Hi all,
My thoughts on Garnier's original post...
Constraints:
1: Each player should have control if his own two divisions (1 North, 1 South),
2: Need some sort of promotion and reward system for past performances,
3: Don't want new players to have a big experience hill to climb,
4: Teams are assigned randomly for every battle.
Proposal:
1: All players start a GCM campaign at the same average experience level, say 4.5.
2: Players added to a GCM after its underway would get added at this experience level too.
2: After every battle, all the regiments that were on the winning side gain, say, 0.05 experience,
regardless of their performance in that battle.
3: After every battle, all the regiments that were on the losing side lose, say, 0.05 experience,
regardless of their performance in that battle.
4: During every turn, whatever reinforcements are assigned have the average experience
level, such as 4.5 in this example.
This system would reward players for being on the winning side. A general that has good
troops would be one that has had lots of success during the recent battles.
Reinforcements would lower the stats of good regiments,
and would boots the stats of generals that had a rough time of it recently, so things
would never get too far out of hand. Also new players wouldn't have to spend
so many hours working their way up to average experience levels. Since the teams
are assigned randomly before every battle there's little chance that a subset of players
becomes dominant after the first few battles.
Any comments?
-Wheel