Released - BlueGreyIcon - Mod + FiringModV2

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Damned Black Hat
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Re: Released - BlueGreyIcon - Mod + FiringModV2

Post by Damned Black Hat »

By default, do you mean standard infantry? Going to be giving it a go right now.
Davinci
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Re: Released - BlueGreyIcon - Mod + FiringModV2

Post by Davinci »

By default, do you mean standard infantry? Going to be giving it a go right now.
The SOWGB Infantry units, and not the TC2M untis.

davinci
The only true logic is that, there is no true logic!
Damned Black Hat
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Re: Released - BlueGreyIcon - Mod + FiringModV2

Post by Damned Black Hat »

Gotcha. I ran a scenario quickly, and it didn't look like it was working. I will have to try again later to see if it was an error on my part. The menu music doesn't seem to work anymore either, although that may be unrelated.
Davinci
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Re: Released - BlueGreyIcon - Mod + FiringModV2

Post by Davinci »

Gotcha. I ran a scenario quickly, and it didn't look like it was working. I will have to try again later to see if it was an error on my part. The menu music doesn't seem to work anymore either, although that may be unrelated.
OK, let me know the results later on when you try it again!

Are you running another Mod with the FiringMod ?

Also - it should not have anything to do with the music, those files were not touched!

davinci
The only true logic is that, there is no true logic!
Damned Black Hat
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Re: Released - BlueGreyIcon - Mod + FiringModV2

Post by Damned Black Hat »

Gotcha. I ran a scenario quickly, and it didn't look like it was working. I will have to try again later to see if it was an error on my part. The menu music doesn't seem to work anymore either, although that may be unrelated.
OK, let me know the results later on when you try it again!

Are you running another Mod with the FiringMod ?

Also - it should not have anything to do with the music, those files were not touched!

davinci
You are correct about the music, sir. I found the problem there and corrected it.

I must have done something wrong before, for it worked this time without any problems whatsoever. I must have backed out of the modifications screen before instead of accepting the changes.

Also have screenies for both sides:

Image

Image

I had the DRF mod running, along with the textured mini-maps and alternate battle/explosion sounds.

Job well done sir, thank you for your hard work!
Davinci
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Re: Released - BlueGreyIcon - Mod + FiringModV2

Post by Davinci »

OK, thanks for taking the time to test out the Mod changes.

Yes, I run the DRF flags also, so the two mods should run without any problems.

Have – you ever tried out the terrain mod that will De-saturate the trees?

The default trees are just a little bit too green!

davinci
The only true logic is that, there is no true logic!
Damned Black Hat
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Re: Released - BlueGreyIcon - Mod + FiringModV2

Post by Damned Black Hat »

OK, thanks for taking the time to test out the Mod changes.

Yes, I run the DRF flags also, so the two mods should run without any problems.

Have – you ever tried out the terrain mod that will De-saturate the trees?

The default trees are just a little bit too green!

davinci
I do have this mod, but I disabled it thinking that it was not compatible with 1.2. Was it only the unit graphics that the patch affected?

Happy to have helped out.
Yankee104
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Re: Released - BlueGreyIcon - Mod + FiringModV2

Post by Yankee104 »

Is there a firing mod that increases the effect of infantry fire because from a lot ofbattle reports ive read, they often stated how badly their unit was shot up within such a short amount of time and ive had many situations when I would was 3 regiments all firing on one regiment and that one regiment was barely taking casualties. I was hopin a mod can be created to make more realism in more sprite hits. Perhaps its do to the 1:4 ratio for the sprites but I just think the more casualties more realistic effect especially when one regiment is being hit by three.
Last edited by Yankee104 on Sun Nov 20, 2011 12:41 pm, edited 1 time in total.
Reason: Wrong Message
garyknowz
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Re: Released - BlueGreyIcon - Mod + FiringModV2

Post by garyknowz »

Released - BlueGreyIcon - Mod + FiringModV2 = x


:silly:
Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious :)
Davinci
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Re: Released - BlueGreyIcon - Mod + FiringModV2

Post by Davinci »

Released - BlueGreyIcon - Mod + FiringModV2 = x :silly:
If this means that the firing mod doesn't work, it was updated after one of the latest patches.

The Update is at the bottom of the first page.

davinci
The only true logic is that, there is no true logic!
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