Features Patch?

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Little Powell
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Re: Features Patch?

Post by Little Powell »

Finished the tutorials to get a feel of the game. Would you suggest I wait for the patch to start the scenarios if the game will be a bit different?
I would go ahead and start playing. There are going to be some significant changes but the game is great how it is, I wouldn't wait if I were you.


If the changelog can't be released at this state, is it possible to know if in this patch the arty will finally work?

I was also wondering if any of the released mod were "officialized" in this patch.

Finally, is there an ETA? Even a vague release date (this month, next month, next semester, next century) would do. ;)
I wasn't aware that the arty didn't work. But there have been some changes to the arty.. Some very cool changes... :)

As far as officialized mods, I'll have to go through the list of new features to look (the list is long) but there are a few features from Rebbugler's toolbar that are being made official.

As far as a vague release date, Norb is best to answer that one, but I would say we are getting very close. There are still a few loose ends to tie up and quite a bit of testing, but all of the major stuff is done.
GShock
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Re: Features Patch?

Post by GShock »

I wasn't aware that the arty didn't work. But there have been some changes to the arty.. Some very cool changes... :)
Well from what I've read, there's been a "fix" using one gun instead of another and this gun is a bit more effective but there wasn't any change in regards with area-effect ammunition on a near miss that should still cause damage. I think MTG and I proposed the introduction of an extra table in regards with different target types that would allow a more selective damage ratio depending on the tgt type (so that area effect has actually a chance to hit something but be less devastating on a small tgt such as a gun when compared to a huge target as a regiment). I have no idea of these changes you mentioned... I like to be surprised but I just hope you remember the issue and trust you all did the best possible on this subject. It is ultra important.

I like playing with restricted camera. Unfortunately, if it is not possible to issue orders via mini map (and through courier of course) this way of playing is impossible because you might even be able to see the rgt you want to move but if you can't see the spot where you want to move it, you can't order the move. It feels quite frustrating as is ... but what can I say... we take what we get. :)
As far as a vague release date, Norb is best to answer that one, but I would say we are getting very close. There are still a few loose ends to tie up and quite a bit of testing, but all of the major stuff is done.
Fair enough, just a few details to put in place, it means weeks and not months and that's truly enough. I'll wait happily and patiently. :)
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Little Powell
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Re: Features Patch?

Post by Little Powell »

I like playing with restricted camera. Unfortunately, if it is not possible to issue orders via mini map (and through courier of course) this way of playing is impossible because you might even be able to see the rgt you want to move but if you can't see the spot where you want to move it, you can't order the move. It feels quite frustrating as is ... but what can I say... we take what we get. :)
At the risk of getting fired for disclosing too much confidential information (..lol..), issuing orders via the mini-map will be in the patch. I've tested it thoroughly and it's an AWESOME feature that everyone will be very pleased to have.

Now excuse me while I am rushed away by the NSD police for disclosing that... ;)
Last edited by Little Powell on Mon Feb 14, 2011 9:53 pm, edited 1 time in total.
GShock
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Re: Features Patch?

Post by GShock »

At the risk of getting fired for disclosing too much confidential information (..lol..), issuing orders via the mini-map will be in the patch. I've tested it thoroughly and it's an AWESOME feature that everyone will be very pleased to have.

Now excuse me while I am rushed away by the NSD police for disclosing that... ;)
Nooo you guys built the feature I had asked! That's awesome, despite spoiling the surprise, I thank you so much I can't wait for the patch to be out, now! You guys playing MP must be enjoying it a lot if you play with restricted camera... that goes on par with the TC feature... if you can't see the RGT you must go ahead and risk your neck or... rely on the BDE Commander judgement.

A W E S O M E !!!
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RebBugler
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Re: Features Patch?

Post by RebBugler »

Well from what I've read, there's been a "fix" using one gun instead of another and this gun is a bit more effective but there wasn't any change in regards with area-effect ammunition on a near miss that should still cause damage. I think MTG and I proposed the introduction of an extra table in regards with different target types that would allow a more selective damage ratio depending on the tgt type (so that area effect has actually a chance to hit something but be less devastating on a small tgt such as a gun when compared to a huge target as a regiment). I have no idea of these changes you mentioned... I like to be surprised but I just hope you remember the issue and trust you all did the best possible on this subject. It is ultra important.

I like playing with restricted camera. Unfortunately, if it is not possible to issue orders via mini map (and through courier of course) this way of playing is impossible because you might even be able to see the rgt you want to move but if you can't see the spot where you want to move it, you can't order the move. It feels quite frustrating as is ... but what can I say... we take what we get.
Most if not all of this has been addressed...MTG knows the details best, these were among his reports. BTW, like LP already said, the new Command Map is awesome.
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Michael Slaunwhite
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Re: Features Patch?

Post by Michael Slaunwhite »

Little Powell wrote:
At the risk of getting fired for disclosing too much confidential information (..lol..), issuing orders via the mini-map will be in the patch. I've tested it thoroughly and it's an AWESOME feature that everyone will be very pleased to have.
Oh man this is going to be cool... :)

Later!
RDBoles
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Re: Features Patch?

Post by RDBoles »

I'm with you Mikesla.
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Davinci
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Re: Features Patch?

Post by Davinci »

Hey, to any team-member – What is the status of the Supply-Wagon-Fix ?

Has this issue been addressed?

Thanks,

EDIT - Basically, will the supply wagon remain behind the enemies line so that they can re-supply!

davinci
Last edited by Davinci on Tue Feb 15, 2011 5:40 pm, edited 1 time in total.
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Little Powell
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Re: Features Patch?

Post by Little Powell »

For some reason I thought a request had been put in for some supply wagon work, but I'm unable to find it..

I'm not sure if there's room on the plate for it to make it in this patch (especially since things are winding down) but I will bring it up with Norb at our MP test tonight.
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RebBugler
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Re: Features Patch?

Post by RebBugler »

So D, you don't like how the ammo wagons tease the enemy then run away...:laugh:

I did have an ammo depot idea submitted, but it was shelved for later consideration due to the size of this patch.

D, right now they generally move through and around the division commander's location, primarily keeping to the roads network...again briefly please, what do you suggest?
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