Infantry, consequences of routing

A multiplayer online persistence game for Scourge of War.
Lead your division from battle to battle where your casualties really
count.
Kerflumoxed
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Joined: Tue Jul 07, 2009 12:13 am

Re: Infantry, consequences of routing

Post by Kerflumoxed »

We won't lose regiments permanently unless there's a way to get new regiments, and I don't have a plan for that. Since our campaign doesn't have an end, if we lost regiments and got new ones, the regiment numbers would keep going up.

I know prisoners usually weren't exchanged, but the reason you don't lose the entire regiment is as I said, to represent those who weren't captured, and because troops who were in the regiment but not at the battle shouldn't get captured. Almost all of those actually captured, you never get back. So the regiment's experience will go down if these troops are replaced.
Understand the "numbering" issue, Mr. Garnier. We spoke about that before.

Interesting concept regarding those not in the battle, Mr. Garnier. True, some may have been home of leave, in the hospital, on "French furlough", foraging, etc., but how does one determine the numbers who were not present at the "fight"? I would suspect it would have been a very low percentage, but have no real idea.

J
Jack Hanger
Fremont, NE
[/size]
"Boys, if we have to stand in a straight line as stationary targets for the Yankees to shoot at, this old Texas Brigade is going to run like hell!" J. B. Poley, 4th Texas Infantry, Hood's Texas Brigade
Garnier
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Re: Infantry, consequences of routing

Post by Garnier »

Right now it's about 8% of each regiment will be missing I believe. The actual amount varies from regiment to regiment randomly and depending on the colonel's control rating.

This figure doesn't include wounded in the hospital of course, since these are recorded elsewhere. Nor does it include deserters from battle, as they are counted as missing. But it's an arbitrary way to represent the sick among all other categories, which I think would be rather significant.
Last edited by Garnier on Thu Jan 27, 2011 2:43 am, edited 1 time in total.
Play Scourge of War Multiplayer! www.sowmp.com
Also try the singleplayer carryover campaign
KG_Soldier
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Re: Infantry, consequences of routing

Post by KG_Soldier »

No, Mark, wasn't referring to your division, at all! I was purposely vague so as not to insult anyone, but it was not your attack.

J
Oh. . . I get it. :blush:

http://www.sow.philipmcg.com/c/platte/p ... attle=1304
Last edited by Garnier on Thu Jan 27, 2011 3:14 am, edited 1 time in total.
SouthernSteel
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Re: Infantry, consequences of routing

Post by SouthernSteel »

No, Mark, wasn't referring to your division, at all! I was purposely vague so as not to insult anyone, but it was not your attack.

J
Oh. . . I get it. :blush:

http://www.sow.philipmcg.com/c/platte/p ... attle=1304
Well at least this is a good showing of the actual perils of being a Civil War commander...He's gonna bleed the South (and North, for that matter) dry from the top down at that rate.
"The time for compromises is past, and we are now determined to maintain our position and make all who oppose us smell Southern powder, feel Southern steel."
Jefferson Davis, 1861
Willard
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Re: Infantry, consequences of routing

Post by Willard »

Well at least this is a good showing of the actual perils of being a Civil War commander...He's gonna bleed the South (and North, for that matter) dry from the top down at that rate.
I guess the positive would be that at that rate the war would be over quickly. :laugh:
Last edited by Willard on Thu Jan 27, 2011 8:17 am, edited 1 time in total.
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