
17:00:00 ----------------loading: GFX_Wheel
17:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
17:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
17:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
17:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
17:00:00 ----------------loading: GFX_US_2C_HQ
17:00:00 ----------------loading: GFX_US_2C1D
17:00:00 ----------------loading: GFX_US_2C1D1B
17:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
17:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
17:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
17:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
17:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
17:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
17:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
17:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
17:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
17:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
17:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
17:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
17:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
17:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
17:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
17:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
17:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
17:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
17:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
17:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
17:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
17:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
17:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
17:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
17:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
17:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
17:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
17:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
17:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
17:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
17:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
17:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
17:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
17:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
17:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
17:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
17:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
17:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
17:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
17:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
17:00:00 ----------------loading: GFX_US_National_Regt
17:00:00 ----------------loading: GFX_US_NH_Regt
17:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
17:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
17:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
17:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
17:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
17:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
17:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
17:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
17:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
17:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
17:00:00 ----------------loading: GFX_US_NY_Regt
17:00:00 ----------------loading: GFX_US_PA_Regt
17:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
17:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
17:00:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
17:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
17:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
17:00:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
17:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
17:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
17:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
17:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
17:00:00 ----------------loading: GFX_US_2C1D2B
17:00:00 ----------------loading: GFX_US_Irish_Regt
17:00:00 ----------------loading: GFX_US_2C1D3B
17:00:00 ----------------loading: GFX_US_2C1D4B
17:00:00 ----------------loading: GFX_US_CT_Regt
17:00:00 ----------------loading: GFX_US_DE_Regt
17:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
17:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
17:00:00 ----------------loading: GFX_TRANS_Mules_Walk
17:00:00 ----------------loading: GFX_TRANS_Mules_Stand
17:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
17:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
17:00:00 ----------------loading: GFX_US_National_Cav
17:00:00 ----------------loading: GFX_US_2C2D
17:00:00 ----------------loading: GFX_US_2C2D1B
17:00:00 ----------------loading: GFX_US_ME_Regt
17:00:00 ----------------loading: GFX_US_MA_Regt
17:00:00 ----------------loading: GFX_US_Eagle_Regt
17:00:00 ----------------loading: GFX_US_2C2D2B
17:00:00 ----------------loading: GFX_US_2C2D3B
17:00:00 ----------------loading: GFX_US_MI_Regt
17:00:00 ----------------loading: GFX_US_2C3D
17:00:00 ----------------loading: GFX_US_2C3D1B
17:00:00 ----------------loading: GFX_US_IN_Regt
17:00:00 ----------------loading: GFX_US_2C3D2B
17:00:00 ----------------loading: GFX_US_NJ_Regt
17:00:00 ----------------loading: GFX_US_2C3D3B
17:00:00 ----------------loading: GFX_US_2C_Art
17:00:00 ----------------loading: GFX_US_NY
17:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
17:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
17:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
17:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
17:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
17:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
17:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
17:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
17:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
17:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
17:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
17:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
17:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
17:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
17:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
17:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
17:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
17:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
17:00:00 ----------------loading: GFX_US_RI
17:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
17:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
17:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
17:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
17:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
17:00:00 ----------------loading: GFX_US_Eagle
17:00:00 ----------------loading: GFX_US_3C_HQ
17:00:00 ----------------loading: GFX_US_3C1D
17:00:00 ----------------loading: GFX_US_3C1D1B
17:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
17:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
17:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
17:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
17:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
17:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
17:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
17:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_02-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone
17:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
17:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
17:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
17:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
17:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
17:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
17:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
17:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Load
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire
17:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge
17:00:00 ----------------loading: GFX_US_3C1D2B
17:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk_s
17:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand_s
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Load_s
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready_s
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire_s
17:00:00 ----------------loading: GFX_USA_Inf_05-4_Run_s
17:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge_s
17:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee_s
17:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone_s
17:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_s
17:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_05-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone
17:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2
17:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk_t
17:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand_t
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Load_t
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready_t
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire_t
17:00:00 ----------------loading: GFX_USA_Inf_05-4_Run_t
17:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge_t
17:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee_t
17:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone_t
17:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_t
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Load
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire
17:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge
17:00:00 ----------------loading: GFX_US_3C1D3B
17:00:00 ----------------loading: GFX_US_3C2D
17:00:00 ----------------loading: GFX_US_3C2D1B
17:00:00 ----------------loading: GFX_US_3C2D2B
17:00:00 ----------------loading: GFX_US_3C2D3B
17:00:00 ----------------loading: GFX_US_3C_Art
17:00:00 ----------------loading: GFX_US_NJ
17:00:00 ----------------loading: GFX_US_5C_HQ
17:00:00 ----------------loading: GFX_US_5C1D
17:00:00 ----------------loading: GFX_US_5C1D1B
17:00:00 ----------------loading: GFX_US_5C1D2B
17:00:00 ----------------loading: GFX_US_5C1D3B
17:00:00 ----------------loading: GFX_US_5C2D
17:00:00 ----------------loading: GFX_US_5C2D1B
17:00:00 ----------------loading: GFX_US_5C2D2B
17:00:00 ----------------loading: GFX_US_5C2D3B
17:00:00 ----------------loading: GFX_USA_Inf_06-1_Walk_s
17:00:00 ----------------loading: GFX_USA_Inf_06-2_Stand_s
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Load_s
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Ready_s
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Fire_s
17:00:00 ----------------loading: GFX_USA_Inf_06-4_Run_s
17:00:00 ----------------loading: GFX_USA_Inf_06-5_Charge_s
17:00:00 ----------------loading: GFX_USA_Inf_06-6_Melee_s
17:00:00 ----------------loading: GFX_USA_Inf_06-7_Prone_s
17:00:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_s
17:00:00 ----------------loading: GFX_USA_Inf_06-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_06-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_06-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_06-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_06-7_Prone
17:00:00 ----------------loading: GFX_USA_Inf_06-8_Death_3
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Load
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Ready
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Fire
17:00:00 ----------------loading: GFX_USA_Inf_06-5_Charge
17:00:00 ----------------loading: GFX_USA_Inf_06-1_Walk_t
17:00:00 ----------------loading: GFX_USA_Inf_06-2_Stand_t
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Load_t
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Ready_t
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Fire_t
17:00:00 ----------------loading: GFX_USA_Inf_06-4_Run_t
17:00:00 ----------------loading: GFX_USA_Inf_06-5_Charge_t
17:00:00 ----------------loading: GFX_USA_Inf_06-6_Melee_t
17:00:00 ----------------loading: GFX_USA_Inf_06-7_Prone_t
17:00:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_t
17:00:00 ----------------loading: GFX_US_5C3D
17:00:00 ----------------loading: GFX_US_5C3D1B
17:00:00 ----------------loading: GFX_US_5C3D3B
17:00:00 ----------------loading: GFX_US_Hunt
17:00:00 ----------------loading: GFX_US_Art_Res_1BR
17:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
17:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
17:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
17:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
17:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
17:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
17:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
17:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
17:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
17:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
17:00:00 ----------------loading: GFX_CS_National
17:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
17:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
17:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
17:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
17:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
17:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
17:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
17:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
17:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
17:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
17:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
17:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
17:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
17:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
17:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
17:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
17:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
17:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
17:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
17:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
17:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
17:00:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
17:00:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
17:00:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
17:00:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
17:00:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
17:00:00 ----------------loading: GFX_CS_National_Regt
17:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
17:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
17:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
17:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
17:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
17:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
17:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
17:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
17:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
17:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
17:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
17:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
17:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
17:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
17:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
17:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
17:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
17:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
17:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
17:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
17:00:00 ----------------loading: GFX_CS_National_Art
17:00:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
17:00:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
17:00:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
17:00:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
17:00:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
17:00:00 Loading GUI
17:00:00 ----------------loading: GFX_Terrain
17:00:00 ----------------loading: GFX_Weather
17:00:00 ----------------loading: GFX_MP_Stars
17:00:00 ----------------loading: GFX_Compass
17:00:00 ----------------loading: GFX_Flags
17:00:00 ----------------loading: GFX_US_Portraits_LVL1
17:00:00 ----------------loading: GFX_US_Portraits_LVL2
17:00:00 ----------------loading: GFX_BS_Buttons
17:00:00 ----------------loading: GFX_US_Portraits_LVL3
17:00:00 ----------------loading: GFX_US_Portraits_LVL4
17:00:00 ----------------loading: GFX_US_Portraits_LVL5
17:00:00 ----------------loading: GFX_MS_Background
17:00:00 ----------------loading: GFX_MS_Buttons
17:00:00 ----------------loading: GFX_Bars
17:00:00 ----------------loading: GFX_CS_Portraits_LVL1
17:00:00 ----------------loading: GFX_CS_Portraits_LVL3
17:00:00 ----------------loading: GFX_CS_Portraits_LVL4
17:00:00 ----------------loading: GFX_CS_Portraits_LVL5
17:00:00 ----------------loading: GFX_BS_Background
17:00:00 ----------------loading: GFX_Groups
17:00:00 ----------------loading: GFX_Ammo
17:00:00 ----------------loading: GFX_Status_Icons
17:00:00 ----------------loading: GFX_CS_Portraits_LVL2
17:00:00 ----------------loading: GFX_Surrender
17:00:00 Planting Fields
17:00:00 Creating Forests
17:00:00 ----------------loading: GFX_Tree_1
17:00:00 ----------------loading: GFX_Tree_2
17:00:00 ----------------loading: GFX_Tree_3
17:00:00 ----------------loading: GFX_Tree_4
17:00:00 ----------------loading: GFX_Tree_5
17:00:00 ----------------loading: GFX_Breastworks_3
17:00:00 ----------------loading: GFX_Tree_Bare_2
17:00:00 ----------------loading: GFX_Rock_2
17:00:00 ----------------loading: GFX_Tree_Bare_4
17:00:00 ----------------loading: GFX_Rock_3
17:00:00 ----------------loading: GFX_Tree_Bare_5
17:00:00 ----------------loading: GFX_Rock_1
17:00:00 ----------------loading: GFX_Tree_Bare_6
17:00:00 ----------------loading: GFX_Rock_5
17:00:00 Bringing out the dead
17:00:00 Buying Shrubbery
17:00:00 ----------------loading: GFX_Tree_Bare_1
17:00:00 ----------------loading: GFX_Tree_Bare_3
17:00:00 ----------------loading: GFX_Tree_A_1
17:00:00 ----------------loading: GFX_Tree_A_2
17:00:00 ----------------loading: GFX_Tree_A_3
17:00:00 ----------------loading: GFX_Tree_A_4
17:00:00 ----------------loading: GFX_Tree_6
17:00:00 ----------------loading: GFX_Tree_Large_2
17:00:00 ----------------loading: GFX_Tree_Large_1
17:00:00 ----------------loading: GFX_Orchard_Peach_2
17:00:00 ----------------loading: GFX_Orchard_Peach_1
17:00:00 ----------------loading: GFX_Orchard_A_1
17:00:00 ----------------loading: GFX_Orchard_2
17:00:00 ----------------loading: GFX_Orchard_1
17:00:00 ----------------loading: GFX_Rock_6
17:00:00 ----------------loading: GFX_Gravestone_1
17:00:00 ----------------loading: GFX_Gravestone_2
17:00:00 ----------------loading: GFX_Gravestone_3
17:00:00 ----------------loading: GFX_Gravestone_4
17:00:00 ----------------loading: GFX_Gravestone_5
17:00:00 ----------------loading: GFX_Bracken_A_3
17:00:00 ----------------loading: GFX_Bracken_A_2
17:00:00 ----------------loading: GFX_Bracken_A_4
17:00:00 ----------------loading: GFX_Bracken_A_1
17:00:00 ----------------loading: GFX_Stonewall_1
17:00:00 ----------------loading: GFX_Stonewall_2
17:00:00 ----------------loading: GFX_Stonewall_3
17:00:00 ----------------loading: GFX_Stonewall_4
17:00:00 ----------------loading: GFX_Oats_1
17:00:00 ----------------loading: GFX_Corn_1
17:00:00 ----------------loading: GFX_Wheat_1
17:00:00 ----------------loading: GFX_Breastworks_1
17:00:00 ----------------loading: GFX_Breastworks_2
17:00:00 ----------------loading: GFX_Tree_A_6
17:00:00 ----------------loading: GFX_Stonewall_5
17:00:00 ----------------loading: GFX_Stonewall_6
17:00:00 ----------------loading: GFX_Stonewall_7
17:00:00 Verifying Terrain Integrity
17:00:00 Planting Shrubbery
17:00:00 Mapping Roads
17:00:00 Avoiding Buildings
17:00:00 Total Collision Objs:300
17:00:00 Drafting chain of command
17:00:00 Chain of Command: Top Commander Maj Gen George G Meade
17:00:00 Chain of Command: Top Commander General Robert E Lee
17:00:00 Loading Battle Events
17:00:00 Battlescript ERROR - unit OOB_U_CEHAZLETT not found.
17:00:00 Battlescript ERROR - unit OOB_U_2_USS not found.
17:00:00 Battlescript ERROR - unit OOB_U_3_ME not found.
17:00:00 Battlescript ERROR - unit OOB_U_CEHAZLETT not found.
17:00:00 Battlescript ERROR - unit OOB_U_CEHAZLETT not found.
17:00:00 Battlescript ERROR - unit OOB_U_CEHAZLETT not found.
17:00:00 PRESS SPACE BAR TO BEGIN
17:00:00 SOWGB Level Loaded...
17:00:00 15:59:47
17:27:35 Chain of Command: Top Commander Maj Gen George G Meade
17:27:35 Chain of Command: Top Commander General Robert E Lee
17:30:00 Game Ended because: Time limit reached.
---------------------------------------------------
Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious :)
garyknowz
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Joined: Fri Jan 11, 2008 6:00 pm

Re:Kershaw Carryover Scenario Series - The Wheatfield

Post by garyknowz »

BTW, I just noticed that the save files are 11,000kbs, but the max file attachment is 500kbs. So I think I was doing something wrong. How are save files supposed to be sent again? Thanks.
Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious :)
Michael Slaunwhite
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Re:Kershaw Carryover Scenario Series - The Wheatfield

Post by Michael Slaunwhite »

Little Powell wrote:
Hi Little Powell.

Thanks mikesla for the kind words. Take a look at the scenario.ini for my scenarios. You must have a carryover=1 in the init section to create the carrover file. For example, here's the init section from scenario 1:

[Init]
type=sp
map=2_DD_RT
Weather=1
StrategicAI=0
StartTime=17:00:00
Carryover=1

That will create the carrover file. Also, if you want to require the player to get a major victory before they can advance to the next, you have to have this in the Endmajwin section

[EndMajWin]
carryover=1
screen=End
grade=1000
headline=MAJOR VICTORY!
article=EndMajorSuccess

For the next scenario in your series, you will need this in the init section so it will carryover from the previous scenario:

[Init]
type=sp
map=2_DD_RT
Weather=1
StrategicAI=0
StartTime=17:40:00
CarryOverFrom=GBK01-July2-The Stony Hill (C-Brig)
carryover=1

CarryOverDead=1

Hope this helps!
Hi Little Powell.

It sure does help, thanks I appreciate it.

Cheers..
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Little Powell
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Re:Kershaw Carryover Scenario Series - The Wheatfield

Post by Little Powell »

garyknowz wrote:
BTW, I just noticed that the save files are 11,000kbs, but the max file attachment is 500kbs. So I think I was doing something wrong. How are save files supposed to be sent again? Thanks.
Glad you were able to work around the issue and enjoy the series. :)

But I'd still like to figure out what's causing your crash. You do have some battlescript errors that I'd like to look into (something I can easily fix, and will re-upload)

I'm not sure if that is causing the crash, but you can send a saved game to matt at norbsoftdev dot com

Make sure you zip it up to reduce the file size. I'll see if it crashes on my machine as well and hopefully I can figure it out.
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Little Powell
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Re:Kershaw Carryover Scenario Series - The Wheatfield

Post by Little Powell »

Download link updated - New version 1.2

Fixed battlescript errors in #1. I don't think they were causing any issues, but its good to keep things clean.
Gfran64
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Re:Kershaw Carryover Scenario Series - The Wheatfield

Post by Gfran64 »

LP,

Any way to dump the high scores and start the series over? Seems as though most of my men remained at the beverage wagon after the 3rd scenario and didn't show up for the Weed scenario?

Simply put,I think I got too involved in the 3rd scenario and wound up with to little left in the tank for the 4th.

Thanks,

Greg B)
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Little Powell
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Re:Kershaw Carryover Scenario Series - The Wheatfield

Post by Little Powell »

Gfran64 wrote:
LP,

Any way to dump the high scores and start the series over? Seems as though most of my men remained at the beverage wagon after the 3rd scenario and didn't show up for the Weed scenario?

Simply put,I think I got too involved in the 3rd scenario and wound up with to little left in the tank for the 4th.

Thanks,

Greg B)
Sure, just go \Work\Saved Games\Cont and delete any NSC file that starts with GBK and you can start from scratch.
Michael Slaunwhite
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Re:Kershaw Carryover Scenario Series - The Wheatfield

Post by Michael Slaunwhite »

Hi.

Little Powell, I need to ask another question. Oh, thanks again for a great mod.

Is there a resupply command that can be used to resupply stocks before playing the next scenario? If so would that be placed in the [init] field. For instance...

[Init]
type=sp
map=2_DD_RT
Weather=1
StrategicAI=0
StartTime=17:00:00
Carryover=1
resupply=1

Cheers...
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