I had released a mod for another game shortly before the patch came out which is why I've not been around playing, but, I can imagine this situation and it doesn't sound fun. I had thought the overall artillery killing pre-patch was quite decent for gameplay, and it's two to four times as much now. I like that columns take more hits, but then we'll need to make lines take less. For fatigue, my only concern was that it was better to run long distances and rest than to march.Well. . . about 5 MP games in and I'm kinda bummed. The games have slowed to a snail's pace. 90 minute games seem very long now, with the emphasis on artillery. What I feared most.
But perhaps even more responsible is the onset of fatigue and the time needed for recovery. I was all for making exhausted regiments recover slower, but this is pretty extreme. Maybe more realistic, but not nearly as fun.
We can't try real mods until the SDK is out for the patch, but I can try things like cutting artillery stats, and I'm going to experiment with the calisthenics skill to see what can be done with fatigue right now, as a temporary measure 'til we get the SDK.
The more input the better though, if you've got opinions or ideas, speak! I'll get on teamspeak today too.