Courier And Mini-Map Mods Updated to 1.610
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Re:Courier And Mini-Map Mods
MTG,
Thanks for this mod. The Warren map looks great. LP, that new link did the trick.
John
Thanks for this mod. The Warren map looks great. LP, that new link did the trick.
John
You can get farther with a kind word and a gun than you can with a kind word alone.
Re:Courier And Mini-Map Mods
mikesla wrote:
Map Icon Display Level: All in 700 yards
This appears to only show the units that are in direct line of sight with the Army Commander.
I have nine brigades on the map, roughly seven are deployed near the wheat-field area spreading towards the north, the other two is still near the Army Commander, as seen on the screen.
I think that this is one of the great not talked about hidden features of the SOW game, you must manually spot the enemy approaching, without the cheating effect of seeing them on the jump map.
And staying on topic: these jump maps by Marching Thru Georgia – are a lot better than the default maps .

davinci
I don’t know the answer to your question, but I have my settings on the following…But, my settings were set to normal, so my question is, with the settings set to normal, should I still be able to see all the troops on the map?
Map Icon Display Level: All in 700 yards
This appears to only show the units that are in direct line of sight with the Army Commander.
I have nine brigades on the map, roughly seven are deployed near the wheat-field area spreading towards the north, the other two is still near the Army Commander, as seen on the screen.
I think that this is one of the great not talked about hidden features of the SOW game, you must manually spot the enemy approaching, without the cheating effect of seeing them on the jump map.
And staying on topic: these jump maps by Marching Thru Georgia – are a lot better than the default maps .

davinci
The only true logic is that, there is no true logic!
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Re:Courier And Mini-Map Mods
Hi Davinci, and to MTG (Much shorter, and easier
)
Okay, I'll try your settings Davinci.
and to MTG. With this all in one mod, can I still use the "Artillery Fire and Enfilade Fire Mod" you created, or is it also included in the one file?
Thanks again for the help, it's always appreciated. GREAT Mod MTG, as always!
Cheers...

Okay, I'll try your settings Davinci.
and to MTG. With this all in one mod, can I still use the "Artillery Fire and Enfilade Fire Mod" you created, or is it also included in the one file?
Thanks again for the help, it's always appreciated. GREAT Mod MTG, as always!
Cheers...
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Re:Courier And Mini-Map Mods
Mike:
The courier mod and artillery mod are seperate. You have to select each one individually.
You also mentioned the issue of seeing the enemy position sometimes. I did some testing, and it is a bug. Whenever a courier is sent with orders, the enemy position is revealed. It's as if the courier has Superman vision. After a few seconds, the enemy position returns to question marks. Thanks, for spotting it and asking about it. It's now been reported.
The courier mod and artillery mod are seperate. You have to select each one individually.
You also mentioned the issue of seeing the enemy position sometimes. I did some testing, and it is a bug. Whenever a courier is sent with orders, the enemy position is revealed. It's as if the courier has Superman vision. After a few seconds, the enemy position returns to question marks. Thanks, for spotting it and asking about it. It's now been reported.
I can make this march and I will make Georgia howl.
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Re:Courier And Mini-Map Mods
Marching Thru Georgia wrote:
Thanks, good to know about the Arty mod, and your welcome. Great to know it wasn't my wee bit of a brain playing tricks on me.
Cheers, and take care.
Hi Marching Thru Georgia.Mike:
The courier mod and artillery mod are seperate. You have to select each one individually.
You also mentioned the issue of seeing the enemy position sometimes. I did some testing, and it is a bug. Whenever a courier is sent with orders, the enemy position is revealed. It's as if the courier has Superman vision. After a few seconds, the enemy position returns to question marks. Thanks, for spotting it and asking about it. It's now been reported.
Thanks, good to know about the Arty mod, and your welcome. Great to know it wasn't my wee bit of a brain playing tricks on me.
Cheers, and take care.
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Re:Courier And Mini-Map Mods
Marching Thru Georgia wrote:
Thanks
Jack
Is there anyway to be able to print the map(s) on an 8 1/2 by 11 sheet?I have re-uploaded this mod as 1 single file.
1. It changes the mini-maps from the 1858 maps to the 1868? Warren Map.
2. It also adds many more locations for use with the courier system.
3. In addition several new courier commands have been added and the existing orders have been re-ordered for easier use.
4. The mini-map can be accessed while in the courier screen. This makes it easier for writing orders.
5. The game pauses while the mini-map is displayed.
NOTE: If you have already downloaded this mod you may want to do so again as I have added a few more map locations.
Courier&MiniMapMods Download here.
Thanks
Jack
Jack Hanger
Fremont, NE[/size]
"Boys, if we have to stand in a straight line as stationary targets for the Yankees to shoot at, this old Texas Brigade is going to run like hell!" J. B. Poley, 4th Texas Infantry, Hood's Texas Brigade
Fremont, NE[/size]
"Boys, if we have to stand in a straight line as stationary targets for the Yankees to shoot at, this old Texas Brigade is going to run like hell!" J. B. Poley, 4th Texas Infantry, Hood's Texas Brigade
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Re:Courier And Mini-Map Mods
Jack:
You can open the .dds files, (those are the actual map files), with a program such as Irfanview and print them.
You can open the .dds files, (those are the actual map files), with a program such as Irfanview and print them.
I can make this march and I will make Georgia howl.
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Re:Courier And Mini-Map Mods
I have updated the mod for SOW 1.10. Changes from the previous version include new courier commands to take advantage of the larger distances found on the Alpine map. Also the modified Alpine map is included, (thanks Davinci), with the corresponding mini-map. Also, the mini-map screen that is called up in the courier system has been modified.
The link for this update is in the 1st post of this thread. Enjoy.
The link for this update is in the 1st post of this thread. Enjoy.
I can make this march and I will make Georgia howl.
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Re:Courier And Mini-Map Mods
Hi.
Thanks again for your great mod MTG, as always your work is top notch. The maps are very cool.
Please keep up this great work, I've become a fan so please keep the mods coming.
Later!
Thanks again for your great mod MTG, as always your work is top notch. The maps are very cool.
Please keep up this great work, I've become a fan so please keep the mods coming.
Later!
Last edited by Michael Slaunwhite on Tue Aug 31, 2010 12:03 am, edited 1 time in total.
Reason: Can't sleep.
Reason: Can't sleep.
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Re:Courier And Mini-Map Mods
MTG, there seems to be a problem with your mod.
I noticed that you have a new map called East Calvary Field. When I choose the map, and a stock oob I get two things happening (one or the other error occurs, never both). First errors is the game locks.
second error is:
http://www.norbsoftdev.com/media/kunena ... derror.jpg[/img_size]
I know the .isl file is missing from the base/maps directory.Was this accidentally omitted from the mod?
Hope this helps.
I noticed that you have a new map called East Calvary Field. When I choose the map, and a stock oob I get two things happening (one or the other error occurs, never both). First errors is the game locks.
second error is:
I know the .isl file is missing from the base/maps directory.Was this accidentally omitted from the mod?
Hope this helps.
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- courier_mapmoderror.jpg (144.77 KiB) Viewed 678 times
Last edited by Michael Slaunwhite on Tue Aug 31, 2010 3:50 pm, edited 1 time in total.