Features Patch?

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JMayer
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Re: Features Patch?

Post by JMayer »

When will the beta be out? I am up for testing it for sure. I am waiting now. Thanks

JJ
oho
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Re: Features Patch?

Post by oho »

Thanks - that's really cool feature.
So when i have say a div-comander -> I enter this new comand -> the map shows up -> i click on the map and a arrow appears where i click it, then I enter the new comand again -> the map closes and I'm back in 3D where I was before with the div-comander still selected and he is moving to the clicked position -> then I can order the div for example move on road and deploy on double line and the div will follow - is this correct?
Can I change to another div-comander with the arrow key while on the map and give him a movement order too?
Last edited by oho on Sat Feb 26, 2011 4:15 pm, edited 1 time in total.
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Little Powell
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Re: Features Patch?

Post by Little Powell »

Thanks - that's really cool feature.
So when i have say a div-comander -> I enter this new comand -> the map shows up -> i click on the map and a arrow appears where i click it, then I enter the new comand again -> the map closes and I'm back in 3D where I was before with the div-comander still selected and he is moving to the clicked position -> then I can order the div for example move on road and deploy on double line and the div will follow - is this correct?
Can I change to another div-comander with the arrow key while on the map and give him a movement order too?
Yes that is all correct. As soon as you issue the order, the command map automatically closes. You can then select another commander to give him movement orders and you can see the movement destinations of your other forces on the command map.
RDBoles
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Re: Features Patch?

Post by RDBoles »

Oh my, That will be good. With this feature it will be almost MP in single play. Can the orders be timed? Can you use way points in movement of div's from the mini map? Can you interrupt or cancel orders as well as issue new orders at any time?
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Little Powell
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Re: Features Patch?

Post by Little Powell »

Oh my, That will be good. With this feature it will be almost MP in single play. Can the orders be timed? Can you use way points in movement of div's from the mini map? Can you interrupt or cancel orders as well as issue new orders at any time?
Yes, yes, and yes. :)
GShock
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Re: Features Patch?

Post by GShock »

It looks like I was definitely right when I asked for this feature and by the description given, it works exactly as I would have designed it.

It's just one of those cases when you couldn't say : Do it yourself to do it better. :)
Michael Slaunwhite
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Re: Features Patch?

Post by Michael Slaunwhite »

It looks like I was definitely right when I asked for this feature and by the description given, it works exactly as I would have designed it.
Well Gshock it appears your idea has come to flourish-in. Great idea! It took the power of the Norb to make it happen....

Later!
Last edited by Michael Slaunwhite on Sun Feb 27, 2011 4:48 pm, edited 1 time in total.
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Little Powell
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Re: Features Patch?

Post by Little Powell »

It took the power of the Norb to make it happen....

That and the persistent testers bugging the heck out of him.. :laugh:
Last edited by Little Powell on Sun Feb 27, 2011 5:11 pm, edited 1 time in total.
gbs
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Re: Features Patch?

Post by gbs »

So just when can we expect to see this features patch and I am willing to pay for it.
GShock
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Re: Features Patch?

Post by GShock »

It took the power of the Norb to make it happen....

That and the persistent testers bugging the heck out of him.. :laugh:
My thread on the tests, especially on arty, is FULL of suggestions on how to make things work. Now not only is there the mini-map move (I didn't dig in further to suggest the location absence but the arrival point presence, and that's AWESOME) but also the courier multi-ordering.

I am happy to see how the game is developing, especially since that thread, full of critics as per any 1.0 game and especially when coming from a perfectionist, stakanovist and PRO beta for 20 yrs like me, brought in a TON of bad ratings on myself... having probably been mistaken for a thread from someone who opposed the design, the DEVs or whatsoever. :)

Now since things are developing exactly as they should have, and which probably weren't at that point in time due to lack of manpower/resources which the sales have allowed, I RECOMMEND developing the extra TARGET TYPE and AREA EFFECT SIZE tables for the artillery, as well as planting the seed for an onboard VOIP hosting, internal to the game and managed by a SOW server (sorta like Battlefield 2) where players may access upon entering the MP game lobby.

But... there's time for that. Plenty. Can't wait for this public beta to be released to start playing again. :kiss:
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