File Structure

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born2see
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Joined: Fri Apr 22, 2011 9:25 am

File Structure

Post by born2see »

I noticed in the docs for the SDK 1.2 Beta that the file structure is different. The docs state "Base Folder - The Base folder contains nine (9) subfolders: Graphics, Logistics, Maps, Music, OOBs,
SandBox, Scenarios, Sounds, and Text." Mine only contain four: Graphics, Maps, Music, and Sounds. Just starting to get my feet wet with mods so if this is documented somewhere else, my apologies.
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Davinci
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Re: File Structure

Post by Davinci »

Basically, it works something like this:

Base –
Graphics – default graphics
Maps - contains default LSL – also the maps bmp files
Music – music files – intro etc…
Sounds – default sounds

Mods
Graphics – graphics that you can add to this mod only – will not affect another mod.
Logistics – amended csv files – will not affect another mod.
Maps – amended mapname.csv files – will not affect another mod.
OOB’s – amended OOB’s – will not affect another mod.
Scenarios – never played around with this one?

The Base Folder – my guess is that it probably uses all of the files mentioned, but the game is designed to use internal files, if the default files are not amended!

Any folders that are in the Base folder can be added into a Mods folder – and this will take precedence over the default files. The only file that can’t be moved would be the LSL file – that file has to be in the Base\Maps – folder.

But, you probably already know most of this!

davinci
The only true logic is that, there is no true logic!
born2see
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Re: File Structure

Post by born2see »

Thanks for your help. Didn't know most of that.
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
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